It Takes Two claims the top spot because split-screen isn't just an option—it's the foundation of every puzzle, chase, and boss fight. Each player gets distinct abilities and their own camera view, forcing real coordination instead of one person leading. The Switch port maintains stable dual-view performance because the game was designed around two active screens from day one, making it the benchmark for cooperative split-screen design.

It Takes Two
Best if you want a mandatory co-op adventure that constantly reinvents its mechanics, demanding real teamwork through puzzles, platforming, and action sequences that treat both players as equals.
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Why We Recommend This Game
It Takes Two stands apart because it refuses to let either player coast. Every chapter throws out the rulebook and hands you new toys—one moment you're manipulating time dials while your partner navigates hazards, the next you're piloting mismatched vehicles or combining gadgets to solve environmental puzzles. This relentless variety keeps both players mentally engaged and mechanically essential throughout the 12–14 hour campaign. The learning curve resets every hour or so as you move between genres and mechanics, which means you're constantly in that satisfying discovery phase together. One level feels like a rail shooter, another like a fighting game, then you're back to precision platforming with asymmetric abilities. It's less about mastering one system and more about adapting as a team, which keeps the pacing lively and prevents the fatigue that hits many longer co-op games. Split-screen is mandatory and intelligently designed—puzzles often require looking at your partner's screen or calling out what you see, making communication organic rather than scripted. Checkpoints are generous enough that failed jumps or mistimed actions rarely cost more than thirty seconds, so the difficulty comes from coordinating ideas rather than grinding execution. Most players will find the challenge moderate, with occasional spikes during boss encounters or timed sequences that demand tighter synchronization. Session structure is flexible: chapters break into 20–30 minute segments with clear stopping points, but the variety often pulls you into "just one more" territory. There's minimal replay value once you've seen the mechanics and moments, so this is a one-and-done journey rather than an endlessly replayable sandbox. That focused design is a strength—every idea gets its spotlight then exits before overstaying. The tone stays playful and energetic, even when touching on relationship themes, so it works whether you're playing with a romantic partner, sibling, or close friend. Just know that you need a dedicated co-op partner from start to finish; there's no solo mode or drop-in randos. If you can commit to that pairing, It Takes Two delivers one of the most inventive and consistently engaging cooperative experiences available.
Best For
- Dedicated duos seeking premium co-op with constant mechanical variety
- Couples who enjoy story-driven adventures with relationship themes
- Players who prioritize teamwork and communication over competitive play
Not For
- Solo players or those without a reliable co-op partner
- Anyone seeking high replay value or endgame content
- Players uncomfortable with relationship conflict as thematic backdrop
Multiplayer & Game Modes
2 local • 2 online
It Takes Two does not support crossplay, includes split-screen multiplayer, supports up to 2 players online, features co-op campaign mode.
Features
Play Modes
Co-op • Online Multiplayer • Local Couch Co-op • Split-Screen
Player Count
- Local
- 1-2
- Online
- 1-2
- Team Sizes
- 2-player co-op only
Additional Details
Game is exclusively 2-player co-op; no solo or competitive modes. Supports local split-screen co-op and online co-op for exactly 2 players. No LAN mode and no cross-play between platforms. One player can invite a friend online for free via the Friend’s Pass on the same platform family (e.g., both on Steam/Origin, or both on PlayStation, etc.). Console online play generally requires an active subscription (e.g., PS Plus, Xbox Game Pass Core/Gold).
Edition and Platform Information
Important details about which version to buy and where to play.
Platform Recommendations
Switch version scales back visual fidelity and can feel heavier during busy scenes, but core performance remains solid. Split-screen works well on typical TV setups; handheld mode is less ideal for dual-player sessions due to screen size.
Accessibility Features
Readable subtitles, generous checkpoints, and clear visual prompts help less experienced players. No granular difficulty settings, but forgiving timing windows and quick retries reduce frustration. Limited control remapping; best suited for players comfortable with 3D movement and camera control.
Screenshots
Click any screenshot to view in full size
Featured In Our Articles
We've included this game in 6 articles.
It Takes Two takes first place as a couples game because it's literally about two people relearning how to work together through a divorce storyline. Every level demands partner reliance—timing jumps, combining gadgets, talking through puzzles—making it feel like relationship practice wrapped in playful adventure. The upbeat pacing and constant variety keep things fun rather than heavy, ideal for couples comfortable with emotional themes who want both laughs and bonding.
It Takes Two ranks here because every chapter introduces fresh mechanics that demand genuine online coordination—manipulating time, swapping gravity, or piloting quirky vehicles together. The stable Switch online performance highlights how the game treats both players as equals throughout a GOTY-winning adventure. While replay is limited after the story concludes, dedicated duos get one of the most inventive co-op journeys available.
It Takes Two ranks high because every level completely reimagines how two players cooperate, from puzzle tools to action sequences demanding tight coordination. The co-op-only design makes each success feel genuinely shared rather than one player carrying the other. While the Switch version scales back visual detail and can feel heavier during busy moments, core performance remains solid, delivering one of the most mechanically inventive couch co-op experiences available for committed pairs.
It Takes Two secures its ranking by making story progress literally depend on shared problem-solving—every level retools mechanics around collaboration that mirrors the narrative's partnership themes. The focused campaign rarely repeats ideas, stays accessible to non-regulars, and makes co-op communication essential without stress. It's shorter and less replayable than longer picks, but as a directed, story-first two-player experience with constant meaningful interaction, it's exceptional.
It Takes Two earns its spot by treating both players as mechanically essential through constant genre shifts—one moment you're solving puzzles, the next piloting vehicles or battling bosses. Split-screen is mandatory, so coordination feels natural rather than tacked on, making it ideal for Switch's couch co-op strength and perfect for duos seeking a story-driven journey with genuine teamwork at every turn.
Frequently Asked Questions
Common questions about this game answered by our team.
How hard is It Takes Two?
Moderate overall. Challenge comes from coordination and learning new mechanics together rather than demanding reflexes. Generous checkpoints and quick retries keep frustration low, though some late-game sequences require better timing.
How long does it take to beat?
12–14 hours for the full campaign. Natural breaks occur every 20–30 minutes, but varied pacing often encourages longer sessions. No meaningful content after the story ends, so it's a one-playthrough experience.
Can I play solo?
No. It Takes Two requires two players at all times—local split-screen or online. There's no AI companion or single-player mode. You need a dedicated co-op partner from start to finish.
Good for beginners?
Yes, if at least one player is comfortable with 3D games. Simple controls and forgiving checkpoints help newcomers, though constant mechanic changes mean both players stay in learning mode together. Communication matters more than skill.
Does it have replayability?
Minimal. Once you've experienced the mechanics and set pieces, there's little reason to replay beyond showing a new partner. The value is in the first playthrough's constant surprises and cooperative discovery.


