Resident Evil 7 almost made the main ten, and I keep going back and forth on whether it should have. The Baker house is claustrophobic in a way Village never quite recaptures once it opens up into castles and lakes, and the first few hours, trapped at that dinner table, are as tense as anything else on this list. It plays fine on PS5 through backward compatibility. No complaints there. If forced to pick one first-person Resident Evil, I'd take this over Village every time. It landed here only because five other games earned their spots first.


Resident Evil 7: Biohazard
January 24, 2017ShooterESRB M
About Resident Evil 7: Biohazard
Story setup
At a glance
Screenshots
Click any screenshot to view it full size.
How long to beat
Player-reported completion times for Resident Evil 7: Biohazard.
- Rushed
- 7hoursMain story only
- Typical
- 11hoursStory plus some extras
- Completionist
- 26hoursEvery side objective too
Estimated from 13 player reports — a small sample, so treat these as approximate.
Multiplayer & game modes
Resident Evil 7: Biohazard offers various play modes for different gaming experiences.
Play Modes
Single Player
Age ratings
How rating boards around the world have classified Resident Evil 7: Biohazard. Open a board for its content descriptors.
ACBR 18+
High impact horror violence, blood and gore, VR interactivity
CEROD
- Violence
- Horror
- Crime
- Languages and others
CLASS_IND16
- Violência Extrema (Extreme Violence)
- Linguagem Imprópria (Inappropriate Language)
ESRBM
- Strong Language
- Intense Violence
- Blood and Gore
GRAC19+
- Alcohol, Tobacco, Drug
- Language
- Fear, Horror, Threatening
- Violence
PEGI18
- Violence
- Bad Language
This game has received a PEGI 18 which restricts availability to ADULTS ONLY and is not suitable for persons under 18 years of age. This rating has been given because it features graphic violence, violence against vulnerable and defenceless characters and strong language. The game features several instances of strong, bloody violence. In one example, a man’s head is sliced in two with a shovel, with the top part of his head then being completely lifted off. In another, a woman slices through your character’s wrist with a chainsaw. These instances are accompanied by blood effects and gory detail. This game offers players the opportunity to purchase in-game items in the form of short story chapters and in-game items which some parents or carers may want to be aware of. Parents, carers or other responsible adults should check to see what is being offered before making any purchase on behalf of a child. It should be noted that the game can still be played without the need to purchase such items.
Often listed alongside Resident Evil 7: Biohazard
Titles that appear in the same guides on this site. Grouped by where they show up, not by recommendation.
Featured in our articles
This game appears in 4 articles on this site.
RE7 was the first Resident Evil I played in VR, on a headset borrowed from a colleague, and I lasted about forty minutes before I needed to sit down with the lights on. The Baker estate is oppressive in a way the series had not managed in years. First-person perspective forces you into spaces the camera would have let you observe from a safer distance, and the family hunting you across that house feels genuinely dangerous rather than scripted. Ammo is scarce, health items are never quite enough, and the sense of being trapped in someone else's nightmare is constant. This is where the franchise remembered what it was supposed to be.
The first half of Resident Evil 7 is as good as survival horror gets. The Baker house, Marguerite's section in particular, is oppressive in a way that ranks with the best stretches of any game on this list. It drops off in the second half when the structure opens up and the game becomes more of a shooter, which is why it ended up just outside the top ten despite genuinely competing with the games around rank five or six. The first-person perspective was the right call. It put the series back where it belonged.
The Resident Evil series went through a long stretch where it prioritised action over fear. RE7 fixed that. First-person perspective, a farmhouse you cannot escape from, and an antagonist who keeps finding you no matter how carefully you move. The Baker family sequences in the first half are some of the most sustained dread in any big-budget horror game of the past decade. I know some people would argue for Resident Evil 4 on Deck instead, and the remake is genuinely excellent, but if pure fear is what you are after rather than action-horror spectacle, RE7 is the stronger argument. It runs well on the Deck and the controller layout feels designed for this kind of slow, deliberate survival horror.
Game data and imagery provided by IGDB.com

