For anyone who grew up on Red Alert 2, Tiberian Sun, or Generals: this is the one. Tempest Rising is a real-time strategy game set in an alternate 1997, after a nuclear third world war reshaped the planet and two factions are now fighting over a mysterious energy resource. You build a base, harvest resources, and command armies across two 11-mission campaigns. The structure is traditional. The execution is not lazy. The Global Defense Force plays like a precision instrument — tech-heavy, reliant on careful positioning and combined arms tactics. The Tempest Dynasty hits harder and faster but bleeds through resources doing it. The two factions play differently enough that replaying the campaigns from the other side actually feels worthwhile, which is rarer than it should be in this genre. Frank Klepacki composed the soundtrack. If that name means something to you, you already know whether this month is worth subscribing. Multiplayer supports 1v1 and 2v2 ranked matches. Lobbies were filling quickly during the first week of the bundle. Whether that holds once the initial rush settles is a fair concern for an RTS in 2026, but for a genre that has spent years struggling to keep servers alive, the early signs are encouraging. The campaign drags slightly around the midpoints of both faction arcs, and the AI at medium difficulty is forgiving enough to feel comfortable rather than challenging. Play on hard. If you do, this is one of the stronger RTS campaigns released in recent years. Steam reviews sit at 88% positive. Metacritic: 80.

Tempest Rising
Best if you want a polished, old-school base-building RTS that recaptures the feel of Command & Conquer-era classics with modern performance and asymmetric faction depth.
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Why We Recommend This Game
Tempest Rising is built for players who grew up clicking through the golden age of real-time strategy and want that experience back — but without the rough edges of aging engines. The core loop is satisfyingly familiar: gather resources, construct a base, tech up your faction, and send waves of units into contested territory. What keeps it fresh is how each of the three asymmetric factions plays differently enough to reward multiple playthroughs. Switching factions isn't just a cosmetic choice — economy management, unit compositions, and strategic priorities shift meaningfully between them. Session structure skews toward medium-length engagements. Skirmish matches and multiplayer bouts can run 30–90 minutes depending on map and opponent aggression, making it approachable for an evening session without demanding marathon commitment. The single-player campaigns offer 15 missions per faction side, with between-mission customization that lets you tailor your army loadout — a nice layer of agency that extends replay value without overwhelming new players. The learning curve is moderate. Veterans of the genre will feel at home within minutes, but the game doesn't punish newcomers who need time to internalize build orders and unit counters. There's enough strategic depth to reward practiced players in ranked multiplayer with Elo matchmaking, while skirmish modes provide a lower-stakes sandbox for experimentation. Neutral structures and population elements on maps add a subtle contest layer that elevates map control beyond simple base racing. Multiplayer is a genuine focus here, not an afterthought — ranked matchmaking with Elo rating means competitive players have a progression system to sink into. PvP sessions reward micro-management and macro efficiency in equal measure, which hits the sweet spot for RTS enthusiasts who want skill expression without the ceiling of StarCraft-level APM demands. At an 80 Metacritic on release, Tempest Rising lands as a confident, well-executed genre revival rather than a revolutionary reinvention. If you've been waiting for a modern RTS that respects the classics without simply imitating them, this delivers exactly that.
Best For
- Fans of 90s/2000s RTS games like Command & Conquer or Red Alert looking for a modern equivalent
- Competitive multiplayer RTS players who want ranked, skill-based matchmaking
- Single-player strategy fans who enjoy replayable campaigns with army customization
Not For
- Players expecting genre innovation or mechanics that push beyond classic RTS conventions
- Those who prefer turn-based or slower-paced strategy games
- Casual players who find real-time base management and multitasking stressful
Multiplayer & Game Modes
4 online
Tempest Rising does not support crossplay, supports up to 4 players online.
Features
Play Modes
Single Player • Multiplayer • PvP • Online Multiplayer
Player Count
- Online
- 1-4
- Team Sizes
- 1v1, 2v2
Additional Details
Steam lists Online PvP and Remote Play Together but no Online Co-op. Multiplayer includes skirmish/custom games plus ranked matchmaking with Elo. No indication of split-screen, hotseat, LAN play, or co-op campaign in current public specs. Cross-play not advertised (PC release).
Edition and Platform Information
Important details about which version to buy and where to play.
Platform Recommendations
PC exclusive via Steam. As a Buy-to-Play title, there are no ongoing subscription costs. Online multiplayer requires a stable connection for ranked Elo matchmaking.
Screenshots
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Frequently Asked Questions
Common questions about this game answered by our team.
How hard is Tempest Rising?
Moderate. Genre veterans will adapt quickly, and there's depth for competitive play, but it's not as punishing as StarCraft 2. Skirmish mode lets you ease in at your own pace before tackling ranked multiplayer.
How long does it take to beat?
Each campaign runs 15 missions, totaling roughly 10–15 hours per side. Completionists tackling both campaigns and skirmish content can expect 25–35+ hours before exhausting single-player content.
Is it good for RTS beginners?
Reasonably so. The campaigns introduce mechanics gradually, and skirmish mode offers low-pressure practice. It's more welcoming than classic-era RTS games, though real-time multitasking is still required.
How is the multiplayer scene?
It launched in April 2025 with ranked Elo matchmaking built in, suggesting a committed competitive focus. Player population is still growing, but the infrastructure for long-term competitive play is solid.
Do I need to play all three factions?
Not required, but each faction has a distinct economy and unit roster that changes how you play. Trying all three significantly extends replayability and sharpens your understanding of matchups.



