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Best Shooting Games for Low-End PCs

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By Games Genie

October 6, 2025

12 min read



Best Shooting Games for Low-End PCs

This guide ranks shooting games that run well on low-end PCs with integrated graphics. We focused on input responsiveness, proven iGPU performance at 720p–1080p Low, netcode stability and bandwidth needs, replay longevity, and ease of setup. We flag online-only requirements, note LAN/split-screen where available, and highlight scalable DX11/Vulkan paths and resolution scaling for extra headroom. You’ll find the top 10 picks in ranked order, followed by five honorable mentions that barely missed out but are still worth a look for specific preferences or hardware constraints.


This article is part of our guide on the Best Low-End PC Games


How We Ranked These Games

We applied weighted criteria that reward smooth iGPU performance, crisp gunfeel, stable online play, and approachable setup. The table below outlines our weights and why each factor matters.

Criterion

Weight

Why It Matters

Low end compatibility

40%

Ensures stable 30–60 FPS on integrated GPUs at low settings with scalable backends.

Gunplay and controls

25%

Prioritizes aiming feel, recoil, and responsiveness that hold up at lower frame rates.

Multiplayer quality

15%

Rewards reliable netcode, modest bandwidth needs, and healthy matchmaking or LAN options.

Accessibility onboarding

10%

Considers setup friction, control options, tutorials, and clear graphics presets.

Replay value

10%

Favors modes, unlocks, and progression that stay engaging on budget systems.


Related reading: Best Multiplayer Games for Low-End PCs


What do we mean with low-end hardware?

So what exactly do we mean when we say low-end hardware? We have to come up with a baseline somehow. To run the games we chose smoothly, make sure your laptop or pc matches at least the minimum specs:

Component

Minimum Requirement

Recommended

CPU

Intel Core i3 / AMD Ryzen 3 (8th gen or newer)

Intel Core i5 / Ryzen 5

RAM

8GB

16GB

Storage

256GB SSD

512GB SSD

Graphics

Integrated (Intel UHD / AMD Vega)

Iris Xe or better

Display

1080p resolution

1080p IPS panel

OS

Windows 10 or 11

Windows 11


Related reading: Best Offline Games for Low-End PCs


The Top 10 Best Shooting Games for Low-End PCs

Ranked from #1 to #10, these shooters combine strong gunfeel with optimization that respects integrated graphics and small SSDs. With clear notes on online requirements, LAN/split-screen availability, and settings that help you hit smooth frame rates.

Valorant cover art
#1

Valorant

Riot's ultra-optimized tactical FPS built specifically for low-spec competitive play
Metacritic:80
Released:2020
Age Rating:ESRB - Teen
User Rating:3.5/5
(470 reviews)
Overall Score
83.6%
replay value
76%
multiplayer quality
83%
gunplay and controls
82%
low end compatibility
88%
accessibility onboarding
78%
Best For:
Competitive tactical shooter fansPlayers prioritizing consistent 60 FPSLow-bandwidth internet users

Editors Take

Valorant tops this list because it’s engineered to stay responsive on low-end hardware while preserving crisp gunfeel. On integrated graphics, players routinely report stable 60 FPS at 720p Low, helped by a lean DX11 path and resolution scaling. Input latency is excellent, and the small install won’t choke a modest SSD. Netcode and anti-cheat are reliable, with low bandwidth needs and consistent matchmaking. It’s approachable thanks to a strong practice range and clear recoil behavior, yet deep enough to sustain long-term competitive play. For tactical shooting on iGPUs, it sets the standard.

Full Details

Game Experience

DifficultyCompetitive and unforgiving; no difficulty sliders. Strong aim training range and bot drills support onboarding.
Session Length~20–30 minutes
SetupKeyboard/mouse recommended; controller possible via Steam Input but not standard. Online-only with Riot Vanguard anti-cheat; quick matchmaking and regional servers.
AccessibilityFull key remap, raw input, mouse sensitivity tuning; color-blind options; frame rate and latency overlays. DX11 with resolution scaling helps maintain readability at lower resolutions.
CampaignNo campaign. Core modes include Unrated, Competitive, Spike Rush, Deathmatch, Escalation, and rotating limited-time modes.
Team Fortress 2 cover art
#2

Team Fortress 2

Timeless class-based shooter with perfect low-end optimization and endless content
Metacritic:92
Released:2007
Age Rating:ESRB - Mature
User Rating:3.7/5
(2,923 reviews)
Overall Score
83.4%
replay value
84%
multiplayer quality
78%
gunplay and controls
76%
low end compatibility
94%
accessibility onboarding
82%
Best For:
F2P seekers wanting no financial barriersClass-based team shooter fansPlayers with extremely old hardwareThose seeking massive community content

Editors Take

Team Fortress 2 remains a model of low-spec scalability. The Source engine hits triple-digit frame rates on modest integrated GPUs, while classes and maps keep combat readable at low settings. It’s friendly to small SSDs and low bandwidth, with LAN and offline practice for truly constrained setups. The huge community and Workshop keep modes and maps fresh, and the controls are flexible with raw input and FOV tweaks. It doesn’t modernize like newer titles, but its performance headroom, stable netcode, and endless content make it a near-perfect fit for budget systems.

Full Details

Game Experience

DifficultyApproachable classes with a high skill ceiling; community servers vary widely in challenge.
Session Length~20–30 minutes
SetupKeyboard/mouse; controller via Steam Input if desired. Online public and community servers, plus LAN support and offline practice bots.
AccessibilityRobust key rebinding, raw input, scalable HUD, extensive config launch options. Wide FOV control and very low graphical presets aid readability on iGPUs.
CampaignNo campaign. Rotating community and official playlists; supports offline practice with bots and local servers.
BattleBit Remastered cover art
#3

BattleBit Remastered

Low-poly Battlefield alternative designed explicitly for integrated graphics
Metacritic:n/a
Released:2023
Age Rating:ESRB - n/a
User Rating:3.8/5
(26 reviews)
Overall Score
82.4%
replay value
82%
multiplayer quality
78%
gunplay and controls
76%
low end compatibility
90%
accessibility onboarding
78%
Best For:
Large-scale warfare fans on budget hardwarePlayers seeking minimal install footprintThose tolerant of smaller player populations

Editors Take

BattleBit Remastered is built to be Battlefield-scale warfare that runs on integrated graphics. Its low-poly art style and Unity optimizations let Iris Xe users push 60+ FPS at 1080p Low, and the 4GB install is kind to cramped SSDs. The shooting feels weighty but readable even at reduced resolutions, and resolution scaling plus FOV controls help with visibility. Netcode is reliable with modest bandwidth needs for the scale. Population dips outside peak hours can extend matchmaking times, but when servers are active, it’s the best large-battle experience for budget PCs.

Full Details

Game Experience

DifficultyTactical with moderate learning curve; recoil and spotting demand practice. No difficulty sliders.
Session Length~20–30 minutes
SetupKeyboard/mouse preferred; basic controller support via Steam Input. Online-only; servers span large player counts with VOIP and squads.
AccessibilityKey rebinding, FOV slider, resolution scaling, and very granular performance presets. Clean HUD with color options aids visibility at low resolutions.
CampaignNo campaign. 64v64 and 127v127 large-scale modes, squad play, base building, and night variants.
Quake Live cover art
#4

Quake Live

Legendary arena shooter with perfect low-end performance and skill-based combat
Metacritic:n/a
Released:2014
Age Rating:ESRB - n/a
User Rating:3.6/5
(318 reviews)
Overall Score
82.4%
replay value
78%
multiplayer quality
72%
gunplay and controls
84%
low end compatibility
94%
accessibility onboarding
64%
Best For:
Arena FPS veteransCompetitive players seeking high skill ceilingThose wanting minimal system requirementsFast-paced combat enthusiasts

Editors Take

Quake Live delivers pure arena fundamentals with near-zero hardware friction. The id Tech 3 foundation screams on integrated GPUs—expect well over 100 FPS—and the 1GB footprint suits tiny SSDs. Weapons have clean feedback, movement is precise, and the HUD stays readable at low resolutions. Bandwidth demands are minimal, so even modest connections hold up. Its small but dedicated community and steep learning curve limit approachability, yet for players who want skill-first shooting that flies on old hardware, it’s a superb fit that respects every ounce of a low-end rig.

Full Details

Game Experience

DifficultyHigh skill ceiling; aim, movement, and map control dominate. No difficulty settings for PvP.
Session Length~20–30 minutes
SetupKeyboard/mouse only. Online matchmaking and community servers; lightweight downloads; online required.
AccessibilityComprehensive key rebinding, high FOV values, clear crosshair options, and minimal visual clutter. Very low preset enables extreme performance on iGPUs.
CampaignNo campaign. Classic arena modes: Duel, Free-For-All, Team Deathmatch, Capture the Flag, and instagib variants.
Left 4 Dead 2 cover art
#5

Left 4 Dead 2

Timeless co-op zombie shooter with ultra-light requirements and infinite mod content
Metacritic:89
Released:2009
Age Rating:ESRB - Mature
User Rating:4.1/5
(3,370 reviews)
Overall Score
82.1%
replay value
82%
multiplayer quality
72%
gunplay and controls
72%
low end compatibility
94%
accessibility onboarding
80%
Best For:
LAN party enthusiastsPlayers seeking endless free content via WorkshopSplit-screen and offline co-op fansThose with very old hardware

Editors Take

Left 4 Dead 2 remains a gold-standard co-op shooter for weak hardware. Source engine scalability means 60–100+ FPS on integrated GPUs at low settings, and the 13GB install is manageable. It excels offline or on LAN for low-bandwidth households, and online co-op is stable when available. Gunfeel is snappy, weapon readability is excellent at 720p, and the AI director keeps runs engaging. The Steam Workshop adds thousands of campaigns and tweaks without heavy performance cost. It’s easy to set up, endlessly replayable, and ideal for friends sharing a modest network.

Full Details

Game Experience

DifficultyMultiple difficulty levels and realism variants; AI director adapts intensity to party performance.
Session Length~20–30 minutes
SetupKeyboard/mouse or controller; online co-op, LAN play, and split-screen (via config) supported.
AccessibilityFully remappable controls, split-screen via documented config, scalable HUD, FOV, subtitles, and colorblind-friendly UI mods via Workshop.
CampaignCo-op campaigns ~6–10 hours across official chapters; Versus, Survival, and endless Workshop campaigns.
Serious Sam: The First Encounter cover art
#6

Serious Sam: The First Encounter

Classic horde-based arena shooter with split-screen/LAN and 1GB footprint
Metacritic:87
Released:2001
Age Rating:ESRB - Adults Only
User Rating:4/5
(599 reviews)
Overall Score
81.3%
replay value
72%
multiplayer quality
58%
gunplay and controls
78%
low end compatibility
96%
accessibility onboarding
80%
Best For:
Split-screen co-op fansLAN party organizersPlayers with extremely old hardwareArena shooter purists

Editors Take

Serious Sam: The First Encounter is a horde-blasting time capsule that’s perfect for low-end PCs. The tiny ~1GB install, LAN and split-screen support, and rock-solid performance on integrated GPUs make it a rare combination of accessible and communal. Gunplay is punchy, strafing is responsive, and the arenas read clearly even at low resolutions. It’s ideal for offline gatherings or bandwidth-limited homes. While its mechanics are old-school and simple, the sheer enemy count and scalable difficulty offer satisfying arcade pacing that respects low-power hardware and small storage.

Full Details

Game Experience

DifficultyScalable difficulty from Easy to Serious; readable enemy telegraphs help new players.
Session Length~20–30 minutes
SetupKeyboard/mouse or controller; supports local split-screen and LAN co-op without internet.
AccessibilityLocal split-screen and LAN with full key and controller remapping; broad FOV and brightness sliders; ultra-low presets for clarity.
CampaignCampaign ~8–12 hours with classic horde arenas; survival and co-op modes extend runtime.
Ultrakill cover art
#7

Ultrakill

Brutally fast boomer shooter with devil-may-cry style combat and ultra-light requirements
Metacritic:n/a
Released:2020
Age Rating:ESRB - n/a
User Rating:4.4/5
(131 reviews)
Overall Score
80.3%
replay value
78%
multiplayer quality
38%
gunplay and controls
88%
low end compatibility
92%
accessibility onboarding
72%
Best For:
Experienced FPS players seeking mechanical depthScore attack and speedrun enthusiastsThose wanting maximum FPS on minimal hardware

Editors Take

ULTRAKILL brings modern precision to a retro-fast package that loves integrated graphics. Retro visuals and tight Unity optimization yield 100+ FPS on Iris Xe at 1080p Low, keeping inputs razor sharp. Weapon juggling and movement tech reward mastery, while a clear FOV slider and responsive controls aid readability on low settings. It lacks multiplayer, but its score-chasing structure and secrets carry strong longevity without an internet connection or big patches. For players who want mechanical depth and top-tier responsiveness on a basic laptop, it’s a standout single-player pick.

Full Details

Game Experience

DifficultyChallenging by design with selectable difficulties; deep mechanics and optional assists for practice.
Session Length~20–30 minutes
SetupKeyboard/mouse recommended for precision; controller supported via Steam Input. Offline single-player.
AccessibilityFull key rebinding, FOV slider, color-alteration filters, and resolution scaling; strong options for motion reduction and audio clarity.
CampaignSingle-player campaign with multiple episodes and extensive score-attack challenges; secret hunts and rankings drive replay.
Half-Life 2: Deathmatch cover art
#8

Half-Life 2: Deathmatch

Physics-based Source engine deathmatch with gravity gun chaos and LAN support
Metacritic:n/a
Released:2004
Age Rating:ESRB - Mature
User Rating:3.3/5
(908 reviews)
Overall Score
79.6%
replay value
68%
multiplayer quality
58%
gunplay and controls
74%
low end compatibility
96%
accessibility onboarding
76%
Best For:
LAN party physics funSource engine enthusiastsThose wanting lightest possible arena shooterGravity gun combat fans

Editors Take

Half-Life 2: Deathmatch is a lean, physics-forward alternative that thrives on weak systems. The Source engine produces excellent frame rates on iGPUs and the ~4GB footprint barely dents a small SSD. Gravity gun chaos and tight projectile reads make its combat distinct, and LAN plus bot support provide reliable low-bandwidth options. The active population isn’t huge, which limits matchmaking breadth, but for parties, LANs, and drop-in aim sessions, it remains a fast, responsive arena that scales down effortlessly while keeping gunplay crisp and readable at 720p.

Full Details

Game Experience

DifficultySkill-driven; physics and projectile reads matter. No difficulty options for PvP.
Session Length~20–30 minutes
SetupKeyboard/mouse; community servers, LAN support, and offline bots available.
AccessibilityKey rebinding, FOV, HUD scaling, colorblind-friendly options via Source settings. Runs well at ultra-low presets for clarity.
CampaignNo campaign. Classic deathmatch and team modes; supports bots for offline practice.
Roboquest (itch) cover art
#9

Roboquest (itch)

Fast-paced roguelite FPS with satisfying gunplay and offline progression
Metacritic:n/a
Released:2017
Age Rating:ESRB - n/a
User Rating:n/a
Overall Score
77.9%
replay value
80%
multiplayer quality
62%
gunplay and controls
78%
low end compatibility
84%
accessibility onboarding
76%
Best For:
Solo players seeking replayable contentRoguelite fans wanting shooter gameplayThose prioritizing offline capability

Editors Take

Roboquest nails the balance of speed, clarity, and replayability on a budget rig. Unity’s DX11/DX12 paths with resolution scaling deliver 60+ FPS on common iGPUs at Low settings, and the small install won’t crowd a 256GB SSD. The shooting feels snappy, with readable recoil and generous FOV control to offset low resolutions. Meta progression and varied builds keep solo runs fresh without requiring online services. Expect brief shader compilation hiccups on first launch, but performance steadies quickly, making it an easy recommendation for offline-friendly replay value.

Full Details

Game Experience

DifficultyAdjustable difficulty and meta unlocks; brisk combat with fair enemy telegraphs.
Session Length~20–30 minutes
SetupKeyboard/mouse or controller; offline play supported. Online components optional.
AccessibilityKey rebinding, FOV, resolution scaling, and multiple UI readability options. Warning: first-run shader compilation can cause brief stutters.
CampaignRoguelite runs ~30–60 minutes each; meta progression, optional side areas, and difficulty modifiers extend replay.
Paladins cover art
#10

Paladins

F2P hero shooter with better low-end performance than Overwatch 2
Metacritic:78
Released:2016
Age Rating:ESRB - Teen
User Rating:3.1/5
(1,412 reviews)
Overall Score
77.8%
replay value
76%
multiplayer quality
74%
gunplay and controls
72%
low end compatibility
84%
accessibility onboarding
80%
Best For:
Hero shooter fans on tight budgetsThose wanting OW2-style gameplay with better performanceUHD 620 users seeking 60 FPSF2P enthusiasts

Editors Take

Paladins survives on low-end PCs where newer hero shooters stumble. The UE3 foundation scales cleanly, with UHD 620 laptops achieving 60 FPS at 720p Low, and its ~30GB install is reasonable for a live service. Gunfeel and abilities remain responsive at reduced settings, and aim assist helps controller users. Matchmaking is stable with modest bandwidth needs. It’s not the flashiest option, and regular updates can add download overhead, but if your rig or connection struggles with heavier hero shooters, Paladins is a practical, free-to-play fit.

Full Details

Game Experience

DifficultyModerate learning curve; champions vary in complexity. No PvE difficulty sliders.
Session Length~20–30 minutes
SetupKeyboard/mouse or controller; online-only with standard matchmaking and optional crossplay.
AccessibilityFull key/controller remap, aim assist for controllers, FOV and HUD scaling, colorblind filters. Very low presets on UE3 scale smoothly.
CampaignNo campaign. Hero-focused PvP across payload, control, and siege-style modes.

Related reading: Top 10 Co-Op Games for Low-End Laptops


Honorable Mentions

These games are strong alternatives that fell just outside the top ten due to factors like install size, population, or added setup steps. They’re still great fits for specific tastes or slightly stronger iGPUs.

Splitgate

Splitgate’s Halo-style shooting plus portals adds tactical depth without taxing hardware. UE4 scales well here, and the install is small, making it friendly to tight SSDs. iGPU users can hit playable 50+ FPS at 720p Low, and matches are concise. It narrowly missed the top ten due to inconsistent population and matchmaking windows; depending on region and time of day, queues can drag. When lobbies are active, it’s a clever, responsive arena option with strong readability at lower resolutions and minimal bandwidth needs, just held back by player counts.

Overall Score
75.7%
replay value
72%
multiplayer quality
64%
gunplay and controls
78%
low end compatibility
82%
accessibility onboarding
76%

Titanfall 2

Titanfall 2’s campaign is a movement-shooter masterclass with precise gunfeel and smart level design that runs acceptably at 720p on iGPUs. It nearly made the top ten on mechanics alone. However, multiplayer now relies on the community Northstar client, which requires manual setup and server browsing. That mod dependency and a larger ~45GB install push it into honorable mention territory under our guardrails. If you’re comfortable installing Northstar and can spare the storage, it’s still one of the best-feeling shooters you can play on modest hardware.

Overall Score
75.1%
replay value
74%
multiplayer quality
55%
gunplay and controls
86%
low end compatibility
78%
accessibility onboarding
72%

The Finals

THE FINALS shows that a UE5 live-service shooter can be tuned for weaker systems with FSR and careful settings. Iris Xe-class iGPUs can reach roughly 45–55 FPS at 720p Low, and the destruction-driven gunplay feels modern and punchy. It missed the top ten because it effectively requires a newer iGPU baseline, is online-only, and can ship frequent, sizable updates that aren’t ideal for small SSDs or limited bandwidth. For players with a slightly stronger integrated GPU and reliable internet, it’s a surprisingly scalable current-gen option.

Overall Score
75%
replay value
74%
multiplayer quality
76%
gunplay and controls
80%
low end compatibility
72%
accessibility onboarding
78%

DOOM (2016)

DOOM (2016) earns a nod for its exemplary Vulkan performance on integrated graphics and top-tier single-player gunfeel. Many iGPU users can manage 45–60 FPS at 720p Low with sharp input response, and the campaign holds up brilliantly offline. It misses the top ten because the install hovers around 55GB—tough for 256GB SSDs—and the multiplayer scene is largely inactive, limiting its breadth for budget players seeking online options. If you have the storage and want a pure campaign experience, it’s still a stellar low-end showcase.

Overall Score
74.5%
replay value
72%
multiplayer quality
35%
gunplay and controls
84%
low end compatibility
82%
accessibility onboarding
74%

Insurgency: Sandstorm

Insurgency: Sandstorm delivers authentic, satisfying recoil and low TTK with LAN server support—a rare combo for tactical fans on a budget. With tuned settings, Iris Xe can reach 50–60 FPS at 720p, and local servers keep bandwidth needs minimal. It narrowly misses the top tier due to a heavier 40GB install, more volatile frame times on older CPUs, and higher baseline demands than most picks here. If you value realism and can tolerate 720p Low plus some tweaking, Sandstorm is a strong, scalable tactical option.

Overall Score
73.8%
replay value
76%
multiplayer quality
74%
gunplay and controls
82%
low end compatibility
70%
accessibility onboarding
68%

Related reading: Best Multiplayer PS5 Games


Frequently Asked Questions

Here are straightforward answers to common questions about running shooters on integrated graphics, bandwidth considerations, and settings that preserve responsiveness.

What bandwidth do I need for online shooters on a low-end PC?

Most featured games use modest bandwidth—often under 1 Mbps during play—though spikes can occur in large-scale matches. If your connection is unstable, favor titles with LAN or offline modes (e.g., Left 4 Dead 2, Serious Sam) or play on nearby regional servers.

Should I use DX11, DX12, or Vulkan on iGPUs?

Start with DX11 for the broadest compatibility. Use Vulkan when available and known to help frame pacing (e.g., DOOM 2016). DX12 can help some Unity/UE4 titles but may increase stutter on older drivers—test both paths if supported.

How do I improve frame rates without destroying image clarity?

Lower resolution to 900p or 720p and use resolution scaling or FSR if available. Reduce shadows, post-processing, and volumetrics first. Keep textures moderate if VRAM allows. Increase FOV slightly for situational awareness, but not so high that aliasing increases.

Are shader stutters a problem on integrated graphics?

They can be, especially on Unity/UE4 games during first-run shader compilation. Let the game compile shaders at boot if offered, or play a short warm-up session; stutters typically subside after assets are cached.

What if my storage is almost full?

Prioritize small installs like Quake Live, Serious Sam TFE, or BattleBit. Avoid titles with 50GB+ footprints unless you can clear space. Disable or limit Workshop/mode downloads and verify game file caches to keep update sizes in check.

Why is CS:GO not included?

While Counter-Strike: Global Offensive runs perfectly on modest hardware, and has been a staple of shooting games for many years, after the release of CS2, its availability has been unsure. There are still ways to play CS:GO but only on community service. It has effectively been replaced by CS2, which has higher hardware demands, and therefore did not make this list.

Conclusion

These recommendations balance responsive gunplay with realistic expectations for integrated graphics, bandwidth, and storage. Whether you need online competition, LAN-friendly co-op, or an offline campaign, each pick includes notes on performance, backends, and setup so you can dial in stable frame rates fast. If you’re upgrading later, many of these games scale up gracefully with better hardware. Ready for more tailored picks? Try our Recommendations Engine for suggestions that match your play style.


# Multiplayer Games
# PC Gaming
# Shooters
# Low-end PCs
# Tactical Shooters

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