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Team Fortress 2 cover art

Team Fortress 2

Best if you want a timeless class-based team shooter with crystal-clear roles, zero pay-to-win, and performance that shines on decade-old hardware—plus a huge community keeping modes and maps alive.

Released
October 10, 2007
Metacritic
92
View reviews
Genre
SHOOTER
User Rating
3.7
Available On

Why We Recommend This Game

Team Fortress 2 is the gold standard for class-based shooters, built on nine distinct roles that each feel mechanically different and tactically essential. You'll jump into objective modes like Payload, King of the Hill, or Control Points, where Medics sustain pushes, Engineers lock down chokepoints, Scouts flank routes, and Demomen rain explosives. The genius is in the clarity: every class has a readable silhouette, obvious counters, and a skill ceiling that rewards hundreds of hours without gatekeeping newcomers. You can contribute meaningfully as a healing Medic or defensive Engineer even while you're learning to aim. The gameplay loop is immediate and endlessly replayable. Matches run 10–30 minutes, respawns are quick, and the pacing never drags—you're always pushing carts, capping points, or holding lines. The Source engine's responsiveness makes movement and shooting feel snappy, and the cartoon art style keeps visual noise low even at minimum settings. Community servers add variety through custom modes, maps, and rulesets, while Mann vs. Machine offers 6-player co-op horde defense with upgrade economies and clear roles. The learning curve is forgiving but deep. Soldier and Heavy are approachable damage dealers; Scout and Spy demand precision and gamesense. You'll spend early hours learning map layouts and class matchups, then hundreds more mastering rocket jumps, uber timing, and sightline control. Competitive players find endless depth in positioning and team coordination, while casual servers let you experiment without pressure. The vast weapon arsenal—unlockable through drops, achievements, or trading—adds variety without power creep; stock loadouts remain competitive. Free-to-play with cosmetic monetization means zero pay-to-win, though casual matchmaking suffers from bot spam. Community servers bypass this entirely and offer the best experience. The game runs beautifully on ancient hardware—60+ FPS on integrated GPUs, tiny install size, low bandwidth—making it accessible to anyone. After 17 years, TF2 still holds 100K+ daily players and a passionate modding scene, ensuring you'll always find matches, modes, and teammates.

Best For

  • Players wanting distinct class identities with clear team roles
  • Budget PC owners needing 60+ FPS competitive play on old hardware
  • Groups seeking 6-player co-op with readable teamwork and upgrade decisions

Not For

  • Players expecting polished modern matchmaking—official casual queues are bot-plagued
  • Those wanting narrative-driven content or structured progression systems
  • Solo players uncomfortable with team-dependent objectives and coordination

Multiplayer & Game Modes

32 online

Team Fortress 2 does not support crossplay, supports up to 32 players online.

Features

Crossplay(No Crossplay)
Online Multiplayer
LAN Support
Drop In/Out

Play Modes

Single PlayerMultiplayerCo-opPvPOnline MultiplayerLAN Multiplayer

Player Count

Local
1
Online
1-32
LAN
1-32
Team Sizes
Up to 12v12; MvM up to 6-player co-op

Additional Details

PC-only via Steam; Xbox 360 and PS3 versions are legacy and no longer supported with active online communities. Standard servers support up to 24 or 32 players depending on configuration; Valve official matchmaking servers are typically 12v12. Supports online and LAN multiplayer with dedicated servers and community servers. Mann vs. Machine mode is online/LAN co-op PvE (up to 6 players) but not a story campaign. No couch local, split-screen, or cross-play between platforms.

Edition and Platform Information

Important details about which version to buy and where to play.

Platform Recommendations

PC-only via Steam. Controller support exists but keyboard-and-mouse is strongly recommended for competitive viability. Community servers and Workshop content require Steam connectivity; LAN and offline practice modes available for constrained setups.

Accessibility Features

Full keybinding customization, FOV sliders, scalable HUD with community HUD support, closed captions, and colorblind-friendly config tweaks. Voice and text chat controls with mute options. Raw mouse input and extensive launch options aid performance and clarity on low-end systems.

Screenshots

Click any screenshot to view in full size

Frequently Asked Questions

Common questions about this game answered by our team.

How beginner-friendly is it?

Very approachable—classes like Medic, Heavy, and Engineer let you contribute without strong aim. Quick respawns and casual servers ease the learning curve, though mastering movement and matchups takes time.

How long are typical sessions?

10–30 minutes per match in most modes. Mann vs. Machine missions run 20–30 minutes per wave set. Drop-in/drop-out matchmaking makes it easy to play in short bursts or long sessions.

Is it still active in 2025?

Yes—100K+ daily players on Steam, with thriving community servers, Workshop content, and regular events. Official casual matchmaking has bot issues, but community servers remain excellent.

Is there pay-to-win?

No. All weapons are unlockable through play, and stock loadouts remain competitive. Purchases are cosmetic or shortcut unlocks. Trading and crafting systems offer free paths to every item.

Will it run on my old PC?

Almost certainly. Source engine hits 60+ FPS on Intel HD 4000 and newer integrated GPUs at low settings. 12GB install, low bandwidth needs, and extensive config options make it extremely accessible.