Action-adventure is the genre that swallowed most of my actual gaming life, from taking turns with a friend through the original Prince of Persia to losing entire evenings wandering Horizon Forbidden West's ruins. It's also the messiest genre to rank, because half the industry slaps 'adventure' on anything with a map. Ten games. All of them balance real combat with real exploration, and I'm confident recommending every single one of them because I've actually finished them.
I scored every pick on genre fit, overall quality, exploration payoff, PS5 polish, and accessibility. Genre fit and overall quality carried the most weight, with exploration close behind.
For the full picture on PS5 gaming, see our Best PS5 Games guide. This article focuses specifically on action-adventure titles that blend combat, exploration, and story.
Quick Picks
Best for families and newcomers: Astro Bot
Best for cinematic blockbuster fans: God of War Ragnarok
Best for classic treasure-hunting adventure: Uncharted: Legacy of Thieves Collection
Best for open-world explorers: Horizon Forbidden West
Best for something different: Indiana Jones and the Great Circle
The Top 10 Best PS5 Action Adventure Games
These ten all clear the same bar: real combat, real exploration, and a story worth finishing, ranked by how well they deliver all three on PS5.
“PS5's happiest adventure is also one of its smartest showcases.”
I put off playing Astro Bot for months. It looked like a cute mascot platformer, and I'd already written off its predecessor as the free tech demo Sony bundled with the console. Then the reception kept piling up, so I finally gave it a proper run, and I was wrong about all of it. Every level throws something new at you: a gust of wind through the trigger, a rumble that tells you exactly where a bot is hiding behind a wall. The combat and puzzles stay simple, so purists might call this a platformer wearing an adventure coat. Doesn't matter. It's still the easiest recommendation on this whole list for a family game night.
“A thunderous mythic quest that nails blockbuster adventure design.”
I've been playing God of War since the original launched on PS2, taking turns with a friend and a couple of beers between us. Ragnarok is the best one yet, and that's not a small claim for a series this long. Every axe throw and shield parry lands with real weight, and the realms are dense with environmental puzzles gating almost every vault. The story actually earns its length instead of padding it. My one gripe: the back half sprawls a little, with side quests that exist mainly to pad the map. No contest, though. This is still the clearest blockbuster action-adventure on PS5.
“Nathan Drake remains the gold standard for popcorn adventure.”
I skipped Uncharted for years, assuming a treasure-hunting knockoff wouldn't grab me the way The Last of Us did. Wrong call. The Legacy of Thieves Collection on PS5 is exactly why I get the hype a decade late. Climbing, puzzle-gated vaults, set pieces that turn a train chase into a full level, all of it still holds up, and load times on PS5 are basically instant. Nathan Drake's banter does the heavy lifting in scenes that would otherwise just be climbing walls, the same trick that made me love Tomb Raider. The catch: this is a remaster, not a new game, so anyone who already played it on PS4 has nothing new to chase beyond the frame rate. Everyone else should treat it as the genre's benchmark.
“Swinging has never felt better in a polished open-world spectacle.”
I love comics, but the Spider-Man games as a series never quite clicked for me the way Uncharted or Horizon did. Spider-Man 2 is the one that changed that, mostly because swinging through New York by itself is worth the price of admission. Chaining a web-swing into a wall-run into a mid-air dive never gets old, and new districts load fast enough that traversal never breaks. Combat stays accessible, not demanding. The side content leans more toward map-clearing than genuine exploration, which keeps it a notch below the puzzle-heavier picks above it. If fast traversal and comic-book set pieces are what you're after, this is as polished as PS5 gets.

“A gorgeous machine-hunting odyssey with huge exploration rewards.”
Horizon Forbidden West came bundled with my PS5. It's the reason open worlds still have my attention years later. I can lose entire evenings wandering the Utah ruins or climbing a Tallneck just for the view, not because a quest told me to. The machine fights hold up too: circling a Thunderjaw, stripping parts with tear weapons, figuring out which trap to set before it notices you. I'm actually playing Horizon Zero Dawn Remastered right now, working backward into the story this one builds on. The skill trees and side quests lean a little RPG for a strict action-adventure list, which is the only reason it sits mid-table instead of higher. Anyone who wants a genuinely stunning world to explore should start here regardless.
“A windswept samurai epic with elegant exploration and duels.”
I played Ghost of Tsushima right after Horizon Forbidden West, and the historical setting is what set it apart for me. Walking through a burned village knowing there's real history under the fiction adds a layer pure fantasy can't match. The sword duels are the best part: one wrong parry against a Mongol officer and you're dead, which keeps every fight tense twenty hours in. Stealth and traversal both hold up too. The open-world checklist of hot springs and haiku spots feels familiar if you've played any Sony open world before this one, and that's really the only knock against it. Director's Cut adds Iki Island, and on PS5 it loads and looks sharp enough for anyone chasing a samurai story with teeth.
“A dazzling dimension-hopping romp with blockbuster polish.”
Rift Apart is probably the best-looking game I've run on my OLED, full stop. The dimension-rifts happen with zero loading. One second you're in a neon city, the next a swamp planet, and that trick alone justifies owning a PS5. I finished the campaign in under ten hours, which for me these days counts as a genuine luxury. It leans more toward platforming and weapon spectacle than deep adventure design, closer to Astro Bot than to Ghost of Tsushima. The Clank sections and dimension puzzles keep it from being pure shooting, though, and Rivet is a great addition to the cast. Short, gorgeous, and genuinely fun. If you want a game the whole family can watch over your shoulder, start here.
If you are looking for the full spread of Sony's platform-defining games beyond just this genre, check out our Best PS5 Exclusives guide.
“Whip-cracking pulp adventure with real puzzle-and-exploration weight.”
Indiana Jones and the Great Circle is the first-person outlier on this list, and I went in skeptical since almost everything else I play is third-person. It won me over during the first museum heist, when the puzzles turned out to require actually reading the environment instead of just highlighting an interactive object. History always pulls me into a game faster than pure fantasy, the same reason Ghost of Tsushima stuck with me, and the Vatican and Himalaya settings do real work here. Stealth is genuinely optional rather than a chore forced on you between fights. The combat is the weakest part, functional but clearly not the point, and that keeps it a rung below the picks with stronger fighting. Worth playing for the puzzle design alone.
“A haunting road-trip adventure where traversal is the drama.”
I went into Death Stranding 2 expecting the same wall I hit with the original, which I never finished because hauling boxes across a ruined America didn't grab me. This one grabbed me anyway. The traversal is still the whole game, picking routes down mountains and laying ziplines while the weather turns against you, but the stakes feel sharper and the vehicles help the middle stretch. On my OLED the environments look genuinely staggering, especially the storm sequences. It's a hard one to recommend broadly, though. The pacing is deliberately slow, and anyone who wants combat and quick payoffs should look elsewhere on this list. For players who want atmosphere over action, nothing else here comes close to its sense of journey.
“A razor-sharp side-on adventure built on movement and secrets.”
I picked up The Lost Crown through PS Plus, half-reluctant, since I've been playing Prince of Persia since Sands of Time in 2003 and a side-on 2.5D game felt like a step backward on paper. It isn't. The movement is razor-sharp. Chaining a wall-jump into a dash into a parry feels as dynamic as the 3D games I grew up with, and the map rewards real backtracking once new tools unlock. The artwork deserves a mention too, hand-painted backgrounds with more personality than plenty of full 3D open worlds. Combat has real difficulty spikes that will frustrate anyone allergic to trial and error. It's the most platforming-heavy pick on this list, which is exactly why it rounds things out with a different flavor than everything above it.
Honorable Mentions
These five missed the top 10 by a hair, usually on scale, accessibility, or how recently they released, but every one of them is worth your time.
Jedi: Survivor scratches an itch none of the top ten quite hits: staring at a locked door, then returning hours later with exactly the right tool. I spent a full evening just backtracking through Koboh chasing chests I couldn't reach the first time through, which is the same pull that kept me hooked on Metroid-style games as a kid. The combat has real bite, closer to a soulslike than anything ranked above it, and that's part of why it stayed out of the top ten rather than in it. Performance mode still dips in busier areas on PS5. Star Wars fans who want a big, acrobatic world to get lost in should not skip this one.
12. Tunic
86%Tunic is the one game on this list that made me screenshot in-game pages like I was back in school taking notes for a test. The instruction manual is written in a language you have to decode as you go, and figuring out a rune on page 34 unlocks something you walked past three hours earlier. I don't usually chase every secret in a game, but this one earns the detour every single time. Smaller in scope than the top ten. That's exactly why it sits here instead of higher. If you like the feeling of actually earning a discovery instead of having a quest marker hand it to you, this is worth clearing an evening for.
Shadow of the Colossus is the game I point to when someone asks what 'atmosphere' actually means in a game review. There's barely a story told out loud. Just a kid, a horse, and sixteen giants in a landscape that feels abandoned on purpose. I grew up on PS2-era adventure games, and this one still has more presence in an empty field than most open worlds manage with a hundred hidden collectibles. The controls have aged, climbing a colossus can feel stiff by modern standards, and that's the honest reason it lives in honorable mentions rather than the main ten. Anyone who wants to understand where this whole genre came from should still play it once.
I love comics, and unlike the Spider-Man games, Guardians of the Galaxy actually made me laugh out loud more than once, which is rarer than it should be in this genre. The combat is simple, mostly just Star-Lord's blasters and a handful of team abilities, but the banter between fights is genuinely funny and the story has more heart than a licensed Marvel game has any right to. It's shorter on real exploration than most of the list, closer to a linear ride than an adventure you shape yourself. That's fine for what it is. If you want a breezy, story-first weekend game rather than a big open world, this is an easy one to recommend.
Kena took me about twelve evenings to finish, which these days basically counts as a perfect length for me, long enough to matter and short enough to actually reach the credits. It plays like a Zelda-sized adventure that never oversells itself: light puzzles, a small hub world, and combat that's simple but satisfying once you unlock the Rot abilities. The art style is somewhere between a Pixar film and a storybook, and it holds up well on PS5 even without the production budget of the games ranked above it. It lacks the scale of the top ten. That's exactly why it sits here instead. For anyone tired of 60-hour open worlds, this is the antidote.
Frequently Asked Questions
A few questions that come up whenever this list gets shared around.
What makes a game action-adventure instead of a pure action game or RPG?
Action-adventure games blend real-time combat with exploration, traversal, and often puzzle-solving, rather than leaning entirely on combat mechanics or deep stat-building systems. The games on this list all ask you to fight, climb, and think your way through a world, not just grind gear or chain combos. That mix is what separates them from pure shooters or loot-heavy RPGs.
Are any of these games good for someone new to PS5 or gaming in general?
Astro Bot and Ratchet & Clank: Rift Apart are the most approachable picks here, with simple combat and forgiving difficulty. Marvel's Spider-Man 2 is another good entry point since traversal alone carries a lot of the fun. The tougher combat in Star Wars Jedi: Survivor or the slower pacing of Death Stranding 2 are better suited to players with more patience.
Which of these games are PS5 exclusives?
Astro Bot, God of War Ragnarok, Marvel's Spider-Man 2, Ratchet & Clank: Rift Apart, and Death Stranding 2: On the Beach are all PS5-exclusive or PS5-first releases. Horizon Forbidden West and Ghost of Tsushima Director's Cut later came to PC but remain flagship PS5 experiences. The rest are strong third-party releases available across platforms.
Do I need to play earlier games in these series first?
Not really. God of War Ragnarok, Horizon Forbidden West, and Ghost of Tsushima Director's Cut all recap enough story to stand alone, though playing the earlier entries adds context. Uncharted: Legacy of Thieves Collection includes two separate games you can start from the first chapter. Prince of Persia: The Lost Crown and Indiana Jones and the Great Circle are both fresh starting points with no required prior knowledge.
What's the best action-adventure game to start with if I only have time for one?
God of War Ragnarok is the safest pick for the widest audience, since it balances combat, exploration, and story better than almost anything else on PS5. If you want something shorter and lighter, Astro Bot or Ratchet & Clank: Rift Apart both deliver a complete experience in ten to twelve hours.
Conclusion
Ten action-adventure games, and I'd happily replay any one of them tonight if the kids were asleep and the controller was free.
If you want a slower evening with something less demanding, our Best Cozy PS5 Games guide covers the other end of that spectrum, and our Best Co-Op PS5 Games guide has the picks for when you want company on the couch.
Ready for more tailored picks? Try our Recommendations Engine for suggestions that match your play style.












