

Remnant: From the Ashes
August 20, 2019ShooterESRB MMetacritic 76
The Verdict
Best if you want Dark Souls-style challenge translated into third-person shooter form, with procedurally-generated worlds that reward multiple playthroughs and co-op partners who can share the pain.
What It's Like to Play
Remnant: From the Ashes occupies a unique niche: it's a Souls-like that trades melee combat for gunplay, wrapping punishing boss fights and deliberate combat pacing in a loot-driven shooter framework. The result is a game that feels immediately accessible to anyone comfortable with third-person shooters, yet demands the same patience, pattern recognition, and build optimization that defines FromSoftware's formula. The core loop revolves around exploring procedurally-generated zones, harvesting crafting materials, and tackling challenging boss encounters that gate your progress. Combat sits somewhere between methodical and reactive—you'll dodge-roll through attacks, manage stamina, and learn enemy patterns, but you're doing it while landing headshots and managing ammunition rather than timing sword swings. This shooter foundation makes the difficulty curve less punishing than pure Souls games for newcomers, though veteran players will still find genuine challenge, especially solo. What sets Remnant apart is its commitment to replayability through procedural generation. Each campaign playthrough shuffles boss encounters, side dungeons, and loot drops, meaning your friend's playthrough might feature entirely different challenges and rewards. This randomization extends to gear acquisition—specific weapons and mods are tied to particular bosses or secret encounters, encouraging multiple runs and experimentation. The trait system lets you invest in permanent stat upgrades, creating meaningful build diversity between tank, DPS, and support roles. Sessions are naturally chunky—expect 60-90 minute play windows to meaningfully progress through a zone and tackle a boss. The game autosaves generously at checkpoints, but boss fights themselves demand full commitment. Co-op fundamentally changes the experience: three-player teams can specialize roles, revive downed allies, and tackle content that feels nearly impossible solo. The difficulty scales with player count, but coordinated teams have a clear advantage. The learning curve front-loads weapon feel and dodge timing, then gradually introduces mod management, trait allocation, and build synergies. Expect the first 3-5 hours to feel punishing as you learn enemy behaviors and find gear that clicks with your playstyle. Once you've assembled a coherent build and internalized the combat rhythm, the game opens up significantly. Endgame involves hunting specific gear across rerolled campaigns and tackling higher difficulty tiers that remix enemy placements and behaviors.
Best For
- Souls-like fans who want to try the formula with shooter mechanics instead of melee combat
- Co-op groups seeking challenging boss fights that reward coordination and role specialization
- Players who enjoy build crafting and hunting specific loot across multiple playthroughs
Not For
- Those seeking a story-driven experience—the narrative is functional but minimal
- Players frustrated by procedural generation that can create unbalanced difficulty spikes
- Anyone wanting quick drop-in sessions—meaningful progress requires sustained play windows
About Remnant: From the Ashes
Story setup
At a glance
- Released
- August 20, 2019
- Platforms
- Nintendo Switch, Xbox One, Xbox Series X/S, PC, PlayStation 4, PlayStation 5
- Genres
- Shooter, RPG, Adventure, Action
- Play modes
- Single Player, Multiplayer, Co-op, Online Multiplayer, LAN Multiplayer
- Age rating
- ESRB M
- Multiplayer
- By platform
- Metacritic
- 76
- Player rating
- 3.8
Screenshots
Click any screenshot to view it full size.
Multiplayer by platform
How Remnant: From the Ashes supports playing with other people, broken down per platform.
| Platform | Local | Online | LAN | Split-screen | Co-op campaign | Drop-in/out |
|---|---|---|---|---|---|---|
| PC | No | Yes, up to 4 players | No | No | No | No |
| PlayStation 4 | No | Yes, up to 4 players | No | No | No | No |
| Xbox One | No | Yes, up to 4 players | No | No | No | No |
- Supported (a number is the player cap)
- Not supported
- Not documented for this platform
CrossplayPartial Crossplay
Team sizes · Co-op (up to 3 players)
Online co-op supports up to 3 players total (host + 2). No couch co-op/split-screen. Sessions are joinable in-progress (drop-in/out). PC version supports LAN play. Cross-play is partial: supported between Steam and Epic Games Store on PC; not full cross-play across all console/PC platforms. Console online play requires platform subscription (PlayStation Plus on PlayStation; Xbox Game Pass Core/Gold on Xbox).
Age ratings
How rating boards around the world have classified Remnant: From the Ashes. Open a board for its content descriptors.
CEROZ
- Violence
CLASS_IND16
- Violência (Violence)
- Linguagem Imprópria (Inappropriate Language)
ESRBM
- Strong Language
- Blood
- Violence
- Language
GRAC15+
- Violence
- Language
PEGI16
- Violence
- Bad Language
The great majority of the violence is conducted against fantasy characters of varying size, using either a bladed weapon or firearm. Dependant on its size, when a character is hit it will either be killed in a relatively short time or if a ‘Boss’ it will take considerably more hits to achieve its death. Damage to a character is shown via a health bar, when this has expired it will fall to the ground and disappear. All of the antagonists in the game carry a weapon, bladed or projectile firing, that can be used against the player’s character and team members, when hit the character will grunt and recoil from the effects but will continue to fight, the violence is realistic-looking. There are no blood effects and when the player’s character dies the game will restart from the last checkpoint. Game also contains the word "fuck".
Edition and platform notes
Which version to buy, and what differs between platforms.
Which Edition to Buy
The Complete Edition includes all three DLC packs (Swamps of Corsus, Subject 2923, Survival Mode) which add new biomes, bosses, game modes, and gear. Base game offers 20-30 hours of content; Complete Edition can extend that to 50+ hours for completionists.
Platform Recommendations
Switch availability is uncertain and may be cloud-only or region-restricted. Verify platform compatibility before purchase, as the Complete Edition's status on Switch is unclear. PC and console versions offer stable performance.
Frequently asked questions
Common questions about this game, answered by our team.
How hard is it compared to Dark Souls?
Moderately easier solo due to ranged combat giving you more control over engagements, but boss fights still demand pattern recognition and precise execution. Co-op makes it significantly more forgiving with revives and aggro management.
How long does a full playthrough take?
First campaign runs 12-18 hours depending on exploration thoroughness. Subsequent runs for gear hunting take 6-10 hours since you'll skip optional content. Completionists chasing all items will invest 40-60+ hours.
Is it good solo or do I need co-op partners?
Fully playable solo with adjusted difficulty scaling, though some boss encounters feel deliberately tuned for team play. Solo is more methodical and demands stronger build optimization. Co-op is more forgiving and social but less strategic.
Does procedural generation mean it's a roguelike?
No—it's a campaign with procedurally-arranged content, not a roguelike. You keep all gear and progress on death, respawning at checkpoints. Procedural generation affects which bosses/events appear and where, not run structure.
Can I respec my character?
Trait points can be reallocated freely once you find the respec item a few hours in. Gear and weapons are swappable anytime, encouraging experimentation. Your starting archetype choice has minimal long-term impact.
Game data and imagery provided by IGDB.com
