Resident Evil 5 key art
Resident Evil 5 cover art

Resident Evil 5

March 5, 2009ShooterESRB MMetacritic 86

Available on

The Verdict

Best if you want a partner-dependent action shooter that demands constant coordination, resource sharing, and tactical positioning—most rewarding in couch co-op but playable solo with AI backup.

Portrait of Henk-Jan Uijterlinde
·

Software architect and father of two based in the Netherlands. Been gaming since MS-DOS Mario. Writes honest recommendations for people with limited evenings and too many games left to play.

What It's Like to Play

Resident Evil 5 pivots the series away from solo survival horror toward bombastic cooperative action, and that shift defines everything about how it plays. Every encounter is designed around two-person teamwork: one player draws fire while the other flanks, you toss healing herbs across the screen mid-combat, and inventory management becomes a shared puzzle as you divvy up grenades, rifle ammo, and key items between limited slots. The static aiming (you stop moving to shoot) forces deliberate positioning and creates natural rhythm—advance, plant your feet, unleash damage, reposition—that feels arcade-precise when you sync with your partner. The learning curve is steep if you're expecting modern third-person shooter fluidity. Movement is tank-like, inventory management pauses but doesn't stop the game, and resource scarcity punishes spray-and-pray habits. You'll spend early sessions learning enemy patterns, mastering quick weapon swaps, and figuring out when to melee versus conserve bullets. Once these systems click, the game becomes a satisfying loop of crowd control, ammo conservation, and coordinated pushes through increasingly chaotic firefights. Sessions naturally break into 20–30 minute chapters with generous checkpoints, making it easy to knock out a stage in an evening. Replayability comes from difficulty tiers that genuinely reshape encounters (enemies become faster, more aggressive, ammo scarcer), unlockable weapons with upgrade trees, and score-attack modes that reward efficient play. The Mercenaries mode offers pure arcade survival thrills with timer extensions for chaining kills—a fantastic post-campaign time sink for skilled duos. Playing solo with AI partner Sheva is functional but compromised; she'll heal you and handle basic combat but can't match human improvisation during boss phases or resource-critical moments. The game truly shines in split-screen or online co-op where communication turns frantic shootouts into coordinated ballet. Fair warning: this is an action game wearing horror aesthetics, not a tense survival experience. Expect blockbuster setpieces, abundant enemy waves, and power fantasy satisfaction over dread.

Best For

  • Couch co-op fans seeking a full campaign built around mandatory teamwork and shared resources
  • Players who enjoy mastering deliberate, pattern-based combat systems with high skill ceilings
  • Duos chasing score-attack replayability and unlockable weapon progression

Not For

  • Solo players expecting survival horror tension or AI partners that match human coordination
  • Anyone seeking modern third-person shooter fluidity—movement and aiming feel deliberately restrictive
  • Switch players sensitive to frame rate issues, especially in split-screen during intense encounters
Overview

About Resident Evil 5

Resident Evil 5 is the seventh video game in the Resident Evil series. It features similar gameplay to Resident Evil 4 utilizing the same over the shoulder view, but this time the environment plays a significant role. The player is now dependent on his partner more than in older games. When the partner's health bar drop down to 0, he will enter the dying stage where the health bar will flash red and gradually lower as he stays like this. Resident Evil 5 also features new types of enemies called Majini and mostly are of African descent.
Story setup
The Umbrella Corporation and its crop of lethal viruses have been destroyed and contained. But a new, more dangerous threat has emerged. Years after surviving the events in Raccoon City, Chris Redfield has been fighting the scourge of bio-organic weapons all over the world. Now a member of the Bioterrorism Security Assessment Alliance (BSAA), Chris is sent to Africa to investigate a biological agent that is transforming the populace into aggressive and disturbing creatures. Joined by another local BSAA agent, Sheva Alomar, the two must work together to solve the truth behind the disturbing turn of events.
Reference

At a glance

Released
March 5, 2009
Platforms
PC
Genres
Shooter, Adventure, Action
Play modes
Single Player, Multiplayer, Co-op, PvP, Online Multiplayer, Local Couch Co-op, LAN Multiplayer, Split-Screen
Age rating
ESRB M
Time to beat
~36 hours
Multiplayer
By platform
Metacritic
86
Player rating
3.8
Media

Screenshots

Click any screenshot to view it full size.

Playtime

How long to beat

Player-reported completion times for Resident Evil 5.

Rushed
14hoursMain story only
Typical
36hoursStory plus some extras
Completionist
54hoursEvery side objective too

Estimated from 6 player reports — a small sample, so treat these as approximate.

Playing together

Multiplayer by platform

How Resident Evil 5 supports playing with other people, broken down per platform.

Multiplayer capabilities for Resident Evil 5 by platform. Capabilities with no published information are marked "not documented".
PlatformLocalOnlineLANSplit-screenCo-op campaignDrop-in/out
Nintendo SwitchYes, up to 2 playersYes, up to 2 playersNoYesYesYes
PCYes, up to 2 playersYes, up to 2 playersYesYesYesYes
PlayStation 4Yes, up to 2 playersYes, up to 2 playersNoYesYesYes
Xbox OneYes, up to 2 playersYes, up to 2 playersNoYesYesYes
  • Supported (a number is the player cap)
  • Not supported
  • Not documented for this platform

CrossplayNo Crossplay

Team sizes · Co-op 2 players; Versus up to 4

Supports 2-player co-op for the main story/campaign (partner can be AI when solo). Also includes competitive modes (Versus: Slayers/Survivors; Team variants) and co-op Mercenaries modes. Split-screen local co-op supported on PC/Steam and consoles. Online play supports up to 2 players for co-op; Versus supports up to 4 players online. No cross-platform play. Console online play may require platform subscription (e.g., PlayStation Plus / Xbox online membership depending on platform generation).

Content

Age ratings

How rating boards around the world have classified Resident Evil 5. Open a board for its content descriptors.

ACBMA 15+

Strong violence

CEROD
  • Violence
  • Crime
CLASS_IND18
  • Violência Extrema (Extreme Violence)
ESRBM
  • Blood and Gore
  • Strong Language
  • Intense Violence
GRAC19+
  • Fear, Horror, Threatening
  • Violence
PEGI18
  • Violence
  • Bad Language

The game contains depictions of realistic-looking violence. The game contains bad language (e.g. sexual expletives or blasphemy).

USK18
Buying it

Edition and platform notes

Which version to buy, and what differs between platforms.

Platform Recommendations

The Switch version suffers from noticeable performance drops during split-screen play and enemy-heavy sequences, sometimes impacting aiming precision and movement responsiveness. Other platforms (PC, PlayStation, Xbox) deliver smoother experiences with more stable frame rates.

Accessibility Features

Offers aim assist and multiple difficulty settings to help newcomers, but lacks comprehensive accessibility options. Static aiming and inventory pauses provide natural breaks, though the choppy Switch performance may challenge players sensitive to inconsistent frame rates.

Questions

Frequently asked questions

Common questions about this game, answered by our team.

How hard is it?

Normal difficulty is manageable for action game veterans but punishes poor resource management. Higher difficulties demand mastery of enemy patterns and coordinated tactics. Checkpoints are generous, reducing repeated frustration.

How long to beat?

Main campaign runs 10–12 hours on first playthrough. Factor in significantly more time for unlocking weapons, tackling higher difficulties, and mastering Mercenaries mode.

Is it good solo?

Playable but compromised—AI partner handles basics but can't improvise during boss fights or resource-critical moments. The game is built for human co-op and truly shines that way.

Is it actually horror?

No. It's an action shooter with horror setting and grotesque enemies. Expect blockbuster setpieces and crowd combat over tension or dread. The scares are minimal compared to classic RE games.

What's the session length?

Chapters naturally break into 20–30 minute chunks with checkpoints, perfect for short sessions. Mercenaries mode runs offer quick 5–10 minute arcade bursts.

Game data and imagery provided by IGDB.com