Planet of Lana looks like a painting in motion. The background layers scroll at different depths, the color shifts between biomes are striking, and the whole thing is designed to feel like someone's illustration come to life rather than a video game trying to mimic one. Developed by Wishfully and published by Thunderful, it runs about 5 to 6 hours. You play Lana, searching for her sister after machines invade her planet. No dialogue. No text. The story is told entirely through action and expression, and it mostly works. Puzzles involve your companion Mui, a small creature with abilities you use to interact with the environment: distract enemies, trigger mechanisms, cross gaps. Nothing here is going to stump you for long, and that's a reasonable criticism if you want real puzzle resistance. For the price it would normally cost, I think you'd want a bit more. As part of a bundle, it's a clean 5 hours of something genuinely pretty and well-made. Good for a Sunday afternoon when you don't want to commit to anything heavy.

Planet of Lana
Best if you want a visually stunning cinematic platformer where puzzle-solving and atmosphere take center stage over combat or mechanical complexity.
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Why We Recommend This Game
Planet of Lana sits in a comfortable sweet spot between meditative exploration and light puzzle-solving, making it feel closer to an interactive film than a traditional platformer. If you've ever loved the wordless, environmental storytelling of games like Limbo, Inside, or Journey, this occupies similar emotional territory — though with a warmer, more painterly aesthetic that feels distinctly its own. The core gameplay loop alternates between traversal and puzzles that lean on cooperation between you and a small creature companion. Puzzles are logic-based and environmental rather than abstract, meaning solutions feel intuitive and earned rather than frustrating. Most players will rarely feel stuck for long — this is not a game designed to challenge your reflexes or punish experimentation. The difficulty curve stays gentle throughout, making it approachable even for players who don't normally gravitate toward puzzle games. Pacing is deliberately unhurried. The game rewards players who stop to absorb the hand-crafted backdrops and ambient soundscape. Each area introduces a new mechanic or environmental wrinkle, keeping the experience fresh without ever overwhelming. There's no sprawling skill tree or inventory management to worry about — the focus stays entirely on moment-to-moment feel. Session structure is very flexible. The game runs around 4 to 6 hours to complete, and natural checkpointing means you can dip in for 30-minute sessions or sit through a full chapter in one go. This makes it a great fit for busy players who want a complete, satisfying experience without a long-term commitment. Replayability is limited — this is a linear, authored experience with a clear beginning and end. Its value lies in the quality of the single playthrough rather than repeated runs. Think of it less like a game you return to and more like a film you'd recommend to a friend. At its price point and runtime, it delivers a polished, emotionally resonant experience that doesn't overstay its welcome.
Best For
- Fans of cinematic puzzle-platformers like Limbo, Inside, or Little Nightmares who want a warmer, less oppressive tone
- Casual or lapsed gamers looking for a low-friction, high-atmosphere experience with a short time commitment
- Players who prioritize art direction and environmental immersion over mechanical depth or challenge
Not For
- Players seeking strong action, combat systems, or high mechanical difficulty
- Those who want high replayability or open-ended exploration — this is a linear, single-run experience
- Gamers who prefer narrative delivered through dialogue-heavy or text-rich storytelling
Multiplayer & Game Modes
Planet of Lana does not support crossplay.
Features
Play Modes
Single Player
Player Count
- Local
- 1
Additional Details
Planet of Lana is a single-player cinematic puzzle-platformer. Official store listings and technical databases show 1 player only, with no online, local co-op, LAN, PvP, or split-screen features. No cross-play applies because there is no multiplayer component.
Edition and Platform Information
Important details about which version to buy and where to play.
Which Edition to Buy
No major edition differences noted. The game launched as a standard release and was available on Xbox Game Pass at launch, making it a low-barrier entry for subscribers.
Platform Recommendations
Available on PC (Steam/Xbox), Xbox consoles, and PlayStation. The Game Pass version is identical in content. Controller play is recommended for the intended cinematic feel, though keyboard and mouse is fully supported.
Accessibility Features
The gentle difficulty curve and absence of punishing fail states make it naturally accessible. No extensive accessibility menu has been widely documented, so players with specific needs around remapping or visual assists should verify current options before purchase.
Screenshots
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Featured In Our Articles
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Frequently Asked Questions
Common questions about this game answered by our team.
How long does it take to beat Planet of Lana?
Most players finish in 4 to 6 hours. It's a compact, complete experience — ideal if you want something you can finish over a weekend without a major time investment.
How hard is it?
It's quite gentle. Puzzles are logical and environmental, and the game rarely punishes exploration. If you can handle basic platforming and enjoy thinking through simple environmental challenges, you'll be comfortable throughout.
Is it good for beginners or non-gamers?
Yes — it's one of the more accessible games in its genre. Low mechanical demands, forgiving checkpoints, and an intuitive puzzle style make it a great entry point for infrequent players.
Is there much replayability?
Very little. It's a linear, story-driven experience designed to be played once. Its value is in the quality of that single playthrough, not repeated runs or branching outcomes.
Does it play well on a controller?
Yes — a controller is the recommended way to play. The cinematic pacing and fluid traversal feel most natural with analog input, though keyboard and mouse works fine too.
