Tempest Rising key art
Tempest Rising cover art

Tempest Rising

April 18, 2025StrategyESRB RPMetacritic 80

Available on

The Verdict

Best if you want a polished, old-school base-building RTS that recaptures the feel of Command & Conquer-era classics with modern performance and asymmetric faction depth.

Portrait of Henk-Jan Uijterlinde
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Software architect and father of two based in the Netherlands. Been gaming since MS-DOS Mario. Writes honest recommendations for people with limited evenings and too many games left to play.

What It's Like to Play

Tempest Rising is built for players who grew up clicking through the golden age of real-time strategy and want that experience back — but without the rough edges of aging engines. The core loop is satisfyingly familiar: gather resources, construct a base, tech up your faction, and send waves of units into contested territory. What keeps it fresh is how each of the three asymmetric factions plays differently enough to reward multiple playthroughs. Switching factions isn't just a cosmetic choice — economy management, unit compositions, and strategic priorities shift meaningfully between them. Session structure skews toward medium-length engagements. Skirmish matches and multiplayer bouts can run 30–90 minutes depending on map and opponent aggression, making it approachable for an evening session without demanding marathon commitment. The single-player campaigns offer 15 missions per faction side, with between-mission customization that lets you tailor your army loadout — a nice layer of agency that extends replay value without overwhelming new players. The learning curve is moderate. Veterans of the genre will feel at home within minutes, but the game doesn't punish newcomers who need time to internalize build orders and unit counters. There's enough strategic depth to reward practiced players in ranked multiplayer with Elo matchmaking, while skirmish modes provide a lower-stakes sandbox for experimentation. Neutral structures and population elements on maps add a subtle contest layer that elevates map control beyond simple base racing. Multiplayer is a genuine focus here, not an afterthought — ranked matchmaking with Elo rating means competitive players have a progression system to sink into. PvP sessions reward micro-management and macro efficiency in equal measure, which hits the sweet spot for RTS enthusiasts who want skill expression without the ceiling of StarCraft-level APM demands. At an 80 Metacritic on release, Tempest Rising lands as a confident, well-executed genre revival rather than a revolutionary reinvention. If you've been waiting for a modern RTS that respects the classics without simply imitating them, this delivers exactly that.

Best For

  • Fans of 90s/2000s RTS games like Command & Conquer or Red Alert looking for a modern equivalent
  • Competitive multiplayer RTS players who want ranked, skill-based matchmaking
  • Single-player strategy fans who enjoy replayable campaigns with army customization

Not For

  • Players expecting genre innovation or mechanics that push beyond classic RTS conventions
  • Those who prefer turn-based or slower-paced strategy games
  • Casual players who find real-time base management and multitasking stressful
Overview

About Tempest Rising

Tempest Rising seamlessly merges the classic action of real-time strategy (RTS) games from the ‘90s and 2000s with modern production and performance standards. Encounter a battle-scarred 1997 in an alternate timeline where the Cuban Missile Crisis went nuclear. In the fallout from the war, a strange red electrical vine known as Tempest started spreading across the planet and changed the course of history. Tempest Rising gives players full command as they build up their bases, lead armies into battle, and execute bold strategies to emerge victorious. Experience the story of two different factions across two campaigns with deep and rewarding gameplay that keeps the focus on strategy and skill, with built-in customization options that let players approach the game their own way in both single-player and multiplayer.
Reference

At a glance

Released
April 18, 2025
Platforms
PC
Genres
Strategy, Action
Play modes
Single Player, Multiplayer, PvP, Online Multiplayer
Age rating
ESRB RP
Multiplayer
By platform
Metacritic
80
Player rating
4.1
Media

Screenshots

Click any screenshot to view it full size.

Playing together

Multiplayer by platform

How Tempest Rising supports playing with other people, broken down per platform.

Multiplayer capabilities for Tempest Rising by platform. Capabilities with no published information are marked "not documented".
PlatformLocalOnlineLANSplit-screenCo-op campaignDrop-in/out
PCNoYes, up to 4 playersNoNoNoNo
  • Supported (a number is the player cap)
  • Not supported
  • Not documented for this platform

CrossplayNo Crossplay

Team sizes · 1v1, 2v2

Steam lists Online PvP and Remote Play Together but no Online Co-op. Multiplayer includes skirmish/custom games plus ranked matchmaking with Elo. No indication of split-screen, hotseat, LAN play, or co-op campaign in current public specs. Cross-play not advertised (PC release).

Content

Age ratings

How rating boards around the world have classified Tempest Rising. Open a board for its content descriptors.

ESRBRP
Buying it

Edition and platform notes

Which version to buy, and what differs between platforms.

Platform Recommendations

PC exclusive via Steam. As a Buy-to-Play title, there are no ongoing subscription costs. Online multiplayer requires a stable connection for ranked Elo matchmaking.

Questions

Frequently asked questions

Common questions about this game, answered by our team.

How hard is Tempest Rising?

Moderate. Genre veterans will adapt quickly, and there's depth for competitive play, but it's not as punishing as StarCraft 2. Skirmish mode lets you ease in at your own pace before tackling ranked multiplayer.

How long does it take to beat?

Each campaign runs 15 missions, totaling roughly 10–15 hours per side. Completionists tackling both campaigns and skirmish content can expect 25–35+ hours before exhausting single-player content.

Is it good for RTS beginners?

Reasonably so. The campaigns introduce mechanics gradually, and skirmish mode offers low-pressure practice. It's more welcoming than classic-era RTS games, though real-time multitasking is still required.

How is the multiplayer scene?

It launched in April 2025 with ranked Elo matchmaking built in, suggesting a committed competitive focus. Player population is still growing, but the infrastructure for long-term competitive play is solid.

Do I need to play all three factions?

Not required, but each faction has a distinct economy and unit roster that changes how you play. Trying all three significantly extends replayability and sharpens your understanding of matchups.

Game data and imagery provided by IGDB.com