Hollow Knight on Switch in handheld mode is close to the ideal way to play it. The world of Hallownest rewards slow exploration, and the quiet, insect-scale atmosphere hits differently on a small screen in a dark room. It missed the top ten because its tone, difficulty, and pacing are all in the direction of demanding and deliberate, which makes it harder to recommend broadly. The quality ceiling is extremely high. If atmospheric challenge is what you came for, this earns every hour you give it.


Hollow Knight
February 24, 2017Platformer
About Hollow Knight
At a glance
- Released
- February 24, 2017
- Platforms
- macOS, Nintendo Switch, Xbox One, PC, PlayStation 4, PlayStation 5, Xbox Series X/S, Nintendo Switch 2, Linux
- Genres
- Platformer, Adventure, Indie, Action
- Play modes
- Single Player
- Time to beat
- 37 hours
Screenshots
Click any screenshot to view it full size.
How long to beat
Player-reported completion times for Hollow Knight.
- Typical
- 37hoursStory plus some extras
Multiplayer & game modes
Hollow Knight offers various play modes for different gaming experiences.
Play Modes
Single Player
Often listed alongside Hollow Knight
Titles that appear in the same guides on this site. Grouped by where they show up, not by recommendation.
Featured in our articles
This game appears in 7 articles on this site.
Hollow Knight missed the main list purely on breadth, not quality. It is a genre pick, metroidvania fans will call it essential, and they are right. The world is genuinely atmospheric in a way that bigger-budget games rarely manage, and the combat has a precision to it that rewards patience. What kept it out is that the difficulty and 2D format narrow the audience more than any of the top ten. If you bounced off it in the first hour, try again after the first real boss. That is when the map opens and it becomes a different game.
Hollow Knight is the best pure solo indie on the service and I say that without much hesitation. The Metroidvania structure rewards genuine curiosity: the map reveals itself slowly, the lore lives in environmental details rather than cutscenes, and the difficulty builds to some of the better boss fights in the genre. The Voidheart Edition on PS Plus includes all the content expansions at no extra cost, which makes it exceptional value. The only honest caveat is that its opacity at the start and its demanding combat will filter out players who want clear direction early. Give it two hours before deciding.
Hollow Knight asks you to accept that you will be lost for significant stretches and that this is the point. The map fills in as you explore, the lore arrives in fragments from silent NPCs and environmental detail, and the world is enormous in a way that genuinely surprises you the first time you think you are near the end and a new biome opens up. I went in expecting something comparable in scope to a standard indie and came out having played something closer in scale to a full-price release. For the price it costs on the eShop, it might be the best value on this list. The difficulty is real, though. Not everyone will see the final boss.
Hollow Knight is the game I point to when someone asks whether indie games can carry the same weight as a full-budget release. Forty-plus hours in a handcrafted world where every area has its own visual identity, enemy set, and lore layer. The combat starts simple and develops into something that demands real precision by the late game. Ghost of Tsushima is my touchstone for open worlds that feel like places worth moving through slowly. Hollow Knight does something similar in 2D, where simply crossing a new section of the map carries the sense that the designers put real thought into what this place should feel like. Very low hardware demands.
Hollow Knight is the game I kept recommending to people who said they were not into metroidvanias, because the world does most of the work. Hallownest is genuinely mournful and strange in a way that pulls you forward even when you do not quite know where you are going. The map system will frustrate some players. The boss difficulty will stop others. But the movement, the atmosphere, and the sheer scope of what Team Cherry built on essentially no budget make it hard to leave off any serious indie list. Go slow. Explore before you push forward. The game rewards patience more than aggression.
Hollow Knight is a metroidvania with genuinely strong iGPU compatibility at 720p–1080p low and full offline play—install sits around 9GB, which is heavier than most picks here but reasonable. The world and campaign are lengthy: main story runs 25-40 hours, and the Godhome DLC adds another 10-20 for dedicated players. It misses the top 10 for two reasons: older Intel UHD hardware (620/630) shows more frame variability than lighter 2D engines, and the accessibility gap is real—bosses are punishing, guidance is sparse, and the experience plays best with a controller. For players comfortable with that challenge level, it's exceptional. For broad low-end audiences, the combination of hardware demands and difficulty may be too much at once.
Game data and imagery provided by IGDB.com





