If the rest of this list is making your living room sound like a sports bar, Trine 4 is the antidote. The physics-based puzzle-platforming asks your group to think before acting, and the visuals are some of the most painterly you will find anywhere in the PS Plus catalogue. I would put this in front of a group that has already burned through Sackboy and wants something with more puzzle weight. It supports four players locally and the co-op design rewards actual communication rather than just surviving in the same space. Narrowly missed the top ten because the puzzle complexity puts some groups off early.


Trine 4: The Nightmare Prince
October 7, 2019PlatformerESRB E10+Metacritic 80
The Verdict
Best if you want cooperative puzzle-solving that rewards creative thinking and coordination, wrapped in gorgeous 2.5D fantasy visuals perfect for couch or online play with 2-4 friends.
What It's Like to Play
Trine 4 delivers physics-based puzzle-platforming where three distinct character classes—wizard, knight, and thief—must combine their abilities to overcome environmental challenges. The wizard conjures boxes and platforms, the knight shields and anchors, and the thief grapples and shoots precision arrows. Playing solo means swapping between all three on the fly, while co-op assigns roles and demands genuine coordination. The learning curve is gentle, introducing mechanics gradually across the first few levels before layering complexity. Early puzzles might ask you to simply conjure a box and climb, but later challenges involve manipulating magnetic fields, redirecting light beams, freezing water, and chaining abilities in sequence. The game smartly scales puzzle complexity to player count—two-player sessions feel tighter and more intimate, while four-player groups face additional obstacles and alternate solutions. Sessions flow smoothly in 30-60 minute chunks, with checkpoints frequent enough to accommodate drop-in play. The 10-12 hour campaign maintains strong pacing, never lingering too long on a single mechanic before introducing fresh twists. Combat exists but stays light—more about positioning and ability timing than reflexes, serving as punctuation between puzzle sequences rather than the main attraction. The skill tree adds satisfying progression without overwhelming choice. Unlocking new abilities—conjuring multiple objects, creating tethers, launching heavier projectiles—opens alternate puzzle approaches and rewards creative experimentation. Returning players can tackle challenges differently, though the core solutions remain recognizable, limiting replay appeal once you've seen all the mechanics. Visually, it's stunning: hand-painted environments with depth and detail that make every screen feel like concept art come to life. The fairy-tale aesthetic stays consistent and the orchestral soundtrack matches the whimsical tone perfectly. Online multiplayer is stable and local co-op shines on a single screen without feeling cramped. Difficulty stays accessible throughout—frustration comes from "aha" moments rather than execution barriers, making it ideal for mixed-skill groups. Boss encounters add combat intensity but remain pattern-based and forgiving. The experience prioritizes cooperation and clever thinking over challenge or replayability, making it a one-and-done playthrough for most groups, albeit a memorable one.
Best For
- Couples or small friend groups seeking thoughtful co-op that emphasizes collaboration over competition
- Puzzle fans who enjoy physics-based environmental challenges with multiple solution paths
- Players wanting stunning visual presentation and fairy-tale atmosphere with low-stress gameplay
Not For
- Action-focused players expecting deep combat systems or reflex challenges
- Completionists seeking extensive post-game content or meaningful replay incentives
- Solo players who prefer not to swap between multiple character abilities frequently
About Trine 4: The Nightmare Prince
Story setup
At a glance
- Released
- October 7, 2019
- Platforms
- Xbox One, PC, PlayStation 4, Nintendo Switch
- Genres
- Platformer, Puzzle, Adventure, Indie, Action
- Play modes
- Single Player, Multiplayer, Co-op, Online Multiplayer, Local Couch Co-op, LAN Multiplayer, Split-Screen, Shared Screen
- Age rating
- ESRB E10+
- Multiplayer
- By platform
- Metacritic
- 80
- Player rating
- 3.8
Screenshots
Click any screenshot to view it full size.
Multiplayer by platform
How Trine 4: The Nightmare Prince supports playing with other people, broken down per platform.
| Platform | Local | Online | LAN | Split-screen | Co-op campaign | Drop-in/out |
|---|---|---|---|---|---|---|
| PC | Yes, up to 4 players | Yes, up to 4 players | Yes | Yes | Yes | Yes |
- Supported (a number is the player cap)
- Not supported
- Not documented for this platform
CrossplayNo Crossplay
Team sizes · Co-op up to 4
Supports 1–4 player co-op in the story/campaign both online and locally (shared-screen). No split-screen mode. No LAN mode listed for PC. No official cross-platform multiplayer support indicated. On consoles, online play typically requires the platform’s online subscription (e.g., PS Plus / Nintendo Switch Online / Xbox network subscription depending on platform policies).
Age ratings
How rating boards around the world have classified Trine 4: The Nightmare Prince. Open a board for its content descriptors.
CEROB
- Violence
ESRBE10+
- Fantasy Violence
GRAC12+
- Violence
- Fear, Horror, Threatening
PEGI12
- Violence
This game features moderate violence. Players take on a variety of fantastical creatures and avoid deadly traps. When a character is hit, they flash or let out a sound. When they are defeated, the character falls limply to the floor. There is no blood or visible injury detail.
Edition and platform notes
Which version to buy, and what differs between platforms.
Platform Recommendations
Switch version shows occasional minor frame drops in densely detailed scenes, but remains perfectly playable. Local co-op works smoothly on a single screen. Other platforms offer more consistent performance if visual stability is a priority.
Accessibility Features
Forgiving checkpoint system and minimal timing-based challenges make it approachable for players with limited reflexes. Colorblind players may struggle with some light-based puzzles. No difficulty settings, but generous respawns and puzzle hints available.
Featured in our articles
This game appears in 4 articles on this site.
Trine 4 is the kind of game I notice immediately as a fantasy enthusiast because the visual design is doing real work. The watercolour lighting and storybook world look exceptional on a good display, and the puzzle-platforming that sits underneath is thoughtful rather than reflex-dependent. It missed the top ten partly because the accessibility score lands lower than most entries here since new players can find the class abilities and physics puzzles genuinely confusing without guidance. For pairs who enjoy working through a problem slowly and appreciating the scenery while they do it, this is the strongest atmospheric co-op pick in the PS Plus catalog.
Trine 4 offers stable online co-op where up to four players combine wizard, warrior, and thief abilities to solve physics puzzles. One conjures platforms while another anchors enemies—thoughtful coordination at its best. Beautiful presentation and brainy challenges make it perfect for small groups seeking puzzle-solving over grind, though limited replay after completing puzzles once keeps it from the top tier.
Trine 4 delivers elegant 4-player puzzle co-op with interlocking character abilities and fairy-tale charm. While its physics-based collaboration shines and alternative puzzle solutions add replay value, the story serves more as pleasant backdrop than driving narrative force. Mild Switch performance dips and lighter character development place it just outside the top tier for story-focused co-op.
Frequently asked questions
Common questions about this game, answered by our team.
How hard is it?
Accessible throughout with challenge coming from puzzle logic rather than execution. Later levels require creative thinking but rarely frustrate. Boss fights add intensity but remain pattern-based and forgiving with frequent checkpoints.
How long to beat?
10-12 hours for the main campaign at a comfortable pace. Completionists hunting collectibles might add 2-3 hours. Natural session length is 30-60 minutes between checkpoints.
Is it good solo or better co-op?
Both work well. Solo means swapping characters frequently for puzzle variety. Co-op (2-4 players) creates more organic teamwork and communication moments, making puzzles feel collaborative rather than mechanical.
Does it have replay value?
Limited. Puzzles lose their surprise once solved, and while skill trees allow alternate approaches, core solutions remain similar. A satisfying one-time playthrough, but rarely pulls players back for multiple runs.
Can I drop in/out during co-op?
Yes, both online and local co-op support seamless drop-in/drop-out. Puzzles dynamically adjust complexity to player count, making it flexible for casual sessions with rotating participants.
Game data and imagery provided by IGDB.com
