I have played Doom on machines that gave us the phrase 'but can it run Doom', and the series is still around, maybe better than ever. The Dark Ages is shooter chaos in the best sense. You lead with a shield, parry the green-glowing attacks back at their owners, then empty a super shotgun into whatever is left. It does not let you stand still. Combat is a touch slower and less punishing than Eternal, which suits my slowed reflexes. The dragon and mech sections are the weakest stretches, but they are brief. If you download one shooter tonight, make it this one.


DOOM: The Dark Ages
May 15, 2025ShooterESRB M
About DOOM: The Dark Ages
Story setup
At a glance
Screenshots
Click any screenshot to view it full size.
How long to beat
Player-reported completion times for DOOM: The Dark Ages.
- Typical
- 19hoursStory plus some extras
- Completionist
- 33hoursEvery side objective too
Estimated from 7 player reports — a small sample, so treat these as approximate.
Multiplayer & game modes
DOOM: The Dark Ages offers various play modes for different gaming experiences.
Play Modes
Single Player
Age ratings
How rating boards around the world have classified DOOM: The Dark Ages. Open a board for its content descriptors.
ACBR 18+
High impact blood and gore and violence
CEROD
- Violence
CLASS_IND18
- Violência Extrema (Extreme Violence)
ESRBM
- Blood and Gore
- Intense Violence
GRAC19+
- Violence
PEGI18
- Violence
Often listed alongside DOOM: The Dark Ages
Titles that appear in the same guides on this site. Grouped by where they show up, not by recommendation.
Featured in our articles
This game appears in 4 articles on this site.
I always finished the Call of Duty campaign before touching multiplayer, and DOOM: The Dark Ages is the sort of campaign that justifies the habit. You carry a shield you can throw and parry with, so you plant your feet and punish enemies instead of strafing in circles. It plays heavier than the DOOM games before it. The spectacle is the pitch, and it delivers from the first level. Story takes a back seat to noise, which suits some evenings and not others. The difficulty settings are adjustable enough that a tired Tuesday does not have to end in frustration.
DOOM: The Dark Ages doesn't care about your reflexes the way online shooters do, and after years of Call of Duty lobbies humbling me, that matters more than it used to. This is pure, uncut gunplay: the Shield Saw closes distance in a heartbeat, the Skull Crusher turns crowds into confetti, and every encounter rewards aggression over hiding behind cover. I played most of it in hour-long evening sessions after the kids were asleep, and it never once punished me for showing up rusty. No online requirement. No matchmaking. Nobody waiting on me to catch up. If you want the best pure shooting mechanics on PS5 right now, this is it.
I did what I always do with a big single-player shooter: played the campaign start to finish before touching anything else, not that Dark Ages leaves you much else to touch. The shift toward slower, heavier combat with the shield saw and the melee-focused Glory Kills changes the rhythm from the last two DOOM games, and it took me a couple of levels to stop missing the old speed. Once it clicked, the sheer scale of some encounters, dozens of demons on screen at once, felt like the modern equivalent of the original game's chainsaw fantasy. Loud, relentless, occasionally exhausting. Exactly what a big-budget Xbox shooter should feel like.
Game data and imagery provided by IGDB.com



