It Takes Two key art
It Takes Two cover art

It Takes Two

March 25, 2021PlatformerESRB TMetacritic 88

The Verdict

Best if you want a mandatory co-op adventure that constantly reinvents its mechanics, demanding real teamwork through puzzles, platforming, and action sequences that treat both players as equals.

Portrait of Henk-Jan Uijterlinde
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Software architect and father of two based in the Netherlands. Been gaming since MS-DOS Mario. Writes honest recommendations for people with limited evenings and too many games left to play.

What It's Like to Play

It Takes Two stands apart because it refuses to let either player coast. Every chapter throws out the rulebook and hands you new toys—one moment you're manipulating time dials while your partner navigates hazards, the next you're piloting mismatched vehicles or combining gadgets to solve environmental puzzles. This relentless variety keeps both players mentally engaged and mechanically essential throughout the 12–14 hour campaign. The learning curve resets every hour or so as you move between genres and mechanics, which means you're constantly in that satisfying discovery phase together. One level feels like a rail shooter, another like a fighting game, then you're back to precision platforming with asymmetric abilities. It's less about mastering one system and more about adapting as a team, which keeps the pacing lively and prevents the fatigue that hits many longer co-op games. Split-screen is mandatory and intelligently designed—puzzles often require looking at your partner's screen or calling out what you see, making communication organic rather than scripted. Checkpoints are generous enough that failed jumps or mistimed actions rarely cost more than thirty seconds, so the difficulty comes from coordinating ideas rather than grinding execution. Most players will find the challenge moderate, with occasional spikes during boss encounters or timed sequences that demand tighter synchronization. Session structure is flexible: chapters break into 20–30 minute segments with clear stopping points, but the variety often pulls you into "just one more" territory. There's minimal replay value once you've seen the mechanics and moments, so this is a one-and-done journey rather than an endlessly replayable sandbox. That focused design is a strength—every idea gets its spotlight then exits before overstaying. The tone stays playful and energetic, even when touching on relationship themes, so it works whether you're playing with a romantic partner, sibling, or close friend. Just know that you need a dedicated co-op partner from start to finish; there's no solo mode or drop-in randos. If you can commit to that pairing, It Takes Two delivers one of the most inventive and consistently engaging cooperative experiences available.

Best For

  • Dedicated duos seeking premium co-op with constant mechanical variety
  • Couples who enjoy story-driven adventures with relationship themes
  • Players who prioritize teamwork and communication over competitive play

Not For

  • Solo players or those without a reliable co-op partner
  • Anyone seeking high replay value or endgame content
  • Players uncomfortable with relationship conflict as thematic backdrop
Overview

About It Takes Two

It Takes Two is a cooperative action-adventure game designed exclusively for two players, playable in local split-screen or online. Players control Cody and May, a married couple transformed into dolls, as they travel through fantastical environments based on their home and relationship. Gameplay combines platforming, puzzle-solving, and action sequences, with each level introducing new mechanics and giving the two characters different abilities that must be used together to progress. The game frequently changes its core mechanics from chapter to chapter, incorporating sections involving shooting, racing, flight, and other genres.
Story setup
Cody and May, a married couple planning to divorce, break the news to their daughter Rose. Upset, Rose takes handmade dolls resembling her parents into the family shed, and her tears cause Cody and May to become trapped inside the dolls. They are confronted by Dr. Hakim, an anthropomorphic relationship therapy book who says he has been tasked with fixing their marriage. As Cody and May try to find a way back to their human bodies, Hakim places obstacles and collaborative challenges in their path, forcing them to work together. Along the way, they encounter personified versions of their neglected possessions, rediscover their individual passions, and are reminded of what brought them together.
Reference

At a glance

Released
March 25, 2021
Platforms
PlayStation 5, PlayStation 4, PC, Nintendo Switch, Xbox Series X/S, Xbox One
Genres
Platformer, Puzzle, Adventure, Action
Play modes
Multiplayer, Co-op, Online Multiplayer, Local Couch Co-op, Split-Screen
Age rating
ESRB T
Time to beat
~15 hours
Metacritic
88
Player rating
4.5
Media

Screenshots

Click any screenshot to view it full size.

Playtime

How long to beat

Player-reported completion times for It Takes Two.

Rushed
11hoursMain story only
Typical
15hoursStory plus some extras
Completionist
20hoursEvery side objective too

Estimated from 21 player reports — a small sample, so treat these as approximate.

Playing together

Multiplayer & game modes

It Takes Two does not support crossplay, includes split-screen multiplayer, supports up to 2 players online, features co-op campaign mode.

2 local • 2 online

Features

Crossplay(No Crossplay)
Split-Screen
Online Multiplayer
Local Multiplayer
Co-op Campaign

Play Modes

MultiplayerCo-opOnline MultiplayerLocal Couch Co-opSplit-Screen

Player Count

Local
1-2
Online
1-2
0
Team Sizes
2-player co-op only

Additional Details

Game is exclusively 2-player co-op; no solo or competitive modes. Supports local split-screen co-op and online co-op for exactly 2 players. No LAN mode and no cross-play between platforms. One player can invite a friend online for free via the Friend’s Pass on the same platform family (e.g., both on Steam/Origin, or both on PlayStation, etc.). Console online play generally requires an active subscription (e.g., PS Plus, Xbox Game Pass Core/Gold).

Content

Age ratings

How rating boards around the world have classified It Takes Two. Open a board for its content descriptors.

ACBPG

Mild themes, violence and coarse language, online interactivity

CEROB
  • Violence
  • Crime
CLASS_IND12
  • Violência (Violence)
  • Linguagem Imprópria (Inappropriate Language)
ESRBT
  • Animated Blood
  • Comic Mischief
  • Fantasy Violence
  • Language
GRAC12+
  • Language
  • Violence
PEGI12
  • Violence
  • Bad Language

Players control two human-like dolls which use weapons and their magical abilities against a range of fantasy characters, such as animated toys and anthropomorphised animals. The violence is non-realistic, and no blood or injuries are shown. While some enemies can be blown up, they merely disappear in the explosion without any gory details. When the players’ characters are hit, they fall over, and stars appear before they get up again. If they are defeated, they simply break apart into particles before reforming at the last save point. Sometimes the players’ characters can be pinned down by their enemies. In one scene, they are briefly held captive and are repeatedly jabbed by wasps armed with spears. They wave their arms and shout, while breaking apart and repeatedly reforming until their captors call off the attack. In one scene, the player characters are required to harm and kill another toy character. They do so in order to further their mission of attempting to escape from the fantasy world in which they’re trapped. While the violence has a purpose in the game’s narrative, and the violence is unrealistic in nature, featuring as it does toy characters, younger children may find the toy character’s frightened reaction to the violence upsetting. The game also includes infrequent use of bad language (‘shit’, ‘bloody’, ‘pissed’ and ‘goddamn it’).

USK12
Buying it

Edition and platform notes

Which version to buy, and what differs between platforms.

Platform Recommendations

Switch version scales back visual fidelity and can feel heavier during busy scenes, but core performance remains solid. Split-screen works well on typical TV setups; handheld mode is less ideal for dual-player sessions due to screen size.

Accessibility Features

Readable subtitles, generous checkpoints, and clear visual prompts help less experienced players. No granular difficulty settings, but forgiving timing windows and quick retries reduce frustration. Limited control remapping; best suited for players comfortable with 3D movement and camera control.

Questions

Frequently asked questions

Common questions about this game, answered by our team.

How hard is It Takes Two?

Moderate overall. Challenge comes from coordination and learning new mechanics together rather than demanding reflexes. Generous checkpoints and quick retries keep frustration low, though some late-game sequences require better timing.

How long does it take to beat?

12–14 hours for the full campaign. Natural breaks occur every 20–30 minutes, but varied pacing often encourages longer sessions. No meaningful content after the story ends, so it's a one-playthrough experience.

Can I play solo?

No. It Takes Two requires two players at all times—local split-screen or online. There's no AI companion or single-player mode. You need a dedicated co-op partner from start to finish.

Good for beginners?

Yes, if at least one player is comfortable with 3D games. Simple controls and forgiving checkpoints help newcomers, though constant mechanic changes mean both players stay in learning mode together. Communication matters more than skill.

Does it have replayability?

Minimal. Once you've experienced the mechanics and set pieces, there's little reason to replay beyond showing a new partner. The value is in the first playthrough's constant surprises and cooperative discovery.

Game data and imagery provided by IGDB.com