Unravel Two key art
Unravel Two cover art

Unravel Two

June 9, 2018PlatformerESRB EMetacritic 79

The Verdict

Best if you want a cooperative puzzle-platformer where teamwork isn't optional—it's physically woven into every challenge, creating a calm, tactile experience that feels like learning to trust and support another player.

Portrait of Henk-Jan Uijterlinde
·

Software architect and father of two based in the Netherlands. Been gaming since MS-DOS Mario. Writes honest recommendations for people with limited evenings and too many games left to play.

What It's Like to Play

Unravel Two builds its entire gameplay loop around interdependence. You control two yarn creatures literally tied together by a thread, and that tether is your most important tool. One player anchors while the other swings across a gap. You boost each other to higher ledges, catch one another mid-fall, and split apart to operate switches simultaneously before reuniting. The physics feel tangible and deliberate—yarn stretches, weight matters, momentum carries—so every successful maneuver feels earned rather than scripted. The learning curve is gentle but steady. Early levels teach you the basics: swing, climb, tie off to anchor points. By mid-game, you're chaining moves—one Yarny holds a platform steady while the other lasso-swings to activate a distant lever, then quickly reels back before the window closes. It's never punishingly hard, but it asks for observation, timing, and clear communication. Generous checkpoints mean a missed jump costs seconds, not minutes, keeping frustration low even when you're learning a tricky sequence. Session structure fits perfectly into 20–40 minute chunks. Each level is a self-contained environment—forests, industrial ruins, coastal cliffs—with a mix of traversal puzzles and optional collectibles tucked into branches off the main path. You can comfortably play a level or two in an evening, and the pacing stays calm throughout. There's no combat, no timers ticking down, just steady forward momentum punctuated by moments where you pause, study the layout, and figure out how to use your shared thread to proceed. Solo play is surprisingly viable: you swap between both Yarnys instantly, and the game pauses time when you switch, letting you orchestrate complex moves alone. It's more cerebral this way, less about real-time coordination and more about puzzle choreography. Co-op, though, is where the design shines—those moments when your partner catches you mid-leap or realizes the trick you missed feel genuinely collaborative. Replayability is modest. Once you've solved a puzzle, it stays solved, and the campaign is fairly linear. Post-game challenge levels ramp up difficulty for players craving tougher platforming, but the main draw remains that first cooperative journey, not mastery or loops.

Best For

  • Duos seeking puzzle-platforming that demands constant coordination
  • Players who value symbolic, wordless environmental storytelling
  • Families or mixed-skill pairs wanting forgiving difficulty with meaningful cooperation

Not For

  • Those expecting lengthy campaigns or high replay value after completion
  • Players wanting fast-paced action or reflex-driven platforming
  • Anyone seeking complex narrative or dialogue-heavy storytelling
Overview

About Unravel Two

Unravel Two is the sequel to the 2015 puzzle platforming game Unravel. In the game there are two Yarny's (made out of yarn) which can be controlled by one player, though the game can also be played in co-op. Together the Yarny's explore area's and solve the puzzles within them.
Story setup
The sequel to the wordless yarn adventure Unravel, Unravel Two trades a solitary journey for a story of companionship. It opens amid a storm at sea, where a small red Yarny, a creature spun from thread, is torn from his home and washed ashore among the wreckage of a ship, his life-line severed to a frayed dead end. There he meets a second Yarny, colored blue, and the two join their loose ends together to form an unbreakable bond. From that connection a glowing spark is born, and chasing its light becomes the pair's guiding purpose. Bound to one another, the two Yarnys must cooperate at every turn, swinging, climbing, and solving puzzles that neither could manage alone as they explore a lush island of forests and shorelines. Along the way they cross paths with two troubled children, and the little companions use their spark to help and protect them through a tender tale of friendship and hope.
Reference

At a glance

Released
June 9, 2018
Platforms
Xbox One, PC, PlayStation 4, Nintendo Switch
Genres
Platformer, Puzzle, Adventure, Action, Family
Play modes
Single Player, Multiplayer, Co-op, Local Couch Co-op, Shared Screen
Age rating
ESRB E
Multiplayer
By platform
Metacritic
79
Player rating
4
Media

Screenshots

Click any screenshot to view it full size.

Playing together

Multiplayer by platform

How Unravel Two supports playing with other people, broken down per platform.

Multiplayer capabilities for Unravel Two by platform. Capabilities with no published information are marked "not documented".
PlatformLocalOnlineLANSplit-screenCo-op campaignDrop-in/out
PCYes, up to 2 playersNoNoNoYesYes
PlayStation 4Yes, up to 2 playersNoNoNoYesYes
Xbox OneYes, up to 2 playersNoNoNoYesYes
  • Supported (a number is the player cap)
  • Not supported
  • Not documented for this platform

CrossplayNo Crossplay

Game supports only local co-op for 2 players on a shared screen. No online or LAN multiplayer, no split-screen, and no cross-play features on any platform. Entire story campaign can be played solo (controlling both Yarnys) or in 2-player local co-op. Players cannot drop in or out mid-session; co-op pairing is set from the start of play. Note: there is no built-in online co-op support, but there are workarounds like Steam Remote Play Together, or PS Share Play.

Content

Age ratings

How rating boards around the world have classified Unravel Two. Open a board for its content descriptors.

CEROA
CLASS_INDL
ESRBE
  • Mild Fantasy Violence
GRACALL
PEGI7
  • Violence
USK6
Buying it

Edition and platform notes

Which version to buy, and what differs between platforms.

Platform Recommendations

On Nintendo Switch, co-op requires docked or tabletop mode—handheld locks you into solo play only. Performance in co-op is stable, and the split-screen layout adapts naturally to slower, careful movement.

Accessibility Features

Assist Mode offers adjustable game speed and extended yarn reach, helping mixed-skill pairs stay together. Subtitles and clear visual contrast aid readability. Limited button remapping and fine-motor demands in some platforming sections may challenge players with dexterity concerns.

Questions

Frequently asked questions

Common questions about this game, answered by our team.

How hard is it?

Light to moderate. Most puzzles reward observation and coordination over fast reflexes. Generous checkpoints soften tougher platforming, and Assist Mode can slow the pace or extend your yarn reach if needed.

How long to beat?

About 5–7 hours for the main campaign, with optional collectibles and post-game challenge levels adding a few more hours. Each level fits comfortably into 20–40 minute sessions.

Can I play solo effectively?

Yes. You swap between both Yarnys instantly, and time pauses during switches, letting you choreograph complex moves alone. It's more puzzle-focused than co-op's real-time coordination.

Good for beginners?

Very. Simple controls, gradual difficulty curve, and clear visual cues make it approachable. Assist Mode helps newer players keep pace, and the cooperative design naturally supports learning together.

Is there much replay value?

Modest. The campaign is linear, and puzzles don't change. Post-game challenge levels offer tougher platforming, but the main appeal is that first cooperative playthrough rather than multiple runs.

Game data and imagery provided by IGDB.com