Hyrule Warriors: Age of Calamity offers Zelda fans the chance to play as beloved characters in split-screen co-op, but ranks low due to significant technical performance issues. The horizontal split-screen mode struggles when armies flood the battlefield, causing choppy framerates that hurt responsiveness. Only recommended for dedicated Zelda enthusiasts willing to overlook these drawbacks for the content.


Hyrule Warriors: Age of Calamity
November 19, 2020StrategyESRB TMetacritic 78
The Verdict
Best if you want to mow down thousands of enemies as Zelda characters in Dynasty Warriors-style combat, with optional split-screen co-op despite significant performance compromises.
What It's Like to Play
Age of Calamity transplants the Breath of the Wild cast into the musou genre—a style built around controlling battlefields by carving through hundreds of enemies with flashy combos. Each playable hero has a distinct moveset: Link juggles between weapon types mid-combo, Zelda manipulates the Sheikah Slate's powers, and unlockable Champions bring their signature abilities. The combat loop is all about reading enemy weak-point gauges, breaking their defenses with the right tool, then unleashing devastating attacks while managing crowd control and completing timed objectives across large maps. Missions typically run 20–30 minutes and follow a familiar rhythm: defend key points, defeat officer-class enemies, capture outposts, then face a boss. Between battles, you'll manage a light progression layer—upgrading characters, fusing weapons for better stats, and unlocking combos. The structure is straightforward but can feel repetitive over the campaign's 20+ hour runtime. If you find satisfaction in optimizing damage output and watching enemy counters climb into the thousands, that repetition becomes meditative. If you need variety in mission design, the formula wears thin. The learning curve is gentle—simple button combos and generous dodge windows let you feel powerful early. Depth emerges through mastering each character's unique mechanics, managing the weapon triangle system, and tackling post-game challenges that demand efficient crowd control and boss pattern recognition. Difficulty spikes in later missions, but grinding levels and gear usually smooths the curve. Split-screen co-op lets two players divide objectives, which works brilliantly in theory—one player tackles the northern outpost while the other defends the southern gate. In practice, performance suffers noticeably when both screens fill with enemies and particle effects. Frame rate dips and input lag become regular companions, especially during chaotic sequences. Solo play runs smoother, but loses the tactical appeal of coordinated teamwork. Replayability hinges on whether you enjoy perfecting missions for better grades, collecting every character, and grinding for completionist goals. The core combat is satisfying enough to carry dozens of hours if you embrace the musou loop, but mission variety won't sustain players who need constantly fresh scenarios.
Best For
- Breath of the Wild fans curious about musou combat with familiar characters
- Players who find satisfaction in high enemy counts and crowd-clearing power fantasies
- Co-op partners willing to trade smooth performance for shared battlefield chaos
Not For
- Players expecting Breath of the Wild's exploration and puzzle-solving
- Anyone sensitive to frame rate inconsistency, especially in split-screen
- Those who need varied mission objectives beyond defending points and defeating captains
About Hyrule Warriors: Age of Calamity
Story setup
At a glance
- Released
- November 19, 2020
- Platforms
- Nintendo Switch
- Genres
- Strategy, Action
- Play modes
- Single Player, Multiplayer, Co-op, Local Couch Co-op, Split-Screen
- Age rating
- ESRB T
- Multiplayer
- By platform
- Metacritic
- 78
- Player rating
- 4
Screenshots
Click any screenshot to view it full size.
Multiplayer by platform
How Hyrule Warriors: Age of Calamity supports playing with other people, broken down per platform.
| Platform | Local | Online | LAN | Split-screen | Co-op campaign | Drop-in/out |
|---|---|---|---|---|---|---|
| Nintendo Switch | Yes, up to 2 players | No | No | Yes | Yes | No |
- Supported (a number is the player cap)
- Not supported
- Not documented for this platform
CrossplayNo Crossplay
Nintendo Switch only. Supports 2-player local co-op (split-screen) for most battles; not supported in some situations (e.g., certain story missions/areas) and may impact performance. No online multiplayer, no LAN mode, and no cross-play.
Age ratings
How rating boards around the world have classified Hyrule Warriors: Age of Calamity. Open a board for its content descriptors.
ACBM
Fantasy themes and violence, online interactivity and in-game purchases
CEROB
- Sexual Content
- Violence
ESRBT
- Fantasy Violence
GRAC12+
- Violence
PEGI12
- Violence
This game contains depictions of non-realistic looking violence towards human-like characters. When characters are attacked, bright lights and magical effects appear on impact. Characters let out grunts of pain and can be thrown large distances. Visible injuries are never shown and characters quickly recover after being attacked. A large variety of weapons are used. Regardless of what weapon is used the reactions remain the same. All characters have a health bar visible above their heads, which displays their current status. When the player has been defeated, they flash red and fall to the floor with no visible injuries.
Edition and platform notes
Which version to buy, and what differs between platforms.
Platform Recommendations
Nintendo Switch exclusive. Performance is notably better in solo play than split-screen co-op, where frame rate can drop significantly during enemy-heavy sequences.
Accessibility Features
Simple combo inputs and clear on-screen objective markers aid accessibility. However, visual clutter from hundreds of on-screen enemies and particle effects, combined with choppy split-screen performance, may challenge players sensitive to motion or visual overload. Limited accessibility options beyond basic control remapping.
Featured in our articles
This game appears in 1 article on this site.
Frequently asked questions
Common questions about this game, answered by our team.
How hard is it?
Easy to start with simple combos and forgiving mechanics. Difficulty ramps up in later missions and optional challenges, but grinding levels and upgrading gear lets you smooth over tough spots. No granular difficulty settings.
How long to beat?
Main campaign takes 20–25 hours. Completionists unlocking all characters, finishing side missions, and maxing upgrades can easily double that. Individual missions run 20–30 minutes.
Is split-screen co-op worth the performance hit?
Depends on your tolerance for frame rate drops. Coordinating objectives with a partner adds tactical fun, but expect noticeable choppiness during busy scenes. Solo play is smoother if performance matters more than shared play.
Do I need to know Breath of the Wild?
Helpful for context and character familiarity, but not required. The combat is completely different—this is musou hack-and-slash, not exploration or puzzle-solving. Zelda knowledge enhances appreciation but isn't necessary.
Game data and imagery provided by IGDB.com
