7 Days to Die plays like Left 4 Dead 2 in reverse. Instead of running from a horde, you spend six days scavenging and building the walls meant to keep it out, then the seventh night arrives and you find out if you did the job right. My group has had bases collapse in the last ten minutes of prep more than once, and that's when the yelling actually starts. The loop of scavenge, craft, fortify, defend is as tight as anything on this list, and it rewards planning over reflexes. The onboarding is dated. The interface shows its age too. If your crew likes prep-and-defend tension without full PvP hostility, this is the pick.


7 Days to Die
July 25, 2024ShooterESRB M
About 7 Days to Die
Story setup
At a glance
- Released
- July 25, 2024
- Platforms
- Xbox Series X/S, PlayStation 5, PlayStation 4, PC, macOS, Xbox One, Linux
- Genres
- Shooter, RPG, Simulation, Strategy, Adventure, Indie, Action
- Play modes
- Single Player, Multiplayer, Co-op, Online Multiplayer, LAN Multiplayer, Split-Screen
- Age rating
- ESRB M
- Multiplayer
- By platform
Screenshots
Click any screenshot to view it full size.
Multiplayer by platform
How 7 Days to Die supports playing with other people, broken down per platform.
| Platform | Local | Online | LAN | Split-screen | Co-op campaign | Drop-in/out |
|---|---|---|---|---|---|---|
| PC | No | Yes, up to 100 players | Yes | No | No | Yes |
| Xbox One | Yes, up to 2 players | Yes, up to 4 players | Yes | No | No | No |
- Supported (a number is the player cap)
- Not supported
- Not documented for this platform
Age ratings
How rating boards around the world have classified 7 Days to Die. Open a board for its content descriptors.
ESRBM
- Use of Drugs and Alcohol
- Blood and Gore
- Language
- Intense Violence
- Strong Language
- Violence
- Partial Nudity
- Blood
GRAC19+
- Violence
- Language
- Alcohol, Tobacco, Drug
PEGI18
- Violence
- Bad Language
This game is rated PEGI 18 which restricts availability to ADULTS ONLY and is not suitable for anyone below this age. This rating has been given due to strong violence and infrequent strong language.
Often listed alongside 7 Days to Die
Titles that appear in the same guides on this site. Grouped by where they show up, not by recommendation.
Featured in our articles
This game appears in 9 articles on this site.
7 Days to Die runs on a weekly countdown to a Blood Moon horde, and the days between are spent scavenging and fortifying because your life depends on it. The rhythm reminds me of defending with my LAN group in Left 4 Dead 2, except here you get a full week to prepare and still run out of ammo. Crafting and base design matter more here than almost anywhere else on this list. A badly placed door ends a run. The console version carries some of the rougher edges the PC build is known for, longer load times, occasional jank. Worth it anyway if base-building under pressure is what you're after.
7 Days to Die is less a horror game than a horror-flavored survival project, and that's exactly why it earns a spot. My group treated it the way we'd treat a long-running Minecraft base, except every seventh night a horde of zombies tests everything you built. That blood moon cycle is the best horror beat in the whole game, genuine panic as the walls start creaking. Crossplay across PC, PS5, and Xbox Series is solid and reliable for co-op sessions that stretch over weeks. It's slower to hook you. The early hours ask for patience before base defense feels dangerous. For groups who want a long-term horror project instead of a quick match, this is the pick.
7 Days to Die finally got its proper console release on Xbox Series X|S, and the blood moon horde nights are the reason it belongs in this conversation at all. You spend the week building and fortifying. Then night seven arrives and everything you prepared gets tested by a zombie siege that escalates faster than you expect. The cooperative base defense creates exactly the kind of shared pressure this list is about. It missed the top ten because the game around those horde nights is rough in places and the horror atmosphere outside of siege events is inconsistent. For a group that loves survival crafting and wants the zombie tension to feel earned, it is worth a look.
The blood moon is the best natural session structure in open-world LAN gaming. You spend six in-game days scavenging the map, arguing about what to prioritise, half-building a base while someone keeps getting distracted looting a gas station. Then night seven arrives and suddenly everyone is on the roof with a shotgun. That rhythm gives a LAN party real momentum without anyone having to plan it. Seven Days is rougher than most games on this list visually, and it has been in development long enough to have its own history of jank. The 1.0 release tidied most of it. The core loop is still one of the best.
Horde night in 7 Days to Die is one of the best co-op experiences the survival genre has produced. Seven days of scavenging, building, and arguing about whether the north wall needs another layer of concrete, then one very loud night that tests all of it. Private server setup is reliable, the game scales to larger groups than most entries on this list, and the loop of preparation and defense has kept our group coming back across multiple sessions over the years. It is not a polished game. The UI is dated and the early hours involve a lot of menus. Once it clicks, though, nothing else here creates quite the same shared sense of purpose before a deadline.
Every seven days, a horde comes. That one design decision shapes everything else in the game, and in co-op it turns a survival sandbox into something closer to a heist with a countdown. I played Left 4 Dead 2 for years with a regular group, and the rhythm of building toward a pressure moment before the chaos hits is familiar territory. 7 Days scratches that same nerve, except the preparation phase is a full week of scavenging, fortifying, and arguing about where to put the spike pits. The survival loop is genuinely demanding and the co-op improves every stage of it. Rougher around the edges than Grounded, but the horde night experience is hard to match.
The horde night loop is one of the best structured tension systems in the genre. You spend six in-game days scavenging towns, mining, and nailing boards to windows, and then the seventh night arrives and everything you built either holds or it doesn't. I think about it in the same way I think about Left 4 Dead 2 at its best: the game generates situations that force the group to improvise rather than just execute a plan. The onboarding is rough enough that your first session will mostly be confusion. Push past that and the long-session co-op payoff is as strong as anything on PS5 right now.
7 Days to Die missed the top 10 on polish, not on intent. The entire structure of the game, loot a town, build a base, survive increasingly brutal horde nights, is purpose-built for co-op groups with the patience to see a server through. I tested the PS5 console release and it runs acceptably, though the visual presentation shows its age. If you have a group that enjoys deliberate survival progression and wants that horde-night countdown to actually mean something, this does things none of the top 10 survival entries quite replicate.
Game data and imagery provided by IGDB.com



