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Hyrule Warriors: Age of Calamity cover art

Hyrule Warriors: Age of Calamity

Best if you want to mow down thousands of enemies as Zelda characters in Dynasty Warriors-style combat, with optional split-screen co-op despite significant performance compromises.

Released
November 20, 2020
Metacritic
78
View reviews
Genre
ADVENTURE
User Rating
3.9
Available On

Why We Recommend This Game

Age of Calamity transplants the Breath of the Wild cast into the musou genre—a style built around controlling battlefields by carving through hundreds of enemies with flashy combos. Each playable hero has a distinct moveset: Link juggles between weapon types mid-combo, Zelda manipulates the Sheikah Slate's powers, and unlockable Champions bring their signature abilities. The combat loop is all about reading enemy weak-point gauges, breaking their defenses with the right tool, then unleashing devastating attacks while managing crowd control and completing timed objectives across large maps. Missions typically run 20–30 minutes and follow a familiar rhythm: defend key points, defeat officer-class enemies, capture outposts, then face a boss. Between battles, you'll manage a light progression layer—upgrading characters, fusing weapons for better stats, and unlocking combos. The structure is straightforward but can feel repetitive over the campaign's 20+ hour runtime. If you find satisfaction in optimizing damage output and watching enemy counters climb into the thousands, that repetition becomes meditative. If you need variety in mission design, the formula wears thin. The learning curve is gentle—simple button combos and generous dodge windows let you feel powerful early. Depth emerges through mastering each character's unique mechanics, managing the weapon triangle system, and tackling post-game challenges that demand efficient crowd control and boss pattern recognition. Difficulty spikes in later missions, but grinding levels and gear usually smooths the curve. Split-screen co-op lets two players divide objectives, which works brilliantly in theory—one player tackles the northern outpost while the other defends the southern gate. In practice, performance suffers noticeably when both screens fill with enemies and particle effects. Frame rate dips and input lag become regular companions, especially during chaotic sequences. Solo play runs smoother, but loses the tactical appeal of coordinated teamwork. Replayability hinges on whether you enjoy perfecting missions for better grades, collecting every character, and grinding for completionist goals. The core combat is satisfying enough to carry dozens of hours if you embrace the musou loop, but mission variety won't sustain players who need constantly fresh scenarios.

Best For

  • Breath of the Wild fans curious about musou combat with familiar characters
  • Players who find satisfaction in high enemy counts and crowd-clearing power fantasies
  • Co-op partners willing to trade smooth performance for shared battlefield chaos

Not For

  • Players expecting Breath of the Wild's exploration and puzzle-solving
  • Anyone sensitive to frame rate inconsistency, especially in split-screen
  • Those who need varied mission objectives beyond defending points and defeating captains

Multiplayer & Game Modes

2 local

Hyrule Warriors: Age of Calamity does not support crossplay, includes split-screen multiplayer, supports up to 2 players locally, features co-op campaign mode.

Features

Crossplay(No Crossplay)
Split-Screen
Local Multiplayer
Co-op Campaign

Play Modes

Single PlayerMultiplayerCo-opLocal Couch Co-opSplit-Screen

Player Count

Local
1-2
00

Additional Details

Nintendo Switch only. Supports 2-player local co-op (split-screen) for most battles; not supported in some situations (e.g., certain story missions/areas) and may impact performance. No online multiplayer, no LAN mode, and no cross-play.

Edition and Platform Information

Important details about which version to buy and where to play.

Platform Recommendations

Nintendo Switch exclusive. Performance is notably better in solo play than split-screen co-op, where frame rate can drop significantly during enemy-heavy sequences.

Accessibility Features

Simple combo inputs and clear on-screen objective markers aid accessibility. However, visual clutter from hundreds of on-screen enemies and particle effects, combined with choppy split-screen performance, may challenge players sensitive to motion or visual overload. Limited accessibility options beyond basic control remapping.

Screenshots

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Frequently Asked Questions

Common questions about this game answered by our team.

How hard is it?

Easy to start with simple combos and forgiving mechanics. Difficulty ramps up in later missions and optional challenges, but grinding levels and upgrading gear lets you smooth over tough spots. No granular difficulty settings.

How long to beat?

Main campaign takes 20–25 hours. Completionists unlocking all characters, finishing side missions, and maxing upgrades can easily double that. Individual missions run 20–30 minutes.

Is split-screen co-op worth the performance hit?

Depends on your tolerance for frame rate drops. Coordinating objectives with a partner adds tactical fun, but expect noticeable choppiness during busy scenes. Solo play is smoother if performance matters more than shared play.

Do I need to know Breath of the Wild?

Helpful for context and character familiarity, but not required. The combat is completely different—this is musou hack-and-slash, not exploration or puzzle-solving. Zelda knowledge enhances appreciation but isn't necessary.