Returnal is the hardest recommendation on this list for anyone who only gets a stray hour some evenings, because a single death can send you back to the start of a run that took forty minutes to build. I set aside a full Saturday afternoon for it, knowing that going in, and it still stung the first few times I lost a strong loadout to one bad dodge. It doesn't forgive short sessions. What keeps it at six is that the shooting itself is some of the best on PS5, from altfire modes to adaptive trigger resistance when a gun overheats. Built for people who can commit to a run, not people squeezing in twenty minutes before bed.

About Returnal
Story setup
At a glance
- Released
- April 30, 2021
- Platforms
- PlayStation 5, PC
- Genres
- Shooter, Action
- Play modes
- Single Player, Multiplayer, Co-op, Online Multiplayer
- Age rating
- ESRB T
- Multiplayer
- By platform
Screenshots
Click any screenshot to view it full size.
Multiplayer by platform
How Returnal supports playing with other people, broken down per platform.
| Platform | Local | Online | LAN | Split-screen | Co-op campaign | Drop-in/out |
|---|---|---|---|---|---|---|
| PC | No | Yes, up to 2 players | No | No | Yes | Yes |
- Supported (a number is the player cap)
- Not supported
- Not documented for this platform
Age ratings
How rating boards around the world have classified Returnal. Open a board for its content descriptors.
ACBM
Mature themes and violence
CEROC
- Violence
ESRBT
- Blood
- Violence
- Mild Language
GRAC15+
- Fear, Horror, Threatening
- Violence
PEGI16
- Violence
Violence towards the player’s character is generally non-realistic. For example, when hit by an alien's tentacles, she falls back and then stands up again. However, some violence is more realistic in nature. For example, when the player's character is struck by a series of glowing orbs fired by an alien character, these produce an 'electrocution' effect, with the character's body shaking and falling to the ground.
Often listed alongside Returnal
Titles that appear in the same guides on this site. Grouped by where they show up, not by recommendation.
Featured in our articles
This game appears in 7 articles on this site.
Returnal remains one of the most technically impressive PS5 exclusives available. The 3D audio in a headset during a firefight is genuinely disorienting in the best way, and the DualSense haptics communicate threat in a way the screen alone cannot. What keeps it from the main list is straightforward: the difficulty is punishing and the roguelike structure means a bad run can cost you an hour of progress. For players who want that challenge, it is extraordinary. I tried it on evenings when I did not have the patience for it and felt every death. The game that suits you depends entirely on your relationship with that kind of pressure.
Returnal is the most mechanically demanding game on this list. Full stop. The loop is fast and punishing, and dying after a long run sets you back in ways that will test your patience before they build your skill. What kept pulling me back was the 3D audio. With a good headset, the spatial sound during a bullet-hell sequence is genuinely unlike anything I have experienced on the platform. Housemarque used every PS5 feature with real intent. The DualSense triggers simulate weapon tension differently per loadout, and the audio positions threats before your eyes can find them. Not a universal recommendation. But if you want to understand what PS5 hardware can actually feel like, this makes the case.
Returnal is the hardest game on this list and also one of the most technically impressive. The DualSense triggers here do something I had not experienced before: resistance that shifts depending on which firing mode you are using, mid-shot. The roguelike loop is punishing in a way that makes every successful run feel earned rather than lucky. I put it in the honorable mentions because its narrow difficulty band and genre will not suit half the people reading this. But if you want a PS5-native challenge game that uses the hardware properly, this is the one.
Returnal is the game I point to when someone asks what the DualSense controller can actually do. Every weapon has a distinct trigger resistance, and the adaptive triggers make alt-fire modes feel like a second gun bolted onto the first. I died to the same boss eleven times before switching my approach entirely, which is the roguelite loop working exactly as intended. Runs are short enough to fit in an evening gap between putting the kids to bed and actually being tired. Two-player co-op was added after launch, and it turns the brutal solo run into something more forgiving. It's a demanding game. It rewards you anyway.
Returnal is the most demanding game on this list, and it will not apologize for that. The roguelike structure means every death sends you back to the beginning, and the bullet patterns in the later biomes require a level of focus that I honestly cannot sustain after a long workday. But when it clicks, nothing else on PS5 feels like it. The atmosphere is dense and strange, the combat loop is the fastest and most precise in the catalog, and the DualSense integration is exceptional. What kept it off the main list is that raw difficulty cuts the audience significantly. Returnal is the right recommendation for a specific kind of player. If that is you, do not wait.
Two players, online only. The Ascension update added campaign co-op via an in-game portal, and the result is one of the most technically polished co-op experiences on PS5. The DualSense implementation alone is worth talking about,vit feels unlike anything else. But this is not a casual recommendation. Returnal's roguelike structure means runs can end quickly and brutally, and only the host retains full progress between sessions. For a skilled duo that enjoys challenge and wants a game that takes the PS5 seriously, nothing else on this list comes close.
Game data and imagery provided by IGDB.com



