Death Squared earns its spot by transforming simple cube-navigation into demanding communication exercises. Each player controls a colored cube through trap-filled stages where success demands clear callouts and patience. Clean visuals and instant restarts keep frustration low even during tricky coordination puzzles, making it ideal for couples or small groups who enjoy thinking problems through together on one screen.

Death Squared
Best if you want a cooperative puzzle game that turns trust exercises and communication into laugh-out-loud moments, whether playing solo or coordinating a full couch team through color-coded death traps.
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Why We Recommend This Game
Death Squared is a cooperative puzzle game built around one brilliant tension: every move you make can kill your partner. You guide color-coded cubes to matching goals across 80 increasingly devious levels, dodging lasers, spike traps, and switches that react unpredictably to each player's position. The magic lies in how it forces constant communication—many puzzles hide their solutions until players talk through who moves first, which pressure plate to hold, and when to trust a teammate to do something seemingly suicidal. The learning curve is gentle. Early puzzles teach you the vocabulary: red cube triggers red hazards, buttons shift platforms, and spikes pop up when you least expect them. Within a few levels, you'll grasp the core loop of observation, experimentation, and coordinated execution. Then Death Squared steadily layers complexity, introducing timing challenges, multi-step sequences, and spatial puzzles that demand you think in three dimensions while your partner is simultaneously creating new obstacles. What makes it shine on the couch is how failure feels. Restarts are instant and painless, turning each death into a shared joke rather than a frustration. You'll laugh when a mistimed jump sends both cubes into the void, or groan collectively when you realize the solution required the exact opposite of what you've been attempting for ten minutes. Sessions naturally break into digestible chunks—three to six puzzles in 20–30 minutes feels satisfying without demanding marathon commitment. Solo play lets you control two cubes with separate sticks, turning it into a spatial reasoning workout. Two-player mode is the sweet spot, fostering genuine teamwork without overwhelming chaos. Four-player Party Mode cranks up the mayhem with a separate 40-level campaign designed for maximum couch chaos—perfect for groups who thrive on friendly bickering. The 30-level Vault offers brutally difficult bonus content for dedicated puzzle solvers. The minimalist presentation keeps focus laser-sharp on logic. Clean visuals, simple single-stick controls, and clear color-coding mean anyone can understand their role within seconds. Progress depends more on observation and patience than reflexes, making it accessible to non-gamers while still challenging puzzle veterans. The pacing occasionally slows when you hit a stumper, but the satisfaction of finally cracking a tough puzzle with your team makes those eureka moments memorable.
Best For
- Couples or small groups who enjoy thinking problems through together
- Puzzle enthusiasts seeking communication-driven co-op challenges
- Couch gaming sessions where patience and coordination beat reflexes
Not For
- Players seeking fast-paced action or competitive multiplayer
- Those wanting online co-op (local multiplayer only)
- Groups who prefer varied gameplay styles over focused puzzle mechanics
Multiplayer & Game Modes
4 local
Death Squared does not support crossplay, supports up to 4 players locally, features co-op campaign mode.
Features
Play Modes
Single Player • Co-op • Local Couch Co-op • Shared Screen
Player Count
- Local
- 1-4
Additional Details
Supports local shared-screen co-op for 1–4 players. Story campaign supports 1–2 players; 4-player Party Mode is separate. No online multiplayer or LAN play listed on Steam/PCGamingWiki.
Edition and Platform Information
Important details about which version to buy and where to play.
Accessibility Features
Single-stick movement with one main action keeps input simple. Color-coding is central to gameplay, which may challenge colorblind players. Instant, painless restarts turn trial-and-error into a low-stress learning process. No time pressure or complex button combinations required.
Screenshots
Click any screenshot to view in full size
Featured In Our Articles
We've included this game in 2 articles.
This indie gem made the list for its exceptional trust-building puzzles built around color-coded logic and pressure plates. It scales smoothly from two to four players with rock-solid Switch performance and minimalist presentation that keeps focus on problem-solving. Ranked #12 because its puzzle variety is narrower than top picks and local-only play limits remote flexibility, but patient groups who value careful planning will find it rewarding.
Frequently Asked Questions
Common questions about this game answered by our team.
How hard is it?
Starts gentle with tutorial-style puzzles, then steadily grows more demanding. Difficulty comes from coordination and observation rather than reflexes. The Vault levels are significantly harder, recommended only after mastering the main campaign.
Can I play it solo?
Yes—solo mode lets you control two cubes with separate analog sticks, turning it into a spatial reasoning challenge. Two-player co-op is the intended sweet spot, but solo is perfectly viable for puzzle fans who enjoy multitasking.
How long does it take to finish?
Main 80-level campaign takes 6–10 hours depending on puzzle-solving speed. Party Mode adds another 3–5 hours, and Vault levels can extend playtime significantly for completionists. Best enjoyed in short sessions rather than marathon runs.
Is it good for non-gamers?
Absolutely. Simple controls (move and one action button) and clear visual language make it approachable. Success depends on communication and logic, not gaming skills. Patient problem-solvers will thrive regardless of experience.
Does it support online play?
No—Death Squared is local multiplayer only. You'll need friends on the same couch. This limitation keeps communication organic but means remote friends can't join.


