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Star Wars: The Old Republic cover art

Star Wars: The Old Republic

Best if you want eight full-length BioWare RPGs wrapped in a Star Wars skin—hundreds of hours of cinematic, choice-driven storytelling you can experience solo or with friends, all free to start.

Released
December 20, 2011
Metacritic
85
View reviews
Genre
RPG
User Rating
3.9
Available On
Genres

Why We Recommend This Game

Star Wars: The Old Republic delivers what few MMOs dare: treating every player as the protagonist of their own branching narrative. Each of the eight classes—Jedi Knight, Sith Inquisitor, Bounty Hunter, Imperial Agent, and more—unfolds a fully voiced, decision-laden campaign that rivals standalone BioWare RPGs in scope. You'll spend 40-60 hours per class working through cinematic dialogue wheels, making Light or Dark Side choices, and building relationships with companions who comment on your decisions and join you in combat. The gameplay loop blends traditional MMO questing with BioWare's narrative DNA. You'll accept missions, travel to planets like Hoth and Tatooine, engage in hotkey-based combat that feels deliberate rather than twitchy, and return for rewards and story payoff. Companion characters handle tanking, healing, or damage based on your needs, making solo play comfortable even in story mode difficulty. Sessions naturally break into 20-30 minute quest chains, though you can easily sink hours into back-to-back missions when the story hooks you. The learning curve is gentle for MMO standards. Abilities unlock gradually as you level, tooltips explain mechanics clearly, and story mode difficulty forgives mistakes. If you want challenge, veteran and master modes exist, plus group Flashpoints (instanced dungeons) and Operations (raids) that demand coordination. PvP warzones and starfighter battles add competitive variety, but they're entirely optional if you're here for the narrative. The free-to-play model is where things get complicated. All eight class stories through level 60 are free, which is a staggering amount of content. However, you'll hit restrictions: fewer action bars, credit caps that limit auction house purchases, slower XP gain, and locked expansions. Many players subscribe for one month to permanently unlock expansions, then drop back to free play. It's less "free MMO" and more "generous trial of a subscription game," but the core narrative experience remains accessible without spending a dime. Replayability comes from trying different classes and making opposite moral choices. The Imperial Agent and Sith Warrior stories are community favorites, while the Jedi Knight arc feels most like a classic Star Wars hero's journey. If you've ever wanted to live out your own Star Wars power fantasy—whether as a cunning spy, righteous Jedi, or ruthless Sith—SWTOR delivers that fantasy with more polish and depth than almost any Star Wars game before or since.

Best For

  • Star Wars fans craving narrative-driven adventures in the expanded universe timeline
  • BioWare RPG enthusiasts who enjoyed KOTOR and Mass Effect's dialogue systems
  • Players seeking massive single-player content they can optionally share with friends

Not For

  • Those expecting modern action combat—this uses tab-targeting hotkey MMO mechanics from 2011
  • Players unwilling to tolerate always-online requirements and occasional F2P restrictions
  • Anyone seeking cutting-edge graphics or seamless open-world exploration

Multiplayer & Game Modes

Star Wars: The Old Republic does not support crossplay.

Features

Crossplay(No Crossplay)
Online Multiplayer
Drop In/Out

Play Modes

Single PlayerMultiplayerCo-opPvPOnline MultiplayerMMO

Additional Details

Online-only MMORPG on PC. No couch/local, split-screen, hotseat, or LAN modes. Group PvE includes Flashpoints (commonly 4-player) and Operations (8- or 16-player). PvP includes Warzones (8v8) and Arenas (4v4). Galactic Starfighter is 12v12. Cross-play not supported (PC-only). Players can freely join/leave most group activities via matchmaking/group finder; some instances may penalize leaving early.

Edition and Platform Information

Important details about which version to buy and where to play.

Which Edition to Buy

The base game and first three expansions are free. Subscribe for one month ($15) to permanently unlock Knights of the Fallen Empire, Knights of the Eternal Throne, and Onslaught expansions, plus raise your level cap to 80. Cartel Coins (premium currency) are optional for cosmetics and convenience items.

Platform Recommendations

PC only via Steam or the official launcher. Requires persistent internet connection. No console versions exist. Download size is substantial (40+ GB) and updates are frequent.

Accessibility Features

Full voice acting for all dialogue. Subtitles available. UI scaling and key remapping supported. Colorblind options and chat filters included. Camera distance and sensitivity adjustable. Turn-based dialogue system allows unlimited time to read and choose responses.

Screenshots

Click any screenshot to view in full size

Frequently Asked Questions

Common questions about this game answered by our team.

How long does it take to complete one class story?

40-60 hours per class story to reach level 60-75, depending on how much side content you tackle. With eight classes, that's 300+ hours of unique narrative content before touching expansions or endgame.

Can I play this entirely solo?

Yes. All class stories and most expansions are soloable with companion assistance. Some Flashpoints have solo modes. Only Operations (raids) and PvP require groups, and both are optional for story completion.

Is the free version actually playable or just a demo?

Playable but restricted. You get all eight class stories, but face credit caps, fewer action bars, slower XP, and no expansion access. Many treat it as a trial, subscribing once to unlock expansions permanently.

How hard is the combat for MMO newcomers?

Story mode is very forgiving—companions handle support roles, and you can respawn nearby if defeated. Combat uses traditional hotkey-based abilities with a 1.5-second global cooldown, giving you time to think between actions.

Do my choices actually matter?

Moderately. Light/Dark choices affect companion approval, unlock certain gear, and alter dialogue responses. Some story beats branch based on decisions, but the overall arc stays on rails. It's BioWare choice, not full simulation.