Granblue Fantasy: Relink is the palette cleanser after something like Black Desert. Missions run fifteen to twenty minutes, four players, gorgeous anime presentation. I picked this up expecting pretty but shallow. I was wrong. Class builds matter in later missions, and boss fights have real mechanics to learn instead of just bigger health bars. It lacks the world persistence of an MMO, and the story mode is short. For a weeknight session with two friends who do not want homework, though, this is one of the easiest recommendations on this whole page.


Granblue Fantasy: Relink
February 1, 2024RPGESRB T
About Granblue Fantasy: Relink
Story setup
At a glance
- Released
- February 1, 2024
- Platforms
- PC, PlayStation 5, PlayStation 4
- Genres
- RPG, Action, Adventure
- Play modes
- Single Player, Multiplayer, Co-op, Online Multiplayer
- Age rating
- ESRB T
- Multiplayer
- By platform
Screenshots
Click any screenshot to view it full size.
Multiplayer by platform
How Granblue Fantasy: Relink supports playing with other people, broken down per platform.
| Platform | Local | Online | LAN | Split-screen | Co-op campaign | Drop-in/out |
|---|---|---|---|---|---|---|
| PlayStation 5 | No | Yes, up to 4 players | No | No | No | No |
| PC | No | Yes, up to 4 players | No | No | No | No |
| PlayStation 4 | No | Yes, up to 4 players | No | No | No | No |
- Supported (a number is the player cap)
- Not supported
- Not documented for this platform
Age ratings
How rating boards around the world have classified Granblue Fantasy: Relink. Open a board for its content descriptors.
ACBPG
Mild fantasy violence, coarse language, online interactivity and chat
ESRBT
- Language
- Violence
- Mild Suggestive Themes
Often listed alongside Granblue Fantasy: Relink
Titles that appear in the same guides on this site. Grouped by where they show up, not by recommendation.
Featured in our articles
This game appears in 2 articles on this site.
Granblue Fantasy: Relink is the game my group reached for after burning through Helldivers 2 missions and wanting something with more structure per session. The co-op quest loop is well-designed: pick a quest, run it in 15 to 20 minutes, upgrade your characters, pick the next one. Each of the playable characters has distinct mechanics and build paths, so four people in a party are genuinely doing different things rather than just pressing the same buttons faster. The main campaign is shorter than you might expect from the presentation quality, but the endgame boss hunting extends the life considerably. Even solo, the RPG systems here are stronger than borderline action-adventure games that get genre-labelled as RPGs by default.
Game data and imagery provided by IGDB.com
