Children of Morta is a top-down action RPG where a family of heroes tackles shifting dungeons and grows stronger between runs. It earns its spot by mixing accessible combat with meaningful progression across multiple characters. Each family member has a distinct playstyle and skill tree, so co-op duos can pair melee bruisers with ranged or support-focused relatives for natural synergy. Shared upgrades encourage both players to try new heroes without feeling underpowered. Its builds are more limited than full-blown loot grinders, and the story focus may not appeal to everyone. But for teams seeking heartfelt co-op with roguelite structure, it hits a sweet spot.

Children of Morta
Best if you want a heartfelt roguelite ARPG with couch co-op, where distinct family heroes and persistent upgrades make every dungeon run feel like progress toward a larger saga.
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Why We Recommend This Game
Children of Morta delivers a compelling blend of roguelite dungeon-crawling and family-driven progression that makes it stand out in the ARPG space. You'll tackle procedurally generated dungeons in 20–30 minute runs, fighting through waves of corrupted creatures with fluid, top-down combat. What makes it special is how each failed or successful run feeds into a larger whole: unlocking new family members, upgrading the Bergson homestead, and revealing new abilities that carry across all characters. The six playable heroes range from melee brawlers to ranged archers and support-focused fighters, each with distinct skill trees and combat rhythms. In solo play, you'll naturally experiment with different family members as fatigue mechanics encourage rotation. In couch co-op, the synergy becomes tactical—pairing a tanky frontliner with a glass-cannon archer or a spell-slinger creates natural coordination without requiring voice chat or complex planning. Shared progression means neither player falls behind when switching heroes. The learning curve is gentle at first but steepens as you unlock new dungeon biomes and face tougher bosses. Meta-progression smooths these spikes: permanent stat boosts, new abilities, and unlocked characters accumulate steadily, so even runs that end early contribute to your family's growing power. This structure makes it accessible to roguelite newcomers while offering enough challenge to satisfy veterans who enjoy mastering attack patterns and optimizing builds. Session structure is roguelite-friendly: runs are digestible, and you can safely quit between dungeons without losing progress. The pixel art presentation is gorgeous, with hand-animated characters and atmospheric lighting that give weight to every swing and spell. Combat feels responsive and varied enough across the roster to keep dozens of hours engaging, though the build depth is more modest than loot-heavy ARPGs—you're improving characters through fixed skill trees rather than chasing random gear drops. If you're looking for couch co-op with emotional stakes, meaningful progression that respects your time, and action that rewards both twitch skill and strategic hero rotation, Children of Morta hits a sweet spot few roguelites manage.
Best For
- Couch co-op teams seeking roguelites with persistent progression
- ARPG fans who want emotional storytelling woven between runs
- Players who enjoy mastering multiple character playstyles
Not For
- Those seeking deep loot systems or complex character builds
- Players who dislike repeated runs through similar environments
- Anyone looking for online multiplayer (local co-op only)
Multiplayer & Game Modes
2 local
Children of Morta does not support crossplay, supports up to 2 players locally, features co-op campaign mode.
Features
Play Modes
Single Player • Co-op • Local Couch Co-op • Shared Screen
Player Count
- Local
- 1-2
Additional Details
Supports 2-player local co-op (shared-screen) in the main game/campaign. No online multiplayer and no LAN mode. Steam store lists the game as Single-player with Remote Play Together (Steam feature for streaming local co-op), but this is not native online co-op. No cross-play.
Edition and Platform Information
Important details about which version to buy and where to play.
Platform Recommendations
Switch version performs solidly in both docked and handheld modes, with readable UI and clear visual effects. Local co-op is available on all platforms, but there's no online multiplayer option.
Accessibility Features
Includes subtitles, screen shake toggles, and effects options to improve readability. Difficulty settings and optional assists help smooth challenge spikes. Control remapping is limited, and the fast-paced combat may be demanding for players with mobility or reaction-time concerns.
Screenshots
Click any screenshot to view in full size
Featured In Our Articles
We've included this game in 2 articles.
Children of Morta blends a family saga with roguelite runs, threading narrative moments between dungeons so both players witness the Bergsons’ story evolve. Distinct classes push you to coordinate in combat, and meta-progression means even failed runs move the tale forward. It places tenth because its storytelling is fragmented by design and the action can be demanding, though Switch performance is solid. If you want replayable co-op with meaningful, recurring story beats, this is a satisfying choice.
Frequently Asked Questions
Common questions about this game answered by our team.
How hard is Children of Morta?
Moderate difficulty with spikes when new biomes unlock. Meta-progression and difficulty settings help most players advance steadily, though repeated runs are core to the design. Boss patterns are learnable with practice.
How long does it take to beat?
15–25 hours to reach the ending, with individual runs lasting 20–30 minutes. Completionists can invest 30+ hours unlocking all abilities and exploring side content.
Is it good for roguelite beginners?
Yes. Persistent upgrades mean every run contributes to progress, even failures. The family rotation and steady unlocks keep momentum going without punishing learning curves typical of harsher roguelites.
Does co-op require two skilled players?
No. Shared progression and revive mechanics let one player carry if needed. Different hero playstyles accommodate varying skill levels, and difficulty settings can smooth the experience for mixed-skill duos.
Is there online multiplayer?
No, co-op is local/couch only. Both players share one screen, making it ideal for same-room play but not for remote friends.



