RimWorld key art
RimWorld cover art

RimWorld

October 17, 2018StrategyESRB TMetacritic 87

The Verdict

Best if you want emergent storytelling that thrives on failure, complexity, and the chaotic interplay of dozens of interlocking systems—where your colony's inevitable disasters become your best memories.

Portrait of Henk-Jan Uijterlinde
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Software architect and father of two based in the Netherlands. Been gaming since MS-DOS Mario. Writes honest recommendations for people with limited evenings and too many games left to play.

What It's Like to Play

RimWorld is a colony management sim where the gameplay loop revolves around juggling survival needs, interpersonal drama, construction priorities, and external threats—all filtered through an AI storyteller that choreographs random events into unforgettable emergent narratives. You'll spend sessions planning defenses, managing mood breakdowns, optimizing production chains, and researching new tech, but the real magic happens when those plans collide with reality: a heat wave ruins your food stores, your best doctor goes on a mental break during a raid, and a wildfire forces you to evacuate into the path of mechanoid attackers. The learning curve is steep but conquerable. The first few colonies will fail as you grasp the interdependencies—temperature control, food production, defense layout, colonist psychology—but the game teaches through consequence rather than tutorials. Each playthrough generates a new world with distinct biomes, and you choose a storyteller (Randy Random for chaos, Cassandra Classic for escalating tension, Phoebe Chillax for breathing room) that shapes event pacing. Sessions naturally break into 30-60 minute chunks as you handle crises, then pause to plan your next phase. Depth is functionally infinite. The simulation tracks individual body parts, social relationships, outfit policies, work priorities, drug schedules, and more. You'll spend early hours learning basics, mid-game mastering efficiency, and late-game exploring bizarre colony concepts or mod-enhanced systems. Replayability is exceptional—different biomes, starting scenarios, storytellers, and self-imposed challenges make each run feel distinct. Performance scales with colony size; keeping populations modest (10-15 colonists) ensures smooth play even on older hardware. This isn't a game you "beat." You're building emergent stories where tragedy and triumph intertwine. When your pyromaniac colonist starts a fire that kills your cook, forcing the pacifist to butcher human raiders for food while a bonded pet bleeds out—that's RimWorld. If you value systems mastery, emergent narrative, and memorable failures over winning, this is a hundreds-of-hours investment that rewards every moment.

Best For

  • Strategy fans who enjoy complex, interlocking simulation systems
  • Players seeking emergent storytelling and memorable failures over scripted narratives
  • Those wanting hundreds to thousands of hours of replayable content

Not For

  • Players seeking clear victory conditions or narrative closure
  • Those frustrated by steep learning curves and frequent early failures
  • Anyone needing fast-paced action or immediate gratification
Overview

About RimWorld

A sci-fi colony sim driven by an intelligent AI storyteller. Generates stories by simulating psychology, ecology, gunplay, melee combat, climate, biomes, diplomacy, interpersonal relationships, art, medicine, trade, and more.
Story setup
RimWorld follows three survivors from a crashed space liner as they build a colony on a frontier world at the rim of known space. Inspired by the space western vibe of Firefly, the deep simulation of Dwarf Fortress, and the epic scale of Dune and Warhammer 40,000. Manage colonists' moods, needs, thoughts, individual wounds, and illnesses. Engage in deeply-simulated small-team gunplay. Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or exotic, futuristic materials. Fight pirate raiders, hostile tribes, rampaging animals and ancient killing machines. Discover a new generated world each time you play. Build colonies in biomes ranging from desert to jungle to tundra, each with unique flora and fauna. Manage and develop colonists with unique backstories, traits, and skills. Learn to play easily with the help of an intelligent and unobtrusive AI tutor.
Reference

At a glance

Released
October 17, 2018
Platforms
PC, Linux, macOS
Genres
Strategy, Simulation, Indie
Play modes
Single Player
Age rating
ESRB T
Time to beat
19 hours
Metacritic
87
Player rating
4
Media

Screenshots

Click any screenshot to view it full size.

Playtime

How long to beat

Player-reported completion times for RimWorld.

Typical
19hoursStory plus some extras
Playing together

Multiplayer & game modes

RimWorld does not support crossplay.

Features

Crossplay(No Crossplay)

Play Modes

Single Player

0

Additional Details

RimWorld does not include official multiplayer (no online, LAN, or local co-op) on PC or consoles. Multiplayer is commonly achieved via community mods (e.g., “Multiplayer” mod), which are unofficial and not supported by the developer; capabilities and stability depend on the mod/version.

Content

Age ratings

How rating boards around the world have classified RimWorld. Open a board for its content descriptors.

ACBR 18+

High impact themes and drug use

CLASS_IND14
  • Violência (Violence)
ESRBT
  • Blood
  • Suggestive Themes
  • Violence
  • Use of Drugs and Alcohol
GRAC15+
  • Sexuality
  • Violence
  • Fear, Horror, Threatening
  • Language
  • Alcohol, Tobacco, Drug
  • Crime, Anti-Social
  • Gambling

simulation game in which survivors of space refugees survive on new planets *realistic violence expression - realistic representation of weapons and blood in combat process *indirect drug expression - indirect expressions of drugs such as smoking and drinking exist , thus determining the classification as '15 years old' in accordance with article 21 of the act on the promotion of the gaming industry and article 7,3 of the classification regulations.

PEGI16
  • Drugs
Buying it

Edition and platform notes

Which version to buy, and what differs between platforms.

Platform Recommendations

PC-exclusive with strong mod support via Steam Workshop. Performance scales with colony size rather than graphics—late-game colonies (20+ colonists) can strain older CPUs. Limit colonist counts and disable mods to maintain smooth play on low-end hardware.

Accessibility Features

Pause-anytime and adjustable speed controls accommodate different reaction times. Clear UI with colorblind-friendly indicators available via mods. Extensive tooltips and right-click info panels help navigate complexity. No accessibility options for audio cues or text-to-speech in vanilla.

Questions

Frequently asked questions

Common questions about this game, answered by our team.

How hard is it to learn?

Expect 10-15 hours before systems click. Early colonies will fail as you learn food preservation, defense, and mood management. The game teaches through consequence, but each failure clarifies what to prioritize next. Community guides accelerate learning significantly.

How long does a playthrough take?

Indefinite—there's no fixed endpoint. Reaching endgame tech takes 30-50 hours, but many players run colonies for 100+ hours. You decide when to "end" by building a ship, achieving personal goals, or starting fresh after a wipeout.

Are mods necessary?

No. Vanilla RimWorld offers hundreds of hours of deep, polished gameplay. Mods expand content and quality-of-life features, but they're best added after mastering the base game. Start vanilla, then explore the massive mod library as desired.

What's a typical session like?

20-60 minutes handling immediate needs—treating injuries, assigning tasks, building defenses—then pausing to plan long-term goals like research or base expansion. Crises (raids, fires, breakdowns) demand quick decisions; downtime lets you optimize and prepare.

Is it good for beginners to strategy games?

Only if you embrace failure as learning. The complexity is real, but the game rewards curiosity and experimentation. Choose Phoebe Chillax on lower difficulty for a gentler introduction, and expect your first few colonies to collapse spectacularly.

Game data and imagery provided by IGDB.com