FIGHTING EX LAYER key art
FIGHTING EX LAYER cover art

FIGHTING EX LAYER

June 28, 2018FightingESRB TMetacritic 73

The Verdict

Best if you want a nostalgic yet modern 1v1 fighter that blends Street Fighter EX's chunky, satisfying combat with a unique deck-building twist, offering both accessible and classic control schemes for quick competitive sessions.

Portrait of Henk-Jan Uijterlinde
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Software architect and father of two based in the Netherlands. Been gaming since MS-DOS Mario. Writes honest recommendations for people with limited evenings and too many games left to play.

What It's Like to Play

FIGHTING EX LAYER delivers straightforward 1v1 fighting with a distinctive hook: the Gougi System transforms matches into dynamic puzzles where you unlock mid-battle perks by meeting specific conditions. Land enough hits, block successfully, or build meter, and your chosen Gougi Deck grants abilities like increased speed, armor on attacks, or enhanced damage. This layer of strategy sits atop solid fundamentals—crisp normals, recognizable special moves, and combo routes that feel meaty and impactful. The learning curve is inviting for genre newcomers thanks to the Progressive control scheme, which strips out motion inputs and lets you execute specials with simpler button combinations. Veterans can switch to Classic mode for traditional quarter-circles and charge moves. This dual approach means you can ease in a friend who's never played a fighter, then ramp up your own execution as you explore the 15-character roster. Each fighter has a clear identity—from rushdown brawlers to zoning specialists—and pairing them with different Gougi Decks encourages experimentation. You might run an aggressive deck that rewards constant pressure, or a defensive setup that turns patient play into devastating comebacks. Sessions are brisk. Rounds last seconds to a couple of minutes, matches wrap up in under ten, and you can squeeze in meaningful practice or ranked sets during a lunch break. The pacing favors momentum; once you activate a few Gougi abilities, the tempo accelerates and comebacks feel electric. Training mode is well-equipped with frame data and hitbox displays, so drilling combos and setups is efficient. Arcade mode and the returning Expert Mode offer single-player challenges that test your grasp of each character's toolkit without grinding for hours. Online play benefits from rollback netcode in the "Another Dash" free version, ensuring smooth matches across distances and making ranked climbing feel responsive rather than laggy. Local versus shines for couch sessions—plug in two controllers and you're instantly dueling. Depth reveals itself gradually: you'll start by learning bread-and-butter combos, then discover how Gougi activation timing can bait opponents or punish overcommitment, and eventually you'll be layering frame traps with deck synergies. It's not as esoteric as some anime fighters, but it offers enough nuance to keep dedicated players engaged for dozens of hours.

Best For

  • Street Fighter EX veterans craving a spiritual successor with modern features
  • Players who enjoy experimenting with builds and mid-match power spikes
  • Local multiplayer enthusiasts looking for a fast, accessible couch fighter

Not For

  • Story mode seekers—narrative content is minimal
  • Those overwhelmed by deck-building or conditional systems layered on fighting fundamentals
  • Players expecting the polish and roster size of premium AAA fighters
Overview

About FIGHTING EX LAYER

A successor to Arika's Street Fighter EX series. With a roster identical to Street Fighter EX2 Plus, FEXL stands out by introducing chain combos, running, and the "Gougi" system, which allows the player to change the properties of their character - or even the game's system - by fulfilling certain requirements mid-match.
Reference

At a glance

Released
June 28, 2018
Platforms
PC, PlayStation 4
Genres
Fighting, Arcade, Action
Play modes
Single Player, Multiplayer, PvP, Online Multiplayer, Local Couch Co-op, Shared Screen
Age rating
ESRB T
Time to beat
2 hours
Metacritic
73
Player rating
3.2
Media

Screenshots

Click any screenshot to view it full size.

Playtime

How long to beat

Player-reported completion times for FIGHTING EX LAYER.

Typical
2hoursStory plus some extras
Playing together

Multiplayer & game modes

FIGHTING EX LAYER does not support crossplay, supports up to 2 players online.

2 local • 2 online

Features

Crossplay(No Crossplay)
Online Multiplayer
Local Multiplayer

Play Modes

Single PlayerMultiplayerPvPOnline MultiplayerLocal Couch Co-opShared Screen

Player Count

Local
1-2
Online
1-2
Team Sizes
1v1

Additional Details

Supports 1v1 Versus locally and online (Ranked/Player Match). No co-op modes/campaign. No LAN mode listed on PCGamingWiki. No cross-play indicated between platforms. Online play on consoles may require the platform’s online subscription (e.g., PlayStation Plus).

Content

Age ratings

How rating boards around the world have classified FIGHTING EX LAYER. Open a board for its content descriptors.

ESRBT
  • Violence
Buying it

Edition and platform notes

Which version to buy, and what differs between platforms.

Which Edition to Buy

The free "Another Dash" version offers a rotating 10-character roster and full online features with rollback netcode. The paid base game includes the complete 15-character roster and additional Gougi Decks. If you're unsure, start with Another Dash to test the waters.

Platform Recommendations

Originally released on PC via Steam in 2017. Performance is stable on modest hardware, and controller support is robust—arcade sticks and pads work seamlessly. The game favors wired connections for local play to minimize input lag.

Accessibility Features

Progressive input mode simplifies execution for players with limited dexterity or those new to motion inputs. Training mode includes clear tutorials and visual feedback for frame data. However, text size in menus can be small, and there are no colorblind-specific HUD options.

Questions

Frequently asked questions

Common questions about this game, answered by our team.

How hard is it for a beginner?

Moderate. Progressive controls make specials easy to execute, and training mode teaches fundamentals clearly. The Gougi System adds a layer to learn, but matches against similarly skilled players ease you in.

How long are typical play sessions?

20–30 minutes. Matches are quick, so you can fit in several ranked sets or practice drills during a short break. Longer sessions let you explore multiple characters and decks.

Is it good for local multiplayer?

Yes. Two-player versus is instant and responsive, making it ideal for couch competition. The dual control schemes mean experienced and new players can face off on more even footing.

Does it have good online play?

The Another Dash version includes rollback netcode, which significantly improves match quality over distance. Ranked and casual lobbies are active enough to find games, especially during peak hours.

How much replayability does it offer?

High for competitors: 15 characters, 15 Gougi Decks, and matchup knowledge keep you learning. Single-player modes are lighter, so long-term value hinges on your interest in versus play.

Game data and imagery provided by IGDB.com