I played Breath of the Wild before Tears of the Kingdom, which is probably the right order, and the thing that stuck with me was how deliberate every climb and every glide felt. There are no waypoints dragging you forward. You see a mountain, you wonder what is on top, and that curiosity is the entire engine. Tears of the Kingdom improved on almost everything mechanically. But Breath of the Wild is the cleaner game, the one with nothing extra cluttering the discovery loop. If someone asks me which Zelda to start with, this is still the answer. Tears can come after. Both belong on this list because they are doing different things well.


The Legend of Zelda: Breath of the Wild
March 3, 2017PuzzleESRB E10+
About The Legend of Zelda: Breath of the Wild
Story setup
At a glance
Screenshots
Click any screenshot to view it full size.
How long to beat
Player-reported completion times for The Legend of Zelda: Breath of the Wild.
- Rushed
- 38hoursMain story only
- Typical
- 92hoursStory plus some extras
- Completionist
- 247hoursEvery side objective too
Estimated from 20 player reports — a small sample, so treat these as approximate.
Multiplayer & game modes
The Legend of Zelda: Breath of the Wild offers various play modes for different gaming experiences.
Play Modes
Single Player
Age ratings
How rating boards around the world have classified The Legend of Zelda: Breath of the Wild. Open a board for its content descriptors.
ACBM
Fantasy violence
CEROB
- Sexual Content
- Violence
- Crime
CLASS_IND10
- Violência (Violence)
ESRBE10+
- Mild Suggestive Themes
- Use of Alcohol
- Fantasy Violence
GRAC12+
- Violence
PEGI12
- Violence
The content of this game is suitable for persons aged 12 years and over only. It contains: Non realistic looking violence towards human characters
Often listed alongside The Legend of Zelda: Breath of the Wild
Titles that appear in the same guides on this site. Grouped by where they show up, not by recommendation.
Featured in our articles
This game appears in 3 articles on this site.
Having both Zelda open-world games in the top five will raise eyebrows, but Breath of the Wild earns its place separately from its sequel. Where Tears of the Kingdom gives you construction tools, this one gives you silence and scale. The first time you climb a peak and realise you can go anywhere, including that tiny structure on the horizon, the Switch suddenly feels like the only place this game makes sense. The portability fits the exploration loop perfectly. Some performance rough edges remain, but nothing that undermines a game that still holds up as one of the most important things this platform produced.
Both Zelda open worlds are on this list because they genuinely earn separate placement. Breath of the Wild got here on its own merits, not as a consolation pick. The difference from its sequel is feel. Breath of the Wild is quieter, more meditative, and the systems sit lighter. You can pick it up after a long day and just walk across a ridge for twenty minutes without feeling like you are missing a crafting opportunity. Ghost of Tsushima gave me a similar feeling, that particular satisfaction of a world worth moving through slowly. Breath of the Wild was doing that years earlier on Switch hardware that had no business making it look that good.
Game data and imagery provided by IGDB.com


