Path of Exile key art
Path of Exile cover art

Path of Exile

October 23, 2013RPGESRB MMetacritic 86

The Verdict

Best if you want a brutally deep, free-to-play action RPG that rewards hundreds of hours of theorycrafting, seasonal progression, and endgame mastery—with Diablo II's spirit and a learning curve that respects your intelligence.

Portrait of Henk-Jan Uijterlinde
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Software architect and father of two based in the Netherlands. Been gaming since MS-DOS Mario. Writes honest recommendations for people with limited evenings and too many games left to play.

What It's Like to Play

Path of Exile is the thinking player's ARPG, built for those who find joy in optimizing skill gems, wrestling with a passive tree containing over 1,300 nodes, and diving into layered crafting systems. This is a game that treats complexity as a feature, not a bug. Every class shares the same massive skill web, meaning your Witch can specialize in melee combat and your Marauder can sling spells—if you build them right. The core loop is classic hack-and-slash: clear zones of monsters, collect loot, level up, push deeper. But the depth emerges in how skills work. You socket active skill gems into gear, then modify them with support gems that change damage types, add projectiles, or trigger on conditions. Combined with the passive tree, ascendancy subclasses, and gear modifiers, you can create builds that feel utterly unique—from summoners commanding zombie armies to glass cannons chaining screen-wide lightning strikes. Sessions typically run 20–30 minutes as you clear maps or tackle specific content like the labyrinth or league mechanics. The game is always online, even solo, and designed around seasonal leagues that reset progress every three to four months with fresh mechanics and economies. This keeps the meta evolving and gives natural stopping points, though standard league persists for those who prefer permanence. The learning curve is genuinely steep. You'll need third-party tools like Path of Building for planning, item filters to parse loot, and likely a guide for your first character. The campaign spans ten acts and serves as a 10–15 hour tutorial before the real endgame—an atlas of maps with escalating difficulty and boss encounters—begins. Expect to fail builds, reroll characters, and slowly decode systems like influenced items, cluster jewels, and harvest crafting. Monetization is cosmetics and convenience, primarily stash tabs. You can complete everything free, but serious players eventually buy currency and map tabs to manage inventory sanity. The game respects your time in that skill matters more than spending, but it demands significant time investment to reach mastery. If you're the type who enjoys spreadsheets, community theorycrafting, and chasing incremental power gains across hundreds of hours, Path of Exile is an evergreen obsession.

Best For

  • ARPG veterans craving complexity beyond Diablo III's accessibility
  • Theorycrafters who enjoy planning builds and min-maxing systems
  • Players seeking 500+ hours of free endgame content with seasonal resets

Not For

  • Casual players wanting pick-up-and-play simplicity
  • Those averse to third-party tools, wikis, and external guides
  • Players frustrated by always-online requirements or trading economies
Overview

About Path of Exile

You are an Exile, struggling to survive on the dark continent of Wraeclast, as you fight to earn power that will allow you to exact your revenge against those who wronged you. Created by hardcore gamers, Path of Exile is an online Action RPG set in a dark fantasy world.
Story setup
All exiles are given the same choice: to sink or swim. Those that don't drown will reach the forsaken shores of Wraeclast, where the only welcome is the clinging embrace of undeath. However, a small band of survivors has managed to hold fast in a ruined lighthouse, desperately repelling both the grasping undead and the manic scavengers that stubbornly cling to their last shreds of humanity. Under the commanding gaze of Axiom Prison, snarling goatmen roam the craggy bluffs, always keeping their cloven feet well clear of the rhoa-infested swamps in the lowlands. All along the coast, rotting shipwrecks litter the shoreline, the spirits of the stranded sailors still haunting the wreckages of their ill-fated ships, waiting to take out their sorrow and rage on those who yet live. All the while, the Siren herself continues her sweet, sad song, luring ever more ships to their watery graves. Farther inland, through the twisting caves and darkened forests, the ruins of civilisation become more apparent. The ravages of time have worn many buildings to rubble, and stripped away decaying flesh, leaving only grotesquely grinning bones. The dark, fetid caves and underground passages are a clattering refuge for these skeletal ranks, while the open forests and riverways brim with monstrous beasts with a taste for blood. Recently, ragtag groups of bloodthirsty bandits have built fortified camps in the forest, openly challenging one another while extorting food and supplies from the small, struggling village that sits between them atop a stone dam. Ignored by the squabbling bandits, strange newcomers clad in black armor have been seen skulking around various large ruins, their purpose both mysterious yet unsettling. Atop a sheer cliff of ruptured mantle, straddling the river feeding a mighty waterfall, lies the fallen capital of the Eternal Empire. Its former glory rots amid the ruins of a blasted cityscape, the buildings decrepit and mouldering. But Sarn is far from uninhabited. Many of the original citizens still lurk the dark recesses, their humanity washed clean by the cataclysm of centuries past. These Undying monsters roam the city at night and skulk the shadows during the day, for the naked sunlight is anathema to their shrivelled, leathery skin. The sun-scarred days are far from peaceful, however. A legion of soldiers from Oriath has occupied the area to the west of the river, and is fighting an all-out war against the multifarious denizens of the city. Every day their black-clad soldiers battle twisted insects that scuttle and breed, feasting on anything that moves. Every day they throw battalions against the army of floating, red Ribbons that eviscerate all who trespass on their domain. Every day they skirmish against a small group of exiles who have barricaded themselves on a small island in the middle of the river, caught between certain death on both sides.
Reference

At a glance

Released
October 23, 2013
Platforms
PC, PlayStation 5, macOS, PlayStation 4, Xbox One
Genres
RPG, Action, Adventure, MMORPG
Play modes
Single Player, Multiplayer, Co-op, PvP, Online Multiplayer, MMO
Age rating
ESRB M
Multiplayer
By platform
Metacritic
86
Player rating
4
Media

Screenshots

Click any screenshot to view it full size.

Playing together

Multiplayer by platform

How Path of Exile supports playing with other people, broken down per platform.

Multiplayer capabilities for Path of Exile by platform. Capabilities with no published information are marked "not documented".
PlatformLocalOnlineLANSplit-screenCo-op campaignDrop-in/out
PCNoYes, up to 6 playersNoNoYesYes
macOSNoYes, up to 6 playersNoNoYesYes
Xbox OneNoYes, up to 6 playersNoNoNoNo
  • Supported (a number is the player cap)
  • Not supported
  • Not documented for this platform

CrossplayNo Crossplay

Team sizes · Co-op parties up to 6

Online-only action RPG: solo play still requires an internet connection. Party play supports up to 6 players in the same instance/area. PvP available (e.g., duels/arena-style modes). No local couch co-op, no split-screen, and no LAN mode. Cross-platform play is not supported between PC and consoles (separate realms/economies).

Content

Age ratings

How rating boards around the world have classified Path of Exile. Open a board for its content descriptors.

ACBMA 15+
CEROZ
  • Violence
CLASS_IND16
  • Violência (Violence)
ESRBM
  • Intense Violence
  • Blood and Gore
  • Sexual Themes
  • Language
  • Nudity
GRAC19+
PEGI18
  • Violence

This game has received a PEGI 18 which restricts availability to ADULTS ONLY and is not suitable for anyone below that age. This rating was given due to frequent strong violence.

USK18
Buying it

Edition and platform notes

Which version to buy, and what differs between platforms.

Platform Recommendations

Available on PC (Steam/standalone client), PlayStation, and Xbox with full cross-play. PC offers the smoothest performance and earliest access to patches. Console versions support controllers natively but can struggle during visual effects-heavy encounters. Standalone client sometimes gets patches faster than Steam.

Accessibility Features

Full keyboard/mouse remapping and controller support via Steam Input. UI scales but remains information-dense. Strong color contrast helps, though visual clutter during combat can overwhelm. No difficulty settings, but you can engage softer content while learning. Community loot filters (like Neversink's) essential for parsing drops.

Questions

Frequently asked questions

Common questions about this game, answered by our team.

How hard is Path of Exile for newcomers?

Very challenging. Expect to fail your first character and rely heavily on guides. The passive tree alone has 1,300+ nodes. Budget 20–30 hours just learning core systems before feeling competent. Rewards patience with unmatched depth.

How long does it take to beat the campaign?

First playthrough: 15–25 hours. Experienced players finish in 4–6 hours. The campaign is essentially the tutorial; the true game begins in the endgame mapping system, which offers hundreds more hours of content.

Is it really free-to-play, or pay-to-win?

Genuinely free—all content is accessible without spending. Monetization is cosmetics and stash tabs. Most players eventually buy currency/map tabs ($20–40) for quality of life, but it's convenience, not power.

Can I play solo or do I need a group?

Fully soloable, though always online. Most content is designed for solo play. Grouping speeds farming but isn't required. The economy and trading are multiplayer-focused, but you can opt for Solo Self-Found league for pure solo.

What's the time commitment per session?

Maps take 3–10 minutes each; typical sessions run 20–30 minutes clearing a handful. You can log off anytime outside combat. Long-term, expect 100+ hours per league to experience endgame bosses and builds fully.

Game data and imagery provided by IGDB.com