Heave Ho key art
Heave Ho cover art

Heave Ho

August 29, 2019PlatformerESRB E10+Metacritic 80

The Verdict

Best if you want pure couch co-op chaos where grabbing your friends' hands is the entire game—simple to start, hilarious to master, and built for party nights that prioritize laughter over long-term progression.

Portrait of Henk-Jan Uijterlinde
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Software architect and father of two based in the Netherlands. Been gaming since MS-DOS Mario. Writes honest recommendations for people with limited evenings and too many games left to play.

What It's Like to Play

Heave Ho distills cooperative play to its most elemental form: two grab buttons per player and a shared goal of not plummeting into a deadly ravine. That minimalism is deceptive. What starts as clumsy flailing quickly evolves into choreographed swings, human chains dangling across gaps, and clutch saves where one player's grip is all that stands between victory and a collective tumble. The physics system makes every attempt feel slightly unpredictable, turning inevitable failures into comedy rather than frustration. The learning curve is a gentle ramp that accommodates mixed-skill groups beautifully. Early stages teach you to grab ledges, swing your body weight, and coordinate simple jumps. Within minutes, new players grasp the core loop. But the skill ceiling climbs fast—later challenges demand precise timing, momentum management, and trust that your teammate won't let go mid-swing. Shared-screen presentation means everyone sees the same chaos unfold, amplifying the social feedback loop of groans, cheers, and frantic callouts. Session structure favors short bursts. Each stage takes five to fifteen minutes depending on your crew's coordination and willingness to retry. Fast restarts mean failed attempts don't sting; they're fuel for the next run. This pacing makes it ideal for party rotations or casual hangouts where you want drop-in accessibility without demanding hour-long commitments. Depth comes from mastering cooperative momentum—figuring out how to pendulum-swing a teammate across impossible gaps or form living ladders to reach distant platforms. Self-imposed challenges and leaderboards extend replay for competitive groups, though the game doesn't push long-term progression hooks. The trade-off is scope. Heave Ho is laser-focused on local multiplayer physics puzzles, with no online modes or sprawling campaign to unlock. Its appeal hinges entirely on having friends in the room and valuing moment-to-moment laughter over narrative payoff or content volume. For groups seeking a skill-based party game that rewards practice without punishing newcomers, it's unmatched. For solo players or those wanting meaty progression systems, it'll feel thin. The magic lives in the space between competence and chaos—that sweet spot where you're good enough to almost succeed, but physics and human error guarantee something ridiculous will happen anyway.

Best For

  • Party groups prioritizing instant fun and constant laughter over long campaigns
  • Players who enjoy physics-based challenges with a high skill ceiling but low barrier to entry
  • Mixed-skill friend groups needing ultra-accessible controls that still reward mastery

Not For

  • Solo players—this is local multiplayer only with minimal single-player appeal
  • Those seeking story, unlocks, or long-term progression systems
  • Groups wanting online multiplayer or asynchronous play options
Overview

About Heave Ho

Heave Ho tasks up to four players with a simple goal – don’t fall to your death! Players will use their own two hands and the outstretched grip of their friends to grapple across each level on their way to victory. Grab one another’s hands, climb across dangling bodies, and swing your pals to safety in a wobbly, dangly mass of limbs. Customize your character with all manner of stylish accessories and zany accouterment in a vain attempt to remember who you are and which of your hands is the only thing between you and the plummet of doom.
Story setup
Grab one another’s hands, climb across dangling bodies, and swing your pals to safety in a wobbly, dangly mass of limbs. Customize your character with all manner of stylish accessories and zany accouterment in a vain attempt to remember who you are and which of your hands is the only thing between you and the plummet of doom.
Reference

At a glance

Released
August 29, 2019
Platforms
macOS, PC, Nintendo Switch
Genres
Platformer, Strategy, Adventure, Indie, Arcade, Action, Family
Play modes
Single Player, Multiplayer, Co-op, PvP, Local Couch Co-op, Split-Screen, Shared Screen
Age rating
ESRB E10+
Time to beat
3 hours
Multiplayer
By platform
Metacritic
80
Player rating
3.8
Media

Screenshots

Click any screenshot to view it full size.

Playtime

How long to beat

Player-reported completion times for Heave Ho.

Typical
3hoursStory plus some extras
Playing together

Multiplayer by platform

How Heave Ho supports playing with other people, broken down per platform.

Multiplayer capabilities for Heave Ho by platform. Capabilities with no published information are marked "not documented".
PlatformLocalOnlineLANSplit-screenCo-op campaignDrop-in/out
PCYes, up to 4 playersNoNoNoNoNo
  • Supported (a number is the player cap)
  • Not supported
  • Not documented for this platform

CrossplayNo Crossplay

Party game designed for local couch co-op with up to 4 players. No native online multiplayer, but can be played online via Steam Remote Play Together (PC only). Features both cooperative mode and competitive Versus Mode with 20 exclusive levels (added August 2020). Versus Mode supports 2v2 teams, 3v1, or free-for-all formats. Controller required for local multiplayer. Players use physics-based swinging mechanics to reach goals without falling. Game is primarily designed for multiplayer and is significantly less enjoyable in single-player.

Content

Age ratings

How rating boards around the world have classified Heave Ho. Open a board for its content descriptors.

ACBPG
CEROB
  • Violence
CLASS_INDL
ESRBE10+
  • Mild Blood
  • Crude Humor
  • Mild Fantasy Violence
  • Fantasy Violence
GRACALL
PEGI3
Buying it

Edition and platform notes

Which version to buy, and what differs between platforms.

Platform Recommendations

Switch version supports single Joy-Con play per person, making it budget-friendly for full four-player sessions. Tabletop mode works well thanks to bold character outlines and strong color contrast, though docked play on a larger screen enhances the shared chaos.

Accessibility Features

Two-button controls (grab left, grab right) make it extremely approachable for players uncomfortable with complex inputs. Clear visual design with high-contrast characters and readable silhouettes helps players track their avatar in chaotic moments. No menus or systems to parse—just jump in and play.

Questions

Frequently asked questions

Common questions about this game, answered by our team.

How hard is it?

Early stages are forgiving and teach basics quickly. Later levels demand tight timing and team coordination, but difficulty comes from teamwork challenges rather than punishing mechanics. Failure is funny, not frustrating, for most groups.

Can I play solo?

Technically yes, but it's designed for local multiplayer and loses most of its charm alone. The entire appeal is coordinating (and failing) with friends in the same room.

How long does it take to finish?

A playthrough takes a few hours depending on your group's skill, but the real value is in replaying stages with different crews or chasing better times. Think party game, not story campaign.

Is it good for non-gamers?

Absolutely. Two-button controls and instant feedback make it welcoming for anyone. The physics create natural comedy that keeps less experienced players engaged even when struggling.

Does it have online multiplayer?

No, it's local-only. You need friends on the couch, which is core to its design—shared screens and shoulder-to-shoulder chaos drive the fun.

Game data and imagery provided by IGDB.com