Games Genie
Moon Hunters cover art

Moon Hunters

Best if you want bite-sized co-op sessions that rewrite themselves each time, trading long-term progression for replayable myth-making where your choices literally become folklore.

Released
March 9, 2016
Metacritic
62
View reviews
Genre
ACTION
User Rating
3.4

Why We Recommend This Game

Moon Hunters thrives on brevity and reinvention. Each run lasts 1–2 hours, not because you'll die and restart, but because that's the complete arc: a five-day journey through procedurally shuffled encounters, conversation choices, and combat vignettes. When your adventure ends, the game crystallizes your decisions into a constellation myth—your character's deeds become legend, and you unlock new traits or classes for future runs. This loop feels less like grinding and more like telling different versions of the same bedtime story, seeing how the variables shift. The core gameplay blends light action-RPG combat with branching choice nodes. You'll pick a character class—each with distinct abilities, from the Druid's shapeshifting to the Ritualist's long-range spells—then roam a top-down map dotted with camps, shrines, and encounters. Combat is straightforward: dodge, attack, use your cooldown abilities. It won't demand execution mastery, but co-op groups need to coordinate since friendly fire is real and screen space gets crowded fast. The real texture comes from decisions: help a stranger or ignore them, mediate a dispute or pick a side. These moments feed into personality stats (Valor, Cleverness, etc.) that shape your final myth and unlock new story branches. The learning curve is gentle—15 minutes and you'll grasp movement, basic attacks, and choice consequences. Depth doesn't come from complex builds or loot hunts; it comes from exploring the permutations across playthroughs. Different character combinations open different dialogue, and procedural generation means you'll rarely see the same encounter sequence twice. That variety keeps early runs fresh, but after a dozen cycles, you may notice repetition creeping in. The constellation unlocks and trait modifiers add replay incentive, but they're modest bonuses rather than transformative progression. Session structure makes this ideal for couch co-op groups with limited time. You can finish a full run in one sitting, making it easier to schedule than sprawling 40-hour campaigns. Local four-player support shines here—everyone shares the screen, decisions are group votes, and the myth you build feels genuinely collaborative. Online multiplayer exists but is less active. Solo play is viable, though the myth-building conceit loses some magic without a group interpreting the legend together. Pacing is brisk, almost rushed at times. Days fly by, and you may wish for more breathing room to explore character builds or dig into the world. That's a trade-off: Moon Hunters values replayability over depth in any single run. If you crave incremental gear upgrades or long-term character investment, this will feel thin. But if you want a co-op experience that respects your time and celebrates improvisation, it delivers a distinctive, folklore-flavored loop.

Best For

  • Local co-op groups seeking 1–2 hour sessions with full narrative closure
  • Players who value replayability and emergent storytelling over linear depth
  • Indie fans curious about procedural myth-making and choice-driven folklore

Not For

  • Players expecting deep build customization or loot-driven progression
  • Solo completionists—the myth-crafting hook loses resonance without co-op discussion
  • Those wanting complex combat mechanics or high execution ceilings

Multiplayer & Game Modes

4 local • 4 online

Moon Hunters does not support crossplay, supports up to 4 players online, features co-op campaign mode.

Features

Crossplay(No Crossplay)
Online Multiplayer
Local Multiplayer
Co-op Campaign

Play Modes

Single PlayerMultiplayerCo-opOnline MultiplayerLocal Couch Co-opShared Screen

Player Count

Local
1-4
Online
1-4
Team Sizes
Co-op teams up to 4

Additional Details

Supports 1–4 player co-op. Steam lists both Online Co-op and Shared/Split Screen Co-op; gameplay is shared-screen (not split-screen). PCGamingWiki indicates no LAN support. No official cross-platform multiplayer support indicated across storefront/PCGamingWiki sources.

Edition and Platform Information

Important details about which version to buy and where to play.

Platform Recommendations

On Switch, handheld mode can make UI and on-screen text feel sparse or hard to read, especially with multiple players. Docked play offers better readability. Performance is stable across platforms.

Accessibility Features

Text-heavy choice nodes may be difficult to parse in handheld mode due to small font size. Friendly fire and screen crowding in four-player co-op can be challenging for players with limited visual tracking.

Screenshots

Click any screenshot to view in full size

Frequently Asked Questions

Common questions about this game answered by our team.

How long does one playthrough take?

Each complete run takes 1–2 hours, covering a five-day in-game journey from start to constellation myth. Perfect for a single evening session.

Is this good for beginners?

Yes. Combat and controls are simple, and the game explains choice mechanics early. The challenge is exploration and experimentation, not execution skill.

How much replay value is there?

Procedural encounters, multiple classes, and branching choices offer strong variety for 10–15 runs. After that, you may start seeing repeated content and diminishing surprises.

Can I play this solo or is co-op required?

Solo play works mechanically, but the myth-making theme and group decision-making lose impact without co-op partners to share the legend with.

Does it have deep RPG progression?

No. Progression is light: unlocking new classes, traits, and constellation bonuses. Each run is self-contained with minimal stat growth, focusing on narrative variety over builds.