Heave Ho takes the top spot because it nails the essence of couch co-op: simple controls, shared-screen chaos, and constant laughter. Up to 4 players literally link together to swing across obstacles, creating organic comedy from every tumble. The two-button setup welcomes everyone, while the need to physically coordinate transforms failures into funny stories. It's light on long-term goals but unmatched for social nights.

Heave Ho
Best if you want pure couch co-op chaos where grabbing your friends' hands is the entire game—simple to start, hilarious to master, and built for party nights that prioritize laughter over long-term progression.
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Why We Recommend This Game
Heave Ho distills cooperative play to its most elemental form: two grab buttons per player and a shared goal of not plummeting into a deadly ravine. That minimalism is deceptive. What starts as clumsy flailing quickly evolves into choreographed swings, human chains dangling across gaps, and clutch saves where one player's grip is all that stands between victory and a collective tumble. The physics system makes every attempt feel slightly unpredictable, turning inevitable failures into comedy rather than frustration. The learning curve is a gentle ramp that accommodates mixed-skill groups beautifully. Early stages teach you to grab ledges, swing your body weight, and coordinate simple jumps. Within minutes, new players grasp the core loop. But the skill ceiling climbs fast—later challenges demand precise timing, momentum management, and trust that your teammate won't let go mid-swing. Shared-screen presentation means everyone sees the same chaos unfold, amplifying the social feedback loop of groans, cheers, and frantic callouts. Session structure favors short bursts. Each stage takes five to fifteen minutes depending on your crew's coordination and willingness to retry. Fast restarts mean failed attempts don't sting; they're fuel for the next run. This pacing makes it ideal for party rotations or casual hangouts where you want drop-in accessibility without demanding hour-long commitments. Depth comes from mastering cooperative momentum—figuring out how to pendulum-swing a teammate across impossible gaps or form living ladders to reach distant platforms. Self-imposed challenges and leaderboards extend replay for competitive groups, though the game doesn't push long-term progression hooks. The trade-off is scope. Heave Ho is laser-focused on local multiplayer physics puzzles, with no online modes or sprawling campaign to unlock. Its appeal hinges entirely on having friends in the room and valuing moment-to-moment laughter over narrative payoff or content volume. For groups seeking a skill-based party game that rewards practice without punishing newcomers, it's unmatched. For solo players or those wanting meaty progression systems, it'll feel thin. The magic lives in the space between competence and chaos—that sweet spot where you're good enough to almost succeed, but physics and human error guarantee something ridiculous will happen anyway.
Best For
- Party groups prioritizing instant fun and constant laughter over long campaigns
- Players who enjoy physics-based challenges with a high skill ceiling but low barrier to entry
- Mixed-skill friend groups needing ultra-accessible controls that still reward mastery
Not For
- Solo players—this is local multiplayer only with minimal single-player appeal
- Those seeking story, unlocks, or long-term progression systems
- Groups wanting online multiplayer or asynchronous play options
Multiplayer & Game Modes
4 local
Features
Play Modes
Multiplayer • Co-op • PvP • Local Couch Co-op • Split-Screen • Shared Screen
Player Count
- Local
- 1-4
Additional Details
Party game designed for local couch co-op with up to 4 players. No native online multiplayer, but can be played online via Steam Remote Play Together (PC only). Features both cooperative mode and competitive Versus Mode with 20 exclusive levels (added August 2020). Versus Mode supports 2v2 teams, 3v1, or free-for-all formats. Controller required for local multiplayer. Players use physics-based swinging mechanics to reach goals without falling. Game is primarily designed for multiplayer and is significantly less enjoyable in single-player.
Edition and Platform Information
Important details about which version to buy and where to play.
Platform Recommendations
Switch version supports single Joy-Con play per person, making it budget-friendly for full four-player sessions. Tabletop mode works well thanks to bold character outlines and strong color contrast, though docked play on a larger screen enhances the shared chaos.
Accessibility Features
Two-button controls (grab left, grab right) make it extremely approachable for players uncomfortable with complex inputs. Clear visual design with high-contrast characters and readable silhouettes helps players track their avatar in chaotic moments. No menus or systems to parse—just jump in and play.
Screenshots
Click any screenshot to view in full size
Featured In Our Articles
We've included this game in 2 articles.
Heave Ho earns its spot by turning holding hands into a literal mechanic—players must grab and swing together to traverse physics puzzles. Its minimalist two-button control scheme makes it instantly accessible, yet mastering momentum with your crew creates a hilarious skill ceiling. It visualizes teamwork better than most co-op games and runs flawlessly on Switch, perfect for couch sessions where communication is key.
Frequently Asked Questions
Common questions about this game answered by our team.
How hard is it?
Early stages are forgiving and teach basics quickly. Later levels demand tight timing and team coordination, but difficulty comes from teamwork challenges rather than punishing mechanics. Failure is funny, not frustrating, for most groups.
Can I play solo?
Technically yes, but it's designed for local multiplayer and loses most of its charm alone. The entire appeal is coordinating (and failing) with friends in the same room.
How long does it take to finish?
A playthrough takes a few hours depending on your group's skill, but the real value is in replaying stages with different crews or chasing better times. Think party game, not story campaign.
Is it good for non-gamers?
Absolutely. Two-button controls and instant feedback make it welcoming for anyone. The physics create natural comedy that keeps less experienced players engaged even when struggling.
Does it have online multiplayer?
No, it's local-only. You need friends on the couch, which is core to its design—shared screens and shoulder-to-shoulder chaos drive the fun.










