Rift Apart is probably the best-looking game I've run on my OLED, full stop. The dimension-rifts happen with zero loading. One second you're in a neon city, the next a swamp planet, and that trick alone justifies owning a PS5. I finished the campaign in under ten hours, which for me these days counts as a genuine luxury. It leans more toward platforming and weapon spectacle than deep adventure design, closer to Astro Bot than to Ghost of Tsushima. The Clank sections and dimension puzzles keep it from being pure shooting, though, and Rivet is a great addition to the cast. Short, gorgeous, and genuinely fun. If you want a game the whole family can watch over your shoulder, start here.


Ratchet & Clank: Rift Apart
June 11, 2021ShooterESRB E10+
About Ratchet & Clank: Rift Apart
Story setup
At a glance
Screenshots
Click any screenshot to view it full size.
How long to beat
Player-reported completion times for Ratchet & Clank: Rift Apart.
- Rushed
- 9hoursMain story only
- Typical
- 14hoursStory plus some extras
- Completionist
- 19hoursEvery side objective too
Estimated from 9 player reports — a small sample, so treat these as approximate.
Multiplayer & game modes
Ratchet & Clank: Rift Apart offers various play modes for different gaming experiences.
Play Modes
Single Player
Age ratings
How rating boards around the world have classified Ratchet & Clank: Rift Apart. Open a board for its content descriptors.
ACBPG
Mild science fiction themes and violence
CLASS_IND10
- Violência (Violence)
ESRBE10+
- Alcohol Reference
- Animated Blood
- Fantasy Violence
GRAC12+
- Violence
PEGI7
- Violence
- Fear
This game features mild violence, mainly aimed at non human fantasy characters. When enemy characters are hit, they flinch or are knocked backwards. There is never any visible hurt or injury. When defeated, characters fall down or fly backwards in an exaggerated manner before disappearing. Robotic characters may explode and alien creatures may turn into liquid. Violence is often accompanied by comical sound effects. If the player's character is hit, their health bar diminishes and they may be knocked down. Nonetheless, they quickly get up again. When their health bar is exhausted, the screen fades to black. Some of the enemy characters can be sinister and may be frightening to younger children, including skeletons and a dinosaur skeleton with glowing eyes. This game offers players the opportunity to purchase a Digital Deluxe Edition of the game, from within the game's menu, which parents or carers may want to be aware of. Buying this deluxe edition will provide the player with some extra in-game items. There is use of the terms 'heck', 'jerk' and 'we're screwed'.
Often listed alongside Ratchet & Clank: Rift Apart
Titles that appear in the same guides on this site. Grouped by where they show up, not by recommendation.
Featured in our articles
This game appears in 6 articles on this site.
Light, easy, and one of the best-looking games the PS5 has produced. That sounds like faint praise but it is not. Rift Apart does something most games cannot: it uses the hardware in a way you actually notice during play, not just in trailers. The instant dimension shifts happen in real time with no load screen, and the first time it happens it genuinely stops you. The DualSense implementation here is among the most thoughtful on the platform. It sits at three because it does not reach the emotional or mechanical highs of the games above it, but as a pure PS5 argument, it is one of the clearest ones on this list.
Rift Apart is the game I put on when I want to enjoy something without having to earn it first. Vibrant, colourful, cheerful without being cloying. It is not too long, not too short, and the difficulty never punishes you for playing in short bursts. The weapon variety keeps combat from going stale across its 15-hour runtime, and the dimensional rift mechanics are used more cleverly than the trailers suggest. I tried explaining to a non-gaming friend why this was worth watching and just handed them the controller instead. They got it immediately. That kind of instant readability is rarer than it looks, and it is exactly why this game rounds out the list.
The dimension-hopping sequences load so fast that the first time it happens you genuinely do not believe the console did that without a cut. Ratchet and Clank: Rift Apart was built to show off the PS5 SSD and it does exactly that, but what keeps it interesting is that the game underneath the spectacle is also genuinely good. Tight platforming, satisfying weapons, a pace that respects your time. I played it with my kids watching and the whole thing works as family viewing too, which is rare for a game at this production level. If someone hands you a PS5 for the first time, this is the disc you put in first.
Ratchet and Clank: Rift Apart was the first game I put on when I got my PS5, because it was specifically designed to show what the hardware could do and still be fun while doing it. Instant portal transitions with no load time, haptic feedback on every weapon, a visual style that looks hand-rendered rather than rendered. It is shorter and lighter than anything in the main ten, which is the honest reason it is here rather than there. But it is polished to a degree that very few games match, and if you want something you can finish in a weekend that leaves you feeling good about the console, Rift Apart still does the job.
Rift Apart is not a long game, and that is exactly why it works for me right now. Fifteen hours, no filler, every moment doing something interesting with the hardware. The DualSense work is the best in the catalog: weapon haptics, trigger resistance, all of it actually serves the gameplay rather than just demonstrating specs. My kids watched me play the opening hour and wanted their own turn. The visual density is extraordinary for a PS5 showcase, and the humor lands more often than it has any right to. If you want something to play over a weekend that leaves you feeling good rather than exhausted, this is it.
Game data and imagery provided by IGDB.com



