A Hades run takes about twenty-five minutes, which happens to be almost exactly the size of the gap I get most weeknights after the kids are finally down. That timing is not an accident, and it's the reason this made the list over plenty of longer, flashier games. Zagreus dies constantly early on, and each death actually changes the story instead of just resetting the clock, so failure never feels like wasted time. The combat is fast and readable even during chaos, and the soundtrack alone is worth the price of admission. Short sessions, real progress. Few games respect an adult schedule this well.


Hades
September 17, 2020RPGESRB T
About Hades
Story setup
At a glance
Screenshots
Click any screenshot to view it full size.
How long to beat
Player-reported completion times for Hades.
- Rushed
- 39hoursMain story only
- Typical
- 70hoursStory plus some extras
- Completionist
- 160hoursEvery side objective too
Estimated from 12 player reports — a small sample, so treat these as approximate.
Multiplayer & game modes
Hades offers various play modes for different gaming experiences.
Play Modes
Single Player
Age ratings
How rating boards around the world have classified Hades. Open a board for its content descriptors.
CEROC
- Sexual Content
- Violence
CLASS_IND14
- Violência (Violence)
ESRBT
- Mild Language
- Alcohol Reference
- Violence
- Suggestive Themes
- Blood
GRAC15+
- Violence
PEGI12
- Violence
- Bad Language
This game contains depictions of non-realistic looking violence towards human-like characters. The majority of the violence is inflicted with melee weapons and magic. Regardless of the type of weapon used, the reaction to the violence remains the same. Characters are often knocked backwards and lose their balance, although no visible wounds are shown. Bright lights and magical effects appear when characters are hit, with some blood effects present. When a character is defeated, they are lifted above the ground before being dropped into a whirlpool of what appears to be blood. The game also contains infrequent use of bad language ('bastard').
Often listed alongside Hades
Titles that appear in the same guides on this site. Grouped by where they show up, not by recommendation.
Featured in our articles
This game appears in 7 articles on this site.
Hades works on Switch in a way that surprised me. The runs are short enough to fit a commute or the gap between putting kids to bed and actually being tired. But the narrative keeps pulling you back because it progresses through deaths, not despite them. Every failed escape attempt adds a line of dialogue, a new relationship thread, a slight shift in how the world feels. The combat is fast and satisfying from the first run. Broad recommendation value scores slightly lower than the Nintendo first-party entries because the roguelike loop is a taste thing. If that taste matches yours, this is one of the best games on the platform.
Most roguelikes ask you to accept that story is not really the point. Hades ignores that entirely. Every run through the underworld advances the narrative, and characters remember what happened last time. The loop is fast, maybe 30 to 45 minutes per run, which makes it one of the few games on this list that actually fits into a weeknight slot without requiring you to find a good stopping point. Died again? Fine. The dialogue shifted. Something new unlocked. I started this expecting to play it for two hours and find it slightly too mechanical. I was wrong about that.
Hades is the game I recommended to a friend who said he had no time for games anymore. He has 80 hours in it. A run takes twenty to forty minutes, you die, the story advances anyway, and you start again with a slightly different build. That structure fits a life where gaming happens in late-evening gaps rather than dedicated sessions. I gravitate to the Shield in the same way I gravitate to tanky builds in any game, plant yourself, absorb hits, punish. Whatever your style, the boon combinations reward experimentation across dozens of runs without ever feeling arbitrary. The narrative momentum that keeps building between deaths is the part most roguelikes never figure out.
I went in expecting a decent roguelike and stayed for thirty hours I did not plan to spend. That is a rare thing for me. Hades earns the top spot because it solves the only real problem with roguelikes: the story progresses whether you win or lose. Every failed run still moves something forward. The combat is fast, readable, and satisfying in a way that most action games twice its budget cannot manage. It runs on everything, it onboards quickly, and it does not waste your time. If you hand this to someone who has never played a roguelike, they will get it within twenty minutes. Nobody else on this list can make that claim.
Hades earns its reputation. Fast runs, tight controls, and a story that rewards repetition in a way most games completely fail to pull off. What makes it work specifically on Deck is that a run lasts roughly twenty to forty minutes and the controls were clearly designed around a pad from the start. Every button press does exactly what you expect. I compared it to Helldivers 2 in my head while playing: both reward coordination and fast decisions, but Hades does it solo and in a window of time that fits actual life. There is also no Early Access caveat here, no work-in-progress disclaimer. It is finished, polished, and one of the best games on this device.
Hades is probably the best action game on this entire list in terms of pure quality. The combat is fast, the voice work is excellent, and the storytelling woven into the run structure is genuinely clever. It sits in the honorable mentions rather than the main top ten because it is not quite as universally safe for the weakest hardware as everything above it. On a budget laptop with a proper GPU, it is outstanding. On the lowest-spec integrated graphics machines, you may need to drop to 720p and reduce some settings to keep it smooth. That caveat alone is enough to push it below the pixel-art and turn-based picks that simply do not have that conversation.
Game data and imagery provided by IGDB.com



