Diablo III: Eternal Collection surprised me by running better on Switch than I expected from a game this dense with particle effects on screen at once. Four-player online co-op drops you straight into a dungeon crawl with friends, and unlike Diablo IV, which I never finished, this one respects a shorter session. Seasons keep bringing people back with fresh characters and altered rules, which matters for a game without crossplay to prop up its population. Drop-in runs take twenty minutes and don't demand a build guide to enjoy. It's older, and it shows in the character models, but the loot loop still works exactly as well as it did at launch. A genuinely good pick for a casual co-op grind without Monster Hunter's commitment.


Diablo III: Eternal Collection
June 27, 2017RPGESRB MMetacritic 88
The Verdict
Best if you want a loot-driven action RPG with endless build variety, seamless drop-in co-op, and flexible difficulty that scales from casual couch sessions to hardcore endgame grinding.
What It's Like to Play
Diablo III: Eternal Collection delivers one of the most satisfying gameplay loops in the action RPG genre: tear through hordes of demons, watch loot explode across the screen, equip upgrades, and immediately feel more powerful. The core rhythm revolves around twenty-to-thirty-minute runs through randomized dungeons called Rifts, chasing incremental gear improvements and testing new skill combinations. Seven distinct classes, including the Necromancer, offer wildly different playstyles, from summoning armies of skeletons to teleporting through enemies as a wizard, and each can be respecced freely to experiment with builds. The learning curve is gentle at first. Early difficulties let you focus on flashy combat and basic synergies, but the game reveals its depth over dozens of hours. Endgame content—Greater Rifts, set dungeons, and seasonal journeys—rewards players who optimize gear, study stat priorities, and coordinate roles in group play. Difficulty scales across more than a dozen tiers, so casual groups can breeze through story mode while min-maxers chase leaderboard-topping builds at Torment XVI and beyond. Co-op is woven into every layer. Up to four players can join locally on one screen or online, and the game adjusts enemy health and loot drops automatically. Drop-in, drop-out functionality means a friend can jump into your Rift mid-run without disrupting the flow. Classes complement each other naturally, a tanky Crusader holds the frontline while a Demon Hunter rains arrows from behind, and shared progression keeps everyone invested across seasons. Sessions fit almost any schedule. A single Rift takes twenty minutes; a full evening can disappear into build tweaking and loot comparisons. Seasonal play resets the ladder every few months, offering fresh goals and exclusive cosmetics for those who want structured long-term hooks. The Eternal Collection bundles all expansions and the Necromancer pack, so there's no content gating or additional purchases—just hundreds of hours of demon-slaying ahead.
Best For
- ARPG fans who love theorycrafting builds and chasing incremental upgrades
- Groups seeking drop-in co-op with flexible difficulty and long-term seasonal goals
- Players who enjoy quick, repeatable sessions with steady progression hooks
Not For
- Those wanting a story-driven RPG with deep narrative choices
- Players who dislike grinding or repeating content for incremental rewards
- Anyone sensitive to small text or UI clutter on handheld screens
About Diablo III: Eternal Collection
At a glance
- Released
- June 27, 2017
- Platforms
- Nintendo Switch, Xbox One, PlayStation 4, PC
- Genres
- RPG, Adventure, Action, Casual
- Play modes
- Single Player, Multiplayer, Co-op, Online Multiplayer, Local Couch Co-op, LAN Multiplayer, Shared Screen
- Age rating
- ESRB M
- Multiplayer
- By platform
- Metacritic
- 88
- Player rating
- 4.2
Screenshots
Click any screenshot to view it full size.
Multiplayer by platform
How Diablo III: Eternal Collection supports playing with other people, broken down per platform.
| Platform | Local | Online | LAN | Split-screen | Co-op campaign | Drop-in/out |
|---|---|---|---|---|---|---|
| Nintendo Switch | Yes, up to 4 players | Yes, up to 4 players | No | No | Yes | No |
| Xbox One | Yes, up to 4 players | Yes, up to 4 players | No | No | No | No |
- Supported (a number is the player cap)
- Not supported
- Not documented for this platform
CrossplayNo Crossplay
Team sizes · Co-op parties up to 4 players
Core campaign and Adventure Mode fully playable in 1-4 player co-op across all platforms. Local couch co-op on consoles (shared-screen, not split-screen) for up to 4 players on one system. PC supports online and LAN co-op only (no couch co-op). Maximum party size is 4 players in any mode (local, online, or LAN). Drop-in/drop-out is supported for co-op sessions. No PvP dueling queues or arenas; only informal 1v1 duels in the same game instance. Online play generally requires platform subscriptions where applicable (e.g., Xbox Live Gold / Game Pass Ultimate, Nintendo Switch Online; PlayStation Plus not required for Diablo III online on PS4/PS5 per Sony policy). No cross-platform multiplayer between PC and consoles or between different console families.
Age ratings
How rating boards around the world have classified Diablo III: Eternal Collection. Open a board for its content descriptors.
CEROD
- Violence
- Crime
ESRBM
- Violence
- Partial Nudity
- Blood and Gore
GRAC19+
- Violence
PEGI16
- Violence
Edition and platform notes
Which version to buy, and what differs between platforms.
Which Edition to Buy
The Eternal Collection includes the base game, Reaper of Souls expansion, Rise of the Necromancer pack, and all content updates. No additional purchases are needed for the full experience.
Platform Recommendations
Switch version runs smoothly docked and portable, but dense menus and small tooltips can be harder to read in handheld mode. Local four-player co-op works well docked; shared-screen camera zoom may feel cramped during chaotic fights.
Accessibility Features
Multiple control layouts and clear visual feedback help most players get comfortable quickly. Text size and UI density can challenge players with vision concerns in handheld mode. No full input remapping, but default layouts are functional. Difficulty sliders and generous loot drops let groups tune challenge to comfort level.
Featured in our articles
This game appears in 7 articles on this site.
I started Diablo IV on PS5 and never finished it, but Diablo III on Switch is a different proposition entirely. The portability changes the loop. The couch co-op with up to four players sharing a screen while building out loot synergies works better than it has any right to in handheld-adjacent play. It missed the top ten because the accessibility bar is genuinely higher here. Newcomers to the genre will spend a while figuring out what is happening, and the screen can get cluttered fast with multiple players. For an experienced group wanting the deepest local co-op loot experience on Switch, nothing else on this list comes close.
My group has played a lot of Helldivers 2 on PS5, and what I noticed moving to Diablo III on Switch with a friend was how much more generous the co-op loop felt. Everything scales, loot drops for both players individually, and you can be wildly different character builds without one person carrying the other. The Switch port has held up well since launch, which is not something you can say about every third-party Switch release. If your duo wants something with real mechanical depth and a reason to keep coming back beyond the campaign, this is the answer on Switch.
Diablo III on Switch is older than most of the games on this list. That is basically the only thing working against it. Everything else, the four-player loot loop, the build variety across classes, the ability to pick up and play for 30 minutes without losing progress, still holds up. I started Diablo IV on PS5 and did not finish it, but I have never had the same issue with Diablo III. The feedback loop is tighter and the sessions feel complete even at short lengths. In handheld mode on a commute or docked for a couch session, it works either way. For action RPG co-op on Switch, this remains the clearest recommendation.
My LAN group has a rule: if a game can be explained in thirty seconds, it stays in rotation. Diablo III qualifies. Pick a class, kill demons, chase loot, upgrade your skills, repeat. Four players local on a single Switch, or online, the loop never gets old because the gear chase keeps reshaping how your character feels. Seven classes with genuinely different playstyles mean nobody is doing the same thing as the person next to them. The Switch version holds up in handheld and docked mode alike. If you want one co-op RPG that works for a full group with zero friction, this is the one you buy first.
Diablo III: Eternal Collection earns #2 because its entire design revolves around shared progression over the internet. Groups pick complementary classes, tear through dungeons, and chase better gear season after season. The Switch version offers smooth online play and includes every expansion, so there's always another difficulty tier or build idea to try. For loot-driven groups seeking infinite replayability, it's a long-term staple.
The most complete action-RPG package on Switch for four players sharing one screen: lengthy campaigns, deep builds, seasons, and endless loot hunts. Steady performance and couch-friendly drop-in make it easy to run a few rifts or lose a weekend to Greater Rift pushes. Narrowly misses the top 10 because local camera zoom and dense menus can be tough to parse from the couch, especially in handheld mode.
Frequently asked questions
Common questions about this game, answered by our team.
How hard is it?
Highly flexible. Story mode is approachable for newcomers; endgame Greater Rifts and higher Torment levels demand optimized builds and coordination. You control the challenge through dozens of difficulty tiers.
How long does it take to beat?
Campaign runs twelve to fifteen hours, but the real game begins afterward. Endgame content, seasonal journeys, and build experimentation can stretch into hundreds of hours.
Good for solo play?
Absolutely. All classes work solo, and you can hire AI followers for support. Difficulty scales to player count, so solo and group experiences feel equally rewarding.
How long are typical sessions?
A single Rift or bounty run takes twenty to thirty minutes. You can play in short bursts or sink hours into gear farming and build tweaking—the loop accommodates both.
Is the endgame worth it?
Yes, if you enjoy build optimization and loot chases. Greater Rifts, set dungeons, and seasonal content offer structured goals. Casual players can farm at lower tiers; hardcore fans push leaderboards.
Game data and imagery provided by IGDB.com

