Celeste key art
Celeste cover art

Celeste

January 25, 2018PlatformerESRB E10+Metacritic 91

The Verdict

Best if you want a precision platformer that rewards mastery but never gatekeeps—tight controls, instant restarts, and Assist Mode mean every player can tailor the climb to their skills and still feel the thrill of hard-earned progress.

Portrait of Henk-Jan Uijterlinde
·

Software architect and father of two based in the Netherlands. Been gaming since MS-DOS Mario. Writes honest recommendations for people with limited evenings and too many games left to play.

What It's Like to Play

Celeste is built around a single mechanic—a directional air-dash—and the entire game explores how much expression you can wring from one tight tool. Each screen is a self-contained challenge: you'll respawn at the entrance the moment you touch a hazard, learn what killed you, adjust your timing, and try again. Deaths come fast, but so do restarts, and the loop is so friction-free that failure never frustrates. Within seconds you'll internalize the rhythm of dash, climb, jump, and the game spends its runtime teaching you to chain them with pixel-perfect confidence. The main campaign is generous with checkpoints and paces its difficulty thoughtfully, introducing new hazards—moving blocks, wind gusts, dream blocks—one at a time so you can master each in isolation before combining them. Expect to die hundreds of times, but each death teaches you something concrete. Sessions naturally break into 20–30 minute chunks thanks to the level structure, and you can drop in, clear a few screens, and drop out without losing momentum. Once you finish the core eight chapters, Celeste unveils B-Sides—remixed levels that assume fluency with advanced techniques like wall-bouncing and hyper-dashing—and eventually C-Sides, which are brutal gauntlets for the most dedicated. These optional tiers keep the skill ceiling soaring for dozens of hours, but they never invalidate the base game. If you're intimidated, Assist Mode lets you slow game speed, grant infinite stamina, toggle invincibility, or skip rooms entirely. It's not a cop-out; it's a philosophy that says everyone deserves to experience the journey. The pixel-art aesthetic is clean and legible, the soundtrack by Lena Raine shifts dynamically as you progress, and the controls are so tight that when you miss a jump, you know it was your fault. That immediacy—between input and outcome, between failure and lesson—is what makes Celeste feel less like a punishing gauntlet and more like a conversation between you and the level designer. It respects your time, your hardware, and your skill level, and it never stops teaching.

Best For

  • Platformer fans craving tight, expressive controls and deep optional challenge
  • Players who want difficulty options that don't compromise design intent
  • Anyone seeking a skill-based game that respects time with short levels and instant restarts

Not For

  • Players averse to trial-and-error gameplay or frequent deaths
  • Anyone looking for exploration or non-linear progression
  • Fans of combat-focused or story-heavy action games
Overview

About Celeste

Help Madeline survive her inner demons on her journey to the top of Celeste Mountain, in this super-tight platformer from the creators of TowerFall. Brave hundreds of hand-crafted challenges, uncover devious secrets, and piece together the mystery of the mountain.
Story setup
Set on a fictional version of Mount Celeste, it follows a young woman named Madeline who attempts to climb the mountain, and must face her inner demons in her quest to reach the summit.
Reference

At a glance

Released
January 25, 2018
Platforms
macOS, PC, PlayStation 4, Nintendo Switch, Linux, Xbox One
Genres
Platformer, Adventure, Indie, Action
Play modes
Single Player
Age rating
ESRB E10+
Time to beat
~21 hours
Metacritic
91
Player rating
4.5
Media

Screenshots

Click any screenshot to view it full size.

Playtime

How long to beat

Player-reported completion times for Celeste.

Rushed
11hoursMain story only
Typical
21hoursStory plus some extras
Completionist
54hoursEvery side objective too

Estimated from 17 player reports — a small sample, so treat these as approximate.

Playing together

Multiplayer & game modes

Celeste does not support crossplay.

Features

Crossplay(No Crossplay)

Play Modes

Single Player

Additional Details

Celeste is a single-player platformer and does not include official multiplayer/co-op (local, online, or LAN). Steam store lists it as Single-player only (no Online Co-op, Local Co-op, or PvP flags). Any multiplayer would be via unofficial mods and is not an official supported feature.

Content

Age ratings

How rating boards around the world have classified Celeste. Open a board for its content descriptors.

ACBPG
CEROA
CLASS_INDL
  • Violência (Violence)
  • Linguagem Imprópria (Inappropriate Language)
ESRBE10+
  • Alcohol Reference
  • Fantasy Violence
  • Mild Language
GRAC15+
  • Alcohol, Tobacco, Drug
PEGI7
  • Violence

The content of this game is suitable for persons aged 7 years and over only. It contains: Non realistic looking violence towards characters which although human are not very detailed

USK12
Buying it

Edition and platform notes

Which version to buy, and what differs between platforms.

Platform Recommendations

Runs flawlessly on integrated GPUs at 1080p/60fps. Controller strongly recommended for precision movement, though keyboard is fully supported with remappable keys.

Accessibility Features

Industry-leading Assist Mode allows granular control over game speed (50–200%), infinite stamina, air-dashes, invincibility, and room skipping. Full input remapping, screen-shake toggle, and adjustable visual effects. Assist Mode can be toggled on/off at any time without penalty.

Questions

Frequently asked questions

Common questions about this game, answered by our team.

How hard is Celeste?

The main campaign is challenging but fair, with generous checkpoints. B- and C-Sides are brutally difficult for experts. Assist Mode lets you customize difficulty to any skill level without judgment—it's baked into the design.

How long does it take to beat?

Main story: 8–12 hours. Completionists tackling B-Sides, C-Sides, and collectibles can spend 30–50+ hours. Each chapter breaks naturally into 20–30 minute sessions.

Is it good for platformer beginners?

Yes, if you're willing to learn through repetition. Deaths are instant but so are restarts, and Assist Mode removes barriers. The game teaches every mechanic from scratch, assuming no prior platforming expertise.

Do I need a controller?

Strongly recommended for precision movement, but keyboard works fine and many players prefer it. Full remapping is supported for both.

What's the replayability like?

Enormous. After the campaign, B-Sides remix every chapter with harder puzzles, C-Sides are ultra-hard gauntlets, and collectibles unlock new content. Speedrunning community is active and welcoming.

Game data and imagery provided by IGDB.com