A Short Hike is tiny and perfect. The island takes maybe two hours to fully explore. I picked it up one evening thinking I would play it for thirty minutes and finished it in one sitting. The whole point is the roaming: gliding between cliffs, chatting with hikers, finding the summit at your own pace. It did not make the main list because it cannot compete with the scale or replay value of the games above it. But if you want pure exploration joy with zero friction and a gentle mood, nothing on Switch delivers it more cleanly.


A Short Hike
July 30, 2019AdventureESRB E
About A Short Hike
Story setup
At a glance
Screenshots
Click any screenshot to view it full size.
How long to beat
Player-reported completion times for A Short Hike.
- Rushed
- 1hoursMain story only
- Typical
- 2hoursStory plus some extras
- Completionist
- 4hoursEvery side objective too
Estimated from 12 player reports — a small sample, so treat these as approximate.
Multiplayer & game modes
A Short Hike offers various play modes for different gaming experiences.
Play Modes
Single Player
Age ratings
How rating boards around the world have classified A Short Hike. Open a board for its content descriptors.
PEGI3
Players can use sticks, shovels and pickaxes to hit objects. However, there is no violence against other characters.
Often listed alongside A Short Hike
Titles that appear in the same guides on this site. Grouped by where they show up, not by recommendation.
Featured in our articles
This game appears in 6 articles on this site.
A Short Hike is exactly what I want from this genre. Vibrant pixel art, no combat, no clock, no pressure. You play as a small bird hiking toward a mountaintop, and you can rush straight there or wander for hours fishing and chatting with other hikers. I did the latter. The world is small but it feels genuinely alive, full of tiny conversations and optional detours that go nowhere important and are better for it. On Xbox it runs without a hitch and the controller mapping is as clean as it gets. Two to three hours for a full playthrough, longer if you linger. Linger.
A Short Hike is two hours long and almost perfectly formed. You are a bird on a hiking island. You glide, chat to other hikers, find small treasures, and reach the summit. No pressure, no punishment, no reason to rush. I first played it on a Friday evening when I had forty minutes to spare and did not want to start something big. That was a mistake, because I finished it in one sitting. It missed the top 10 because there is not much reason to return once the credits roll. But as a one-time cozy experience, the quality-per-minute ratio is hard to beat anywhere on this list.
Two hours, no stress, no combat, no consequences. A Short Hike is one of those games I mention when someone tells me they want to try gaming but are nervous about being bad at it. You play a bird named Claire who wants to reach the top of a mountain. That is the whole premise. Along the way there are people to chat with, optional activities, and a gliding mechanic that never gets old. I played it in a single evening and felt genuinely lighter afterwards. It respects your time completely. Not every cozy game needs fifty hours to justify itself, and A Short Hike understands that.
A Short Hike is exactly what the name promises. You are a small bird on an island, climbing toward a summit at your own pace, chatting with campers, finding feathers that let you glide a bit further. That is the whole game. I reached the top, sat there for a moment, then started exploring everything I had walked past on the way up. It is the kind of game that respects your time so thoroughly that it almost feels radical. A few hours start to finish. The profile mentions it by name for a reason: it is the purest version of cozy I have found in a short-form package.
Two hours long. Runs on a calculator. Barely any combat. A Short Hike has no right to be this good. You play a bird trying to reach the top of a mountain, and along the way you collect feathers, talk to campers, fish badly, and race on the beach. That is the whole game. I played it in one sitting on a Sunday afternoon and felt genuinely better afterwards, which is not something I can say about most games four times its size. On Deck it is essentially perfect. The battery barely moves. Text is readable at a glance. It is the palette cleanser between longer games, and every list about open-world handheld play is better with it included.
Game data and imagery provided by IGDB.com




