Trine 4: The Nightmare Prince key art
Trine 4: The Nightmare Prince cover art

Trine 4: The Nightmare Prince

October 7, 2019PlatformerESRB E10+Metacritic 80

The Verdict

Best if you want cooperative puzzle-solving that rewards creative thinking and coordination, wrapped in gorgeous 2.5D fantasy visuals perfect for couch or online play with 2-4 friends.

Portrait of Henk-Jan Uijterlinde
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Software architect and father of two based in the Netherlands. Been gaming since MS-DOS Mario. Writes honest recommendations for people with limited evenings and too many games left to play.

What It's Like to Play

Trine 4 delivers physics-based puzzle-platforming where three distinct character classes—wizard, knight, and thief—must combine their abilities to overcome environmental challenges. The wizard conjures boxes and platforms, the knight shields and anchors, and the thief grapples and shoots precision arrows. Playing solo means swapping between all three on the fly, while co-op assigns roles and demands genuine coordination. The learning curve is gentle, introducing mechanics gradually across the first few levels before layering complexity. Early puzzles might ask you to simply conjure a box and climb, but later challenges involve manipulating magnetic fields, redirecting light beams, freezing water, and chaining abilities in sequence. The game smartly scales puzzle complexity to player count—two-player sessions feel tighter and more intimate, while four-player groups face additional obstacles and alternate solutions. Sessions flow smoothly in 30-60 minute chunks, with checkpoints frequent enough to accommodate drop-in play. The 10-12 hour campaign maintains strong pacing, never lingering too long on a single mechanic before introducing fresh twists. Combat exists but stays light—more about positioning and ability timing than reflexes, serving as punctuation between puzzle sequences rather than the main attraction. The skill tree adds satisfying progression without overwhelming choice. Unlocking new abilities—conjuring multiple objects, creating tethers, launching heavier projectiles—opens alternate puzzle approaches and rewards creative experimentation. Returning players can tackle challenges differently, though the core solutions remain recognizable, limiting replay appeal once you've seen all the mechanics. Visually, it's stunning: hand-painted environments with depth and detail that make every screen feel like concept art come to life. The fairy-tale aesthetic stays consistent and the orchestral soundtrack matches the whimsical tone perfectly. Online multiplayer is stable and local co-op shines on a single screen without feeling cramped. Difficulty stays accessible throughout—frustration comes from "aha" moments rather than execution barriers, making it ideal for mixed-skill groups. Boss encounters add combat intensity but remain pattern-based and forgiving. The experience prioritizes cooperation and clever thinking over challenge or replayability, making it a one-and-done playthrough for most groups, albeit a memorable one.

Best For

  • Couples or small friend groups seeking thoughtful co-op that emphasizes collaboration over competition
  • Puzzle fans who enjoy physics-based environmental challenges with multiple solution paths
  • Players wanting stunning visual presentation and fairy-tale atmosphere with low-stress gameplay

Not For

  • Action-focused players expecting deep combat systems or reflex challenges
  • Completionists seeking extensive post-game content or meaningful replay incentives
  • Solo players who prefer not to swap between multiple character abilities frequently
Overview

About Trine 4: The Nightmare Prince

Featuring an all-new story that reunites Amadeus, Pontius, and Zoya, Trine 4: The Nightmare Prince returns to the magic of 2.5D with the puzzle-platforming gameplay that defined a genre in Trine 1 and 2. Play as the three iconic heroes in the most extensive Trine adventure yet, complete with stunning new environments and dynamic, physics-based puzzles that fans have grown to know and love. After years apart, the Astral Academy has requested help from the three heroes to find Prince Selius, whose intensely dark nightmares have begun to slip into reality and wreak havoc on the waking world. Encounter more epic boss fights than ever before, solve fascinating puzzles, unlock new skills, explore lush, vibrant landscapes, and experience a hauntingly beautiful new soundtrack by the composer of Trine 1-3. Additionally, and for the first time ever, Trine adds four-player co-op to its feature list.
Story setup
Prince Selius suffers from intensely dark dreams and, due to his magical talents, monstrous nightmares are able to slip into reality and wreak havoc on the waking world. Amadeus, Pontius, and Zoya must find the afflicted prince and resolve the desperate situation before the world is engulfed by the Nightmare Prince's shadows.
Reference

At a glance

Released
October 7, 2019
Platforms
Xbox One, PC, PlayStation 4, Nintendo Switch
Genres
Platformer, Puzzle, Adventure, Indie, Action
Play modes
Single Player, Multiplayer, Co-op, Online Multiplayer, Local Couch Co-op, LAN Multiplayer, Split-Screen, Shared Screen
Age rating
ESRB E10+
Multiplayer
By platform
Metacritic
80
Player rating
3.8
Media

Screenshots

Click any screenshot to view it full size.

Playing together

Multiplayer by platform

How Trine 4: The Nightmare Prince supports playing with other people, broken down per platform.

Multiplayer capabilities for Trine 4: The Nightmare Prince by platform. Capabilities with no published information are marked "not documented".
PlatformLocalOnlineLANSplit-screenCo-op campaignDrop-in/out
PCYes, up to 4 playersYes, up to 4 playersYesYesYesYes
  • Supported (a number is the player cap)
  • Not supported
  • Not documented for this platform

CrossplayNo Crossplay

Team sizes · Co-op up to 4

Supports 1–4 player co-op in the story/campaign both online and locally (shared-screen). No split-screen mode. No LAN mode listed for PC. No official cross-platform multiplayer support indicated. On consoles, online play typically requires the platform’s online subscription (e.g., PS Plus / Nintendo Switch Online / Xbox network subscription depending on platform policies).

Content

Age ratings

How rating boards around the world have classified Trine 4: The Nightmare Prince. Open a board for its content descriptors.

ACBPG
CEROB
  • Violence
CLASS_IND10
ESRBE10+
  • Fantasy Violence
GRAC12+
  • Violence
  • Fear, Horror, Threatening
PEGI12
  • Violence

This game features moderate violence. Players take on a variety of fantastical creatures and avoid deadly traps. When a character is hit, they flash or let out a sound. When they are defeated, the character falls limply to the floor. There is no blood or visible injury detail.

USK6
Buying it

Edition and platform notes

Which version to buy, and what differs between platforms.

Platform Recommendations

Switch version shows occasional minor frame drops in densely detailed scenes, but remains perfectly playable. Local co-op works smoothly on a single screen. Other platforms offer more consistent performance if visual stability is a priority.

Accessibility Features

Forgiving checkpoint system and minimal timing-based challenges make it approachable for players with limited reflexes. Colorblind players may struggle with some light-based puzzles. No difficulty settings, but generous respawns and puzzle hints available.

Questions

Frequently asked questions

Common questions about this game, answered by our team.

How hard is it?

Accessible throughout with challenge coming from puzzle logic rather than execution. Later levels require creative thinking but rarely frustrate. Boss fights add intensity but remain pattern-based and forgiving with frequent checkpoints.

How long to beat?

10-12 hours for the main campaign at a comfortable pace. Completionists hunting collectibles might add 2-3 hours. Natural session length is 30-60 minutes between checkpoints.

Is it good solo or better co-op?

Both work well. Solo means swapping characters frequently for puzzle variety. Co-op (2-4 players) creates more organic teamwork and communication moments, making puzzles feel collaborative rather than mechanical.

Does it have replay value?

Limited. Puzzles lose their surprise once solved, and while skill trees allow alternate approaches, core solutions remain similar. A satisfying one-time playthrough, but rarely pulls players back for multiple runs.

Can I drop in/out during co-op?

Yes, both online and local co-op support seamless drop-in/drop-out. Puzzles dynamically adjust complexity to player count, making it flexible for casual sessions with rotating participants.

Game data and imagery provided by IGDB.com