Super Smash Bros. Ultimate is the game I'd genuinely rather play at a LAN party than online, and the online mode is the reason why. Quickplay matchmaking works, but the netcode struggles the moment a match gets fast and technical. Rollback just isn't there yet the way modern fighting games have made standard. Private arenas with friends are a much better experience since you set the rules and skip the search entirely. The roster is enormous, more than eighty fighters, and that variety keeps casual sessions interesting years after launch. Ranked mode exists for climbers, but connection quality undercuts the appeal of taking it seriously. Set up arenas with friends instead. Chase competitive online play somewhere else on this list first.


Super Smash Bros. Ultimate
December 7, 2018FightingESRB E10+
About Super Smash Bros. Ultimate
Story setup
At a glance
- Released
- December 7, 2018
- Platforms
- Nintendo Switch
- Genres
- Fighting, Platformer, Action, Casual
- Play modes
- Single Player, Multiplayer, Co-op, Local Couch Co-op
- Age rating
- ESRB E10+
Screenshots
Click any screenshot to view it full size.
Multiplayer & game modes
supports up to 8 players locally, features co-op campaign mode.
8 local
Features
Play Modes
Single Player • Multiplayer • Co-op • Local Couch Co-op
Player Count
- Local
- 1-8
Age ratings
How rating boards around the world have classified Super Smash Bros. Ultimate. Open a board for its content descriptors.
CLASS_IND10
- Violência (Violence)
ESRBE10+
- Cartoon Violence
- Comic Mischief
- Suggestive Themes
GRACALL
- Violence
PEGI12
- Violence
Legendary game worlds and fighters collide in the ultimate showdown—a new entry in the Super Smash Bros. series for the Nintendo Switch system! New fighters, like Inkling from the Splatoon series and Ridley from the Metroid series, make their Super Smash Bros. series debut alongside every Super Smash Bros. fighter in the series…EVER! Faster combat, new items, new attacks, new defensive options, and more will keep the battle raging whether you’re at home or on the go.
Often listed alongside Super Smash Bros. Ultimate
Titles that appear in the same guides on this site. Grouped by where they show up, not by recommendation.
Featured in our articles
This game appears in 4 articles on this site.
Eighty-nine fighters. One roster that somehow stays readable the moment you start a match. Smash Ultimate is the kind of game you can drop into with a group who have wildly different skill levels and still have a good evening, because the gap between button-mashing and actual technique is wide enough that both groups find something. My regular LAN group has a house rule: stock matches, three lives, no items. That tells you something about how deep the competitive layer goes when you want it. The online is less consistent than the local experience, and casual players can find the skill ceiling intimidating at first. But as a couch game for groups of up to eight, nothing on Switch touches it.
Eighty-nine fighters, every stage you remember from childhood, and a roster that somehow keeps feeling considered rather than bloated. Smash Ultimate is one of those games where I can spend an evening on World of Light solo, then hand a second controller to someone who has never played a fighting game and have them contributing inside ten minutes. That range is what earns its spot here. Online ranked play is still active, which matters for players who want more than local matches. The single-player content is deep enough to carry a few weeks on its own if no one else is around.
While best known for competition, Smash shines as a couch group staple because it lets four players tailor the chaos precisely: items, hazards, stage picks, and stock/time tweaks shape the session for newcomers and veterans alike. Its massive roster and stage list keep matchups feeling fresh night after night, a big win for repeat gatherings. Performance on Switch is rock solid at party sizes, so inputs feel fair even when screen-filling supers pop off. It ranks high for its flexible rulesets and the sheer breadth of modes that sustain long-term, living-room replay.
Game data and imagery provided by IGDB.com


