Animal Crossing New Horizons got my wife and me through the COVID lockdowns, which is not a small thing for a game to do. We'd sit on the couch most evenings, one of us playing and the other watching, planning island layouts like it actually mattered. It's not spectacular. There's no combat, no stakes, no fail state beyond a villager giving you the cold shoulder. What it does have is a daily rhythm, weeding, fishing, checking Nook's Cranny, that turns into a real habit rather than a chore. Terraforming took months to click for me, and the early recipes feel thin if you rush them. Years later, this is still the exclusive I recommend to people who've never owned a Nintendo console.


Animal Crossing: New Horizons
March 20, 2020SimulationESRB EMetacritic 90
The Verdict
Best if you want a peaceful creative sandbox where you shape your own island paradise at your own pace, with no fail states or pressure—just endless personalization and gentle progression.
What It's Like to Play
Animal Crossing: New Horizons is the ultimate low-pressure creative outlet, perfect for unwinding after demanding days or creating something uniquely yours without stress. The gameplay loop centers on gathering resources, crafting items, decorating your island, and fostering a charming community of animal villagers who move in over time. Sessions can be as short as 15 minutes or stretch into hours depending on your mood. Each day brings new surprises—different fish and bugs appear seasonally, shops refresh their inventory, and villagers have new dialogue. This real-time structure encourages checking in regularly rather than marathon sessions, though you can absolutely lose yourself terraforming landscapes or perfecting your home's interior for hours on end. The learning curve is exceptionally gentle. Early days introduce mechanics gradually as you unlock tools and crafting recipes. There's no wrong way to play—optimize your turnip trading for maximum profit, create elaborate themed areas, hoard every fossil for your museum, or simply enjoy fishing by the ocean. The game respects your priorities without judging. Depth reveals itself slowly. Initially, you'll shake trees and catch butterflies. Eventually, you're terraforming cliffs, redirecting rivers, designing custom clothing patterns, and orchestrating intricate outdoor scenes with thousands of decorative items. The creative ceiling is remarkably high for patient players who enjoy incremental progress. Multiplayer adds delightful social dimensions—visiting friends' islands for inspiration, trading rare items, or just hanging out together. Local co-op lets household members share the same island, though only one player serves as the primary resident with full permissions. Replayability stems from seasonal events, constant decorating iterations, and the simple pleasure of daily rituals. Some find the real-time pacing restrictive, you genuinely must wait for construction projects or overnight shop restocks. Others find this rhythm meditative and respectful of their time, preventing burnout from overplaying. Perfect for players seeking creative expression without competition or failure consequences.
Best For
- Players seeking creative expression without competition or failure consequences
- Anyone who finds satisfaction in gradual, tangible progress and daily routines
- Fans of decoration, customization, and building aesthetically pleasing spaces
Not For
- Players wanting immediate gratification—meaningful progress unfolds across weeks and months
- Those expecting structured goals or challenging gameplay mechanics
- Anyone frustrated by real-time waiting or limited fast-forward options
About Animal Crossing: New Horizons
Story setup
At a glance
- Released
- March 20, 2020
- Platforms
- Nintendo Switch
- Genres
- Simulation, Family
- Play modes
- Single Player, Multiplayer, Co-op, Online Multiplayer, Local Couch Co-op, LAN Multiplayer, Split-Screen, Shared Screen
- Age rating
- ESRB E
- Time to beat
- ~96 hours
- Multiplayer
- By platform
- Metacritic
- 90
- Player rating
- 4.3
Screenshots
Click any screenshot to view it full size.
How long to beat
Player-reported completion times for Animal Crossing: New Horizons.
- Rushed
- 120hoursMain story only
- Typical
- 96hoursStory plus some extras
- Completionist
- 160hoursEvery side objective too
Estimated from 5 player reports — a small sample, so treat these as approximate.
Multiplayer by platform
How Animal Crossing: New Horizons supports playing with other people, broken down per platform.
| Platform | Local | Online | LAN | Split-screen | Co-op campaign | Drop-in/out |
|---|---|---|---|---|---|---|
| Nintendo Switch | Yes, up to 4 players | Yes, up to 8 players | Yes | Yes | No | Yes |
- Supported (a number is the player cap)
- Not supported
- Not documented for this platform
CrossplayNo Crossplay
Team sizes · Co-op visits up to 8
Nintendo Switch only. Party Play (same island) supports 2–4 local players on one console using shared-screen; one leader at a time. Online and local wireless (same-room) support up to 8 players visiting one island. Online play requires Nintendo Switch Online membership. No cross-platform play (single platform).
Age ratings
How rating boards around the world have classified Animal Crossing: New Horizons. Open a board for its content descriptors.
ACBG
General, online interactivity
ESRBE
- Comic Mischief
- Mild Fantasy Violence
- In-Game Purchases
- Users Interact
PEGI3
Peaceful creativity and charm await in your new life on a deserted island, which will soon be full of friends! Collect resources to craft items and tools.
Edition and platform notes
Which version to buy, and what differs between platforms.
Platform Recommendations
Switch exclusive. One island per console (not per user account), which can complicate household sharing. Requires Nintendo Switch Online subscription for visiting other players' islands online.
Accessibility Features
Highly accessible with simple controls and no time pressure. Colorful, clear visuals. However, lacks text size options and relies on some color-based identification for creatures and items. No autosave reminders—manual saving recommended.
Featured in our articles
This game appears in 7 articles on this site.
Animal Crossing New Horizons got my household through the actual lockdowns, and leaving it off this list was never an option no matter where the scoring landed it. My wife and I spent entire evenings wandering our island, comparing turnip prices, rearranging furniture. That's still the game I point to when people ask what got a non-gamer actually hooked on gaming. Here's the honest problem for a cozy co-op list: only one player owns the island. Full stop. Whoever visits is more guest than teammate, picking flowers and catching bugs while the resident makes the real calls. It's still one of the coziest things ever made for Switch, just don't expect the second player to feel like an equal partner.
This was the game that got us through the lockdowns. That sounds like a cliche but it is not. Animal Crossing: New Horizons has a pace that matches the rhythm of a quiet evening better than almost anything else on the Switch. You check in, you do a few tasks, you chat about what to build next. No urgency. The shared-island setup means both partners are invested in the same space, even if one is doing the decorating and the other is hunting bugs. The caveat worth flagging: the direct co-op is lighter than everything above it on this list. One person leads, the other follows around. For cozy sessions, that is fine. If you want equal engagement, look elsewhere.
Animal Crossing got us through the first lockdown in this household, and my wife still checks in on her island more than I check in on mine. That says more about this game than any review could. New Horizons fits the Switch format so naturally it feels designed for exactly this hardware: a short session before bed, a quick morning check to water flowers, a longer weekend sit-down to rearrange furniture. It is not for everyone, and anyone expecting conventional progression will bounce off it. But for a game that doubles as a comfort object and genuinely holds attention across months and years, nothing else on this list does that job.
Animal Crossing: New Horizons was genuinely what got our household through the first lockdown. My wife played it. My kids wandered over to watch and fish. I caught myself decorating the island at 11pm when I should have been asleep. It is the purest daily-check-in comfort game Nintendo has ever made, and the reason it sits this high is simple: almost anyone can pick it up and feel at home within twenty minutes. The Switch-only lock is a real limitation for a broad list like this, but the atmosphere score is the highest on the entire list for a reason. Calm, warm, genuinely inviting. Not much else in gaming feels quite like walking around your island in the rain while soft piano plays.
Animal Crossing runs in our house. My wife plays it. My kids check in on their islands. I pick it up when I have twenty minutes and no energy for decisions. That is the real reason it tops this list: it never asks more than you have. The island is yours to shape at whatever pace you feel like. Daily rituals, furniture arranging, the satisfying thunk of planting a tree in exactly the right spot. Some people bounce off the real-time clock. Understandable. But if that rhythm clicks, nothing on Switch comes close as a daily comfort game. It was built for this platform, and it shows.
My wife played this consistently for months. Animal Crossing is the game she picked up unprompted, not because I recommended it, but because the rhythm of it matched something she actually wanted to do in the evenings. For children with that same instinct, creative kids who like to arrange and collect and slowly build something that feels like theirs, this is close to ideal. The reading requirement is real. Younger children will need some parental help with dialogue and menus, at least early on. But the core loop of fishing, catching bugs, planting flowers, and rearranging your island is completely intuitive. It lands at five because the patience it requires does not suit every child.
Frequently asked questions
Common questions about this game, answered by our team.
How hard is it?
Extremely easy with zero fail states. No combat, death, or wrong choices. The only challenge is patience—progress is deliberately gradual, and some unlocks require real-world time passage.
How long does it take to 'complete'?
There's no true ending. Unlocking all major features takes 30-50 hours across several real-time weeks. Full museum completion and design goals can extend hundreds of hours based on personal ambitions.
Can I play at my own pace?
Absolutely, though the game runs on real-time. You can't rush construction or shop refreshes, but you're never penalized for taking breaks. Many play 20-30 minutes daily rather than long sessions.
Is it good for kids?
Excellent for all ages. No violence, inappropriate content, or complex mechanics. Reading required for dialogue and menus. Teaches resource management, creativity, and patience naturally through play.
What's the multiplayer like?
Visit friends' islands to trade, explore, and hang out. Up to 8 players online, 4 locally. Local co-op shares one island with limited permissions for secondary players. Requires Nintendo Switch Online for internet play.
Game data and imagery provided by IGDB.com






