STALCRAFT key art
STALCRAFT cover art

STALCRAFT

December 9, 2022FightingMetacritic 68

Available on

The Verdict

Best if you want a tense, STALKER-inspired MMO shooter where every trip into Chernobyl's Exclusion Zone balances survival pressure, PvP ambushes, and meaningful loot against persistent character progression and faction conflict.

Portrait of Henk-Jan Uijterlinde
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Software architect and father of two based in the Netherlands. Been gaming since MS-DOS Mario. Writes honest recommendations for people with limited evenings and too many games left to play.

What It's Like to Play

STALCRAFT delivers a unique hybrid that fuses the moody, hazard-filled atmosphere of the STALKER series with MMO persistence and extraction-shooter stakes. You'll spend most sessions venturing into the Chernobyl Exclusion Zone—navigating anomalies, hunting mutants, scavenging gear, and contending with rival players who can kill and loot you almost anywhere outside safe hubs. Each run feels consequential: radiation ticks down your health, better loot sits in more dangerous areas, and every encounter with another stalker is a snap decision between fight, flight, or uneasy cooperation. The gameplay loop revolves around risk management. You'll accept quests, gear up in a safe zone, then push into hostile territory for artifacts, crafting materials, or quest objectives. The faster, skill-driven gunplay—closer to Call of Duty than typical MMO tab-targeting—means firefights reward reaction time and positioning. Death in higher-risk zones can mean losing your carried loot, so every trip deeper into the Zone becomes a calculated gamble. Over time, you'll upgrade weapons, craft better armor, and unlock new locations, giving long-term goals alongside the immediate tension of each expedition. The voxel aesthetic might look simple at first glance, but the engine handles large-scale faction wars, dynamic weather, and dense anomaly fields that force you to read the environment carefully. Quests introduce you to the Zone's systems and provide voiced dialogue and cutscenes, easing the learning curve without hand-holding. Session modes offer faster, more focused play for time-strapped players, while the open world rewards exploration and experimentation. PvP freedom is a double-edged sword: joining a faction opens faction wars and open-world conflict, creating emergent stories and high-stakes encounters, but also means you're never truly safe outside hubs. Grouping with friends or clan members shifts the dynamic, turning risky runs into coordinated ops. The free-to-play model avoids pay-to-win pitfalls—everything meaningful can be earned in-game or traded on the auction—but progression takes time, and occasional jank or balance quirks reflect its indie roots. If you're after a moody, survival-tinged shooter with persistent progression and a willingness to experiment with unconventional design, STALCRAFT offers a distinctive flavor few MMOs or shooters can match.

Best For

  • STALKER series fans seeking a multiplayer take on the Zone
  • Extraction shooter enthusiasts who enjoy persistent progression
  • Players who thrive on high-stakes PvP and survival tension

Not For

  • Players averse to open-world PvP and loot loss on death
  • Those expecting AAA polish or forgiving difficulty
  • Players seeking pure PvE or story-driven single-player experiences
Overview

About STALCRAFT

The events of the game unfold in an alternative fictional universe of S.T.A.L.K.E.R. of our time on the territory of the Chernobyl Exclusion Zone, where people have recently begun to arrive, experiencing an irresistible urge to find an artifact that appears to them in their dreams. In the "Zone" there is a constant armed conflict between two main groups. "Stalkers" are researchers, adventurers, treasure hunters. "Bandits" are criminals, marginals who fled to the "Zone" from justice and / or for the sake of monetary gain. Due to the constant influx of new people, new groups begin to gain strength: "Blessed" - obsessed with the desire for the mysterious artifact "Blue Ball" and "Orderlies" - opposing the blessed, extremely cruel radicals who accept only the laws of force, adherents of the idea of ​​​​supremacism and their superiority over the blessed. There are also large official organizations in the Zone that deal with more global matters. "Frontier" is an association of experienced military men and stalkers. Their goal is the complete destruction of all mutants in the Zone and the salvation of humanity as a whole. "Zarya" is an organization of anarchist researchers who believe that the Zone cannot have owners and that it should be used to its fullest potential. There are also smaller official organizations. "Mercenaries" who carry out various orders, and "Covenant". The player takes on the role of a blessed newcomer to the Zone who must unravel the mysteries of the Zone and find the mysterious "Blue Ball".
Story setup
The events of the game unfold in an alternative fictional universe of S.T.A.L.K.E.R. of our time on the territory of the Chernobyl Exclusion Zone, where people have recently begun to arrive, experiencing an irresistible urge to find an artifact that appears to them in their dreams. In the "Zone" there is a constant armed conflict between two main groups. "Stalkers" are researchers, adventurers, treasure hunters. "Bandits" are criminals, marginals who fled to the "Zone" from justice and / or for the sake of monetary gain. Due to the constant influx of new people, new groups begin to gain strength: "Blessed" - obsessed with the desire for the mysterious artifact "Blue Ball" and "Orderlies" - opposing the blessed, extremely cruel radicals who accept only the laws of force, adherents of the idea of ​​​​supremacism and their superiority over the blessed. There are also large official organizations in the Zone that deal with more global matters. "Frontier" is an association of experienced military men and stalkers. Their goal is the complete destruction of all mutants in the Zone and the salvation of humanity as a whole. "Zarya" is an organization of anarchist researchers who believe that the Zone cannot have owners and that it should be used to its fullest potential. There are also smaller official organizations. "Mercenaries" who carry out various orders, and "Covenant". The player takes on the role of a blessed newcomer to the Zone who must unravel the mysteries of the Zone and find the mysterious "Blue Ball".
Reference

At a glance

Released
December 9, 2022
Platforms
PC
Genres
Fighting, Adventure, MMORPG
Play modes
Single Player, Multiplayer, Co-op, PvP, Online Multiplayer, MMO
Time to beat
2 hours
Multiplayer
By platform
Metacritic
68
Player rating
3
Media

Screenshots

Click any screenshot to view it full size.

Playtime

How long to beat

Player-reported completion times for STALCRAFT.

Typical
2hoursStory plus some extras
Playing together

Multiplayer by platform

How STALCRAFT supports playing with other people, broken down per platform.

Multiplayer capabilities for STALCRAFT by platform. Capabilities with no published information are marked "not documented".
PlatformLocalOnlineLANSplit-screenCo-op campaignDrop-in/out
PCNoYesNoNoNoNo
macOSNoYesNoNoNoNo
  • Supported (a number is the player cap)
  • Not supported
  • Not documented for this platform

CrossplayNo Crossplay

Team sizes · Large MMO servers; parties up to 4–6

PC-only MMOFPS with large shared servers (hundreds of players online per world). Supports open-world PvE and PvP, faction wars, and group play for quests and raids. Main story and most content can be played solo or cooperatively with other players in the persistent online world. No offline, LAN, split-screen, or couch co-op. No announced cross-play or console versions as of 2025.

Buying it

Edition and platform notes

Which version to buy, and what differs between platforms.

Platform Recommendations

PC-only via Steam. Keyboard and mouse are the primary controls; controller support exists through Steam Input but is not optimized. Stable internet connection required for the MMO structure.

Accessibility Features

Key remapping, FOV and sensitivity sliders, brightness/gamma controls, and subtitle options are available. Clear quest markers assist navigation. Limited advanced accessibility tools; audio cues for radiation and anomalies are important but not heavily customizable.

Questions

Frequently asked questions

Common questions about this game, answered by our team.

How hard is STALCRAFT?

Challenging. Hostile zones, radiation, and open-world PvP punish mistakes. Staying in safer areas and grouping with others reduces pressure, but the Zone demands map knowledge, gear management, and sharp shooting.

How long are typical sessions?

20–30 minutes for focused runs into the Zone, though you can extend sessions with multiple expeditions, crafting, or faction events. Session modes offer faster play for time-limited players.

Is it really free-to-play without pay-to-win?

Yes. All meaningful gear and progression can be earned in-game or traded on the player auction. Microtransactions exist but don't gate core content or create unfair advantages.

Can I play solo or do I need a group?

You can play solo, but grouping helps in dangerous zones and against PvP threats. Many activities support both solo and co-op approaches, and some players prefer the lone-stalker experience.

How does the PvP work?

Join a faction and you can attack rival faction members almost anywhere outside safe zones. Death in PvP areas can mean loot loss, but safer regions and quest dungeons restrict PvP, offering lower-risk play.

Game data and imagery provided by IGDB.com