Cry of Fear key art
Cry of Fear cover art

Cry of Fear

April 25, 2013ShooterMetacritic 83

The Verdict

Best if you want a meaty, no-cost psychological horror experience with genuine atmosphere and optional co-op, and you can forgive dated tech for classic survival-horror tension.

Portrait of Henk-Jan Uijterlinde
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Software architect and father of two based in the Netherlands. Been gaming since MS-DOS Mario. Writes honest recommendations for people with limited evenings and too many games left to play.

What It's Like to Play

Cry of Fear delivers a complete survival-horror campaign at zero cost, built on the aging GoldSrc engine but fueled by relentless atmosphere and old-school scarcity. You'll navigate oppressive city streets that shift between eerie calm and nightmare zones, managing a strict six-slot inventory while dual-wielding weapons and healing items to survive encounters with disturbing creatures. The dual-wielding mechanic creates constant tension: do you carry a flashlight and pistol, or go dark with two-handed firepower? In co-op, this translates into interesting role decisions as four players tackle the same campaign together. The learning curve is gentle if you've played classic survival horror, but expect deliberate movement, limited saves, and scarce resources that punish carelessness. Sessions naturally fall into 20–30 minute chunks between save points, making it approachable despite the 8–10 hour campaign length. Puzzle-solving echoes Silent Hill's environmental riddles, requiring observation and backtracking as the city warps around you. The pacing is slow-burn rather than jump-scare heavy—Cry of Fear earns dread through sound design, claustrophobic environments, and the creeping certainty that you're underprepared. Co-op doesn't alter the campaign but transforms the tone: shared panic replaces isolation, and coordination over limited gear becomes its own challenge. The mode works because threats remain constant and deadly, not because the game was rebuilt around teamwork. Community-made campaigns extend replayability well beyond the core story, and the cult following means you'll find active discussion and co-op partners years later. The trade-offs are real. Movement feels stiff by modern standards, menus are clunky, and the GoldSrc visuals show their age in animation and lighting. Combat lacks the polish of contemporary horror games, leaning more on avoidance and resource management than satisfying gunplay. But if you value atmosphere, length, and psychological weight over technical shine, Cry of Fear remains one of the most generous free horror experiences available—a historical touchstone that still delivers genuine tension to patient players.

Best For

  • Players who appreciate classic survival horror design and atmosphere over modern polish
  • Co-op groups seeking a full-length horror campaign with shared tension
  • Horror fans interested in influential indie projects and modding history

Not For

  • Players expecting smooth, modern controls and refined combat mechanics
  • Those who prioritize visual fidelity and contemporary presentation
  • Anyone seeking fast-paced action or frequent checkpoints
Overview

About Cry of Fear

Cry of Fear is a single-player, horror modification for Half-Life 1 that brings you all the horrors you have always been afraid of. This is a free total converstion of Half-Life 1, which means none of the assets from Half-Life 1 have been used in this mod or any files from other people, it is a totally unique experience. Everything is made exclusively by Team Psykskallar, the Cry of Fear developers.
Story setup
You wake up in a dark alley, not knowing anything. What has happened? This is your struggle to find the truth and answers to your questions. Answers for the darkness and fear that is making your pulse race like violent blows against your head. What are "they"? Where do "they" come from? What the hell has happened around here? Are these the indulgences of insanity? Time's up. You can't stand there reading those SMS's forever. It's time to head down the pathways ahead and find your answers.
Reference

At a glance

Released
April 25, 2013
Platforms
PC
Genres
Shooter, Adventure, Indie, Action
Play modes
Single Player, Multiplayer, Co-op, Online Multiplayer, LAN Multiplayer
Time to beat
1 hours
Metacritic
83
Player rating
4
Media

Screenshots

Click any screenshot to view it full size.

Playtime

How long to beat

Player-reported completion times for Cry of Fear.

Typical
1hoursStory plus some extras
Playing together

Multiplayer & game modes

Cry of Fear does not support crossplay, supports up to 4 players online.

4 online

Features

Crossplay(No Crossplay)
Online Multiplayer

Play Modes

Single PlayerMultiplayerCo-opOnline MultiplayerLAN Multiplayer

Player Count

Online
1-4
LAN
1-4
Team Sizes
Co-op (up to 4 players)

Additional Details

PC (Steam) only. Multiplayer is co-op for up to 4 players (Simon + up to 3 others). No couch co-op/split-screen. Supports online play and LAN. Co-op is a separate co-op campaign (not the single-player story campaign). No cross-play (single PC platform).

Buying it

Edition and platform notes

Which version to buy, and what differs between platforms.

Platform Recommendations

PC-only via Steam. Built on GoldSrc engine (Half-Life 1), so runs on modest hardware but may require compatibility tweaks on modern systems. Community patches available for common issues.

Accessibility Features

Key remapping supported; subtitle options available; basic HUD scaling via console commands. Limited assist features reflect classic design philosophy—no difficulty modes, fixed save points, and no aim assistance.

Questions

Frequently asked questions

Common questions about this game, answered by our team.

How long does it take to beat?

The main campaign runs 8–10 hours for most players, with additional community campaigns extending playtime. Sessions naturally break into 20–30 minute chunks between save points.

How hard is it?

Challenging by design—scarce resources, deliberate movement, and limited saves reward caution and exploration. Combat is clunky, so avoidance and preparation matter more than reflexes.

Does co-op change the experience significantly?

Co-op supports up to four players through the same campaign. It shifts the tone from isolation to shared panic but doesn't alter events or puzzles. Great for groups who want coordinated survival.

Is it actually free?

Completely free on Steam with no microtransactions or paywalls. Full campaign, co-op mode, and community content included at zero cost.

Will dated graphics ruin the horror?

Visuals show their GoldSrc age, but sound design and atmosphere carry the dread effectively. If you can accept early-2000s aesthetics, the psychological tension still lands.

Game data and imagery provided by IGDB.com