Sons of the Forest earns its place here because it does something most co-op horror games do not bother with: it gives you a reason to care about the world before it tries to scare you. Building a base together, exploring the island, arguing about where to put the food storage, and then deciding to go check out that cave entrance you have been nervous about for three sessions. That slow build makes the underground sections genuinely unsettling in a way that jump scares alone never manage. The onboarding is rough, mostly through absence of instruction, and not every session group will have the patience for it. But if yours does, the payoff is a proper sustained horror sandbox that keeps delivering across multiple evenings.

About Sons of the Forest
Story setup
At a glance
- Released
- February 22, 2024
- Platforms
- PC
- Genres
- Simulation, Adventure, Indie, Action
- Play modes
- Single Player, Multiplayer, Co-op, Online Multiplayer
- Time to beat
- ~35 hours
- Multiplayer
- By platform
Screenshots
Click any screenshot to view it full size.
How long to beat
Player-reported completion times for Sons of the Forest.
- Rushed
- 20hoursMain story only
- Typical
- 35hoursStory plus some extras
- Completionist
- 100hoursEvery side objective too
Estimated from 5 player reports — a small sample, so treat these as approximate.
Multiplayer by platform
How Sons of the Forest supports playing with other people, broken down per platform.
| Platform | Local | Online | LAN | Split-screen | Co-op campaign | Drop-in/out |
|---|---|---|---|---|---|---|
| PC | No | Yes, up to 8 players | No | No | Yes | Yes |
- Supported (a number is the player cap)
- Not supported
- Not documented for this platform
Often listed alongside Sons of the Forest
Titles that appear in the same guides on this site. Grouped by where they show up, not by recommendation.
Featured in our articles
This game appears in 2 articles on this site.
Sons of the Forest does something the top entries don't: it makes the open world genuinely threatening after dark. The survival mechanics, building a shelter, managing warmth, dealing with food, all of it is present and functional, but the horror layer is what makes it click in a same-room setting. When something that shouldn't be able to move like that moves toward your group's half-built cabin, everyone reacts. I played the original Forest with friends years ago and the sequel improves on almost everything. Private hosting is straightforward for up to eight players. The onboarding is not quite as clean as Grounded, but most groups find their footing within the first session.
Game data and imagery provided by IGDB.com
