Detention is proof horror doesn't need combat or scares-per-minute to stay with you afterward. Set in a Taiwanese school under martial law, it plays more like an interactive folk tale about repression and guilt than a survival horror game. This is the game on this list closest to why I play anything at all: the story is the whole point, and I'd have been happy if the gameplay stayed even simpler than the light puzzle-solving it settles for. It runs beautifully on Switch, crisp even in handheld mode, short enough to finish in one weekend. No padding here. It ranks below the bigger survival horror names above it because its systems are thin, but for horror you'll think about days later instead of forgetting by the credits, this is the one to prioritize.

About Detention
Story setup
At a glance
- Released
- January 12, 2017
- Platforms
- PlayStation 4, Android, iOS, macOS, PC, Linux, Nintendo Switch
- Genres
- Adventure, Puzzle, RPG, Indie
- Play modes
- Single Player
- Age rating
- ESRB M
Screenshots
Click any screenshot to view it full size.
Multiplayer & game modes
Detention offers various play modes for different gaming experiences.
Play Modes
Single Player
Age ratings
How rating boards around the world have classified Detention. Open a board for its content descriptors.
CEROD
- Crime
- Violence
ESRBM
- Blood
- Violence
Often listed alongside Detention
Titles that appear in the same guides on this site. Grouped by where they show up, not by recommendation.
Featured in our articles
This game appears in 4 articles on this site.
Detention is the most politically specific game on this list, set in 1960s Taiwan under martial law, and that specificity is where its horror comes from. The guilt and repression it explores are not generic. They are grounded in a real historical context that makes the symbolic machinery feel earned rather than atmospheric wallpaper. It is a 2D side-scrolling game with no combat, and it is disturbing in a way that sneaks up on you because the format feels approachable right up until it does not. I was not familiar with Taiwanese history going in, and the game taught me just enough to make the horror land harder. That is good writing.
Red Candle Games made Devotion. Before that, they made Detention, and it is the reason I trust them with difficult subject matter. Set in 1960s Taiwan under martial law, it uses Taiwanese folklore and real political history as the architecture for its horror. The atmosphere is more literary than mechanical. There are not many chase sequences or monster encounters. The dread comes from understanding what the setting means and what the characters are carrying. I find that kind of horror, where the fear is inseparable from the human context behind it, harder to shake than anything a creature design can produce. It is quieter than most games on this list. Quieter, and in some ways more haunting.
Detention is set in 1960s Taiwan under martial law, and the horror is rooted in that specific history and in Taiwanese folk religion. I am drawn to games that use historical or cultural grounding to add weight to their world, and this one earns its dread from something real beneath the supernatural surface. The side-scrolling presentation translates beautifully to the Deck screen, and the simple control scheme means there is almost no friction between you and the atmosphere. It is quieter than most games on this list. The fear is earned gradually through accumulation rather than confrontation. Not everyone will connect with it, but for players who want horror that comes from place and history rather than monsters and combat, Detention is one of the better arguments on Steam.
Game data and imagery provided by IGDB.com


