I played Ghost of Tsushima right after Horizon Forbidden West, and the historical setting is what set it apart for me. Walking through a burned village knowing there's real history under the fiction adds a layer pure fantasy can't match. The sword duels are the best part: one wrong parry against a Mongol officer and you're dead, which keeps every fight tense twenty hours in. Stealth and traversal both hold up too. The open-world checklist of hot springs and haiku spots feels familiar if you've played any Sony open world before this one, and that's really the only knock against it. Director's Cut adds Iki Island, and on PS5 it loads and looks sharp enough for anyone chasing a samurai story with teeth.


Ghost of Tsushima Director's Cut
August 20, 2021RPGESRB M
About Ghost of Tsushima Director's Cut
Story setup
At a glance
Screenshots
Click any screenshot to view it full size.
How long to beat
Player-reported completion times for Ghost of Tsushima Director's Cut.
- Typical
- 76hoursStory plus some extras
- Completionist
- 87hoursEvery side objective too
Estimated from 6 player reports — a small sample, so treat these as approximate.
Multiplayer & game modes
Ghost of Tsushima Director's Cut offers various play modes for different gaming experiences.
Play Modes
Single Player • Multiplayer • Co-op
Age ratings
How rating boards around the world have classified Ghost of Tsushima Director's Cut. Open a board for its content descriptors.
ACBMA 15+
Strong themes and violence, online interactivity
CEROZ
- Violence
ESRBM
- Blood and Gore
- Intense Violence
- Language
- Partial Nudity
PEGI18
- Violence
Advice for consumers This game has received a PEGI 18 which restricts availability to ADULTS ONLY and is not suitable for persons under 18 years of age. This rating has been given because it features graphic violence. Brief outline of the game Ghost of Tsushima: Legends is an online-only version of 'Ghost of Tsushima', which involves multiple players teaming up to complete quests. Legends consists of ten co-operative story arcs, a survival mode, and a quick play mode. Content specific issues This game contains frequent depictions of graphic violence involving human characters. Violence can result in decapitation and dismemberment, accompanied by strong blood and gore effects. When characters are killed, their bodies remain on the floor. Some characters can be critically injured but not killed. In these instances, they attempt to crawl away from the player to escape. The player can chase after them and kill them, either by stabbing them or by performing an 'execution' move, such as breaking their neck. Other issues This game offers players the opportunity to purchase in-game items, in the form of a full game upgrade, which some parents or carers may want to be aware of. Parents, carers or other responsible adults should check to see what is being offered before making any purchase on behalf of a child. It should be noted that the game can still be played without the need to purchase such items.
Often listed alongside Ghost of Tsushima Director's Cut
Titles that appear in the same guides on this site. Grouped by where they show up, not by recommendation.
Featured in our articles
This game appears in 11 articles on this site.
Ghost of Tsushima is the game I recommend most often to people who want an open-world adventure but find most of them overwhelming. The map is readable, the combat is learnable in an evening, and the Japanese setting gives it a visual identity that sticks. I played the Director's Cut on PS5 and loved it. It narrowly missed the top ten because the top ten is genuinely crowded, not because anything is wrong with this game. If you have already played most of the ranked list, this is the obvious next stop.
One of my all-time favourites on this platform. There is something specific about walking through a Japanese village knowing the historical weight behind it that pure fantasy cannot replicate, and Tsushima earns that feeling over and over. The combat rewards patience in a way I did not expect from an open-world action game, and the stealth system is genuinely satisfying once it clicks. The Director's Cut on PS5 runs at 60fps and loads fast enough to make the open world feel effortless to navigate. It sits at six only because the list above it is genuinely strong. On a shorter list this would rank higher without hesitation.
Ghost of Tsushima is one of the few games I started a New Game Plus on after finishing, because I simply was not ready to leave. The fighting feels considered rather than just satisfying: reading enemy stances, choosing the right form, landing a perfect parry. The world helps too. I am drawn to games grounded in real historical settings, and there is something specific about moving through a Mongol-occupied Japanese village in the 13th century that adds weight no pure fantasy setting can replicate. The Director's Cut on PS Plus includes Iki Island, which alone adds six to eight hours and some of the best content in the whole package. Worth every minute.
This one is personal. Ghost of Tsushima Director's Cut is one of the best games I have played on any PlayStation hardware, and ranking it outside the top ten was a genuine editorial argument I had with myself. It lost because Ghost of Yotei exists now and the franchise's PS5-native entry should take the slot. The Director's Cut is a PS4 game with exceptional PS5 polish, not a PS5-first game. If you have not played it, play it. The combat, the visual identity, the wind mechanic, Iki Island. All of it holds up. Just play Ghost of Yotei first if you are choosing between them.
I finished Ghost of Tsushima Director's Cut last year and still think about the moment I crested a hill into a golden forest with the wind guiding me toward a hidden shrine I had not planned to find. That is what separates it from the rest of this list: the world does not just hold content, it has atmosphere thick enough to feel like a place. The environmental navigation, where the wind literally points you where to go, is the most elegant open-world design decision I have seen on PS5. Technically flawless on the QD-OLED. No loading friction, no busy-work filler. The top spot is not close.
I finished the Ghost of Tsushima campaign on my PS5 and loved it, but Legends surprised me completely. It is a separate co-op mode that plays nothing like the main game, built around tight class-based missions where everyone has a role and a bad run teaches you something. Story missions run in pairs, survival scales to four, and the raids are a genuine challenge for coordinated groups. The combat feels weighty and deliberate in a way that rewards the kind of communication you get from playing with people you actually know. Nothing else in the PS Plus catalog delivers this combination of polish, depth, and immediate visual quality.
Ghost of Tsushima is one of the few games I started New Game Plus on because I wanted to spend more time in the world rather than because I had missed anything. The art direction is the thing. Wind through tall grass, ink-wash sunsets, a village architecture that feels researched rather than imagined. The combat is readable enough that it never gets in the way of being in that place. The Director's Cut adds the Iki Island expansion, which is a proper second chapter rather than a bolt-on, and the Legends co-op mode is still operational. Broad enough to work as a first open-world game, deep enough to hold experienced players for sixty-plus hours.
Ghost of Tsushima's Legends mode is a fully separate co-op suite built on the samurai combat of the main game. Story missions support two players; survival and raid activities go up to four. The combat is among the most polished on PS5 and Legends has a dedicated player base. It missed the top ten because the co-op is entirely separate from the single-player campaign, if you're hoping to explore Tsushima together, that's not how it works. But for groups wanting structured PvE challenge with excellent performance and a distinctive visual style, Legends is worth the download on its own merits.
Legends is genuinely impressive as a co-op mode built inside one of PS5's best single-player games. The four-class system — Samurai, Hunter, Ronin, Assassin — creates real role identity in Survival and Raid, and the fluid action combat feels fantastic with friends. One catch worth knowing: Story missions cap at two players. Survival and Raid go up to four, which is where the 3–4 player experience actually lives. It missed the main list because it requires buying the full Director's Cut, and the co-op content, while good, is more limited in volume than the dedicated co-op games above it.
Legends is a free co-op mode built into Ghost of Tsushima: Director's Cut on PS5, and its Story missions are specifically designed for two players with a class system that rewards pairing roles — a Samurai and Ronin together, for instance, creates a frontline-plus-support structure that feels deliberate. Visually it's one of the best-looking co-op experiences on the platform. It just narrowly missed the top ten because it's dependent on owning the base game (or a separate standalone purchase) and the progression ceiling is lower than the main list entries. For existing Ghost of Tsushima owners, this is essentially a free top-tier duo game already waiting on your PS5.
Game data and imagery provided by IGDB.com




