We have put more hours into this one lately than anything else on the list. Picture four of us on a galleon, one on the wheel, one up in the crow's nest, and someone in the hold bailing water after a bad turn into a reef. Crossplay across Xbox, PC and PS5 means nobody buys a new console to join the crew. Being pirates together is simply fun. Newcomers need a session or two to learn the map table and the sails, and that early fumbling is the main reason it sits behind Minecraft.


Sea of Thieves
March 20, 2018SimulationESRB T
About Sea of Thieves
At a glance
- Released
- March 20, 2018
- Platforms
- PlayStation 5, Xbox Series X/S, PC, Xbox One
- Genres
- Simulation, Adventure, Action
- Play modes
- Single Player, Multiplayer, Co-op, Online Multiplayer
- Age rating
- ESRB T
- Multiplayer
- By platform
Screenshots
Click any screenshot to view it full size.
Multiplayer by platform
How Sea of Thieves supports playing with other people, broken down per platform.
| Platform | Local | Online | LAN | Split-screen | Co-op campaign | Drop-in/out |
|---|---|---|---|---|---|---|
| Xbox Series X/S | No | Yes, up to 4 players | No | No | Yes | Yes |
| PC | No | Yes, up to 4 players | No | No | Yes | Yes |
- Supported (a number is the player cap)
- Not supported
- Not documented for this platform
Age ratings
How rating boards around the world have classified Sea of Thieves. Open a board for its content descriptors.
CEROB
- Violence
ESRBT
- Crude Humor
- Use of Alcohol
- Violence
GRAC15+
- Alcohol, Tobacco, Drug
- Violence
PEGI12
- Violence
In Sea of Thieves, every sail on the horizon is a crew of real players, but what might their intentions be? Perhaps they’re seeking peaceful parley, plotting to deprive you of your hard-earned plunder or simply itching to enjoy the thrill of a good battle on the high seas. How you choose to respond may mean the difference between resounding triumph and a close-up look at the ocean floor.
Often listed alongside Sea of Thieves
Titles that appear in the same guides on this site. Grouped by where they show up, not by recommendation.
Featured in our articles
This game appears in 20 articles on this site.
Someone in my crew always ends up steering us into a rock while the rest of us argue over the map. That is Sea of Thieves, and it is why it sits at number one. Co-op and PvP are not separate modes here. Your crew sails together, digs up treasure and tries to hand it in, while other crews decide whether you get to. Nothing else on Game Pass produces stories like that over a single evening. The first hour is rough, since the game explains little and sailing is slow until everyone knows a role. Push through it. A galleon with four friends on headsets is hard to beat.
Someone is on the helm, someone is wrestling the sails, someone is bailing water. That is a normal evening in Sea of Thieves. Being pirates together is just a lot of fun, and the stories come as much from other crews as from the voyages. They will sink you with the treasure still on deck. My crew has never once agreed on which island we were sailing to. Voice chat is close to mandatory, so bring the headsets. It ranks fourth because onboarding is looser than anything above it, and a bad hour of ambushes can sour a new crew.
Being pirates together is just fun. Sea of Thieves is the one game here where four people truly share one ship: a galleon needs someone steering, someone on sails, someone bailing water and someone shouting where the enemy is. A brigantine seats three, so trios are covered. The first time we were boarded mid-treasure-run, nobody had a plan and everybody had an opinion. At sunset the water looks outstanding on my S95F, though that TV flatters everything. It is also PvPvE, so another crew can sink your haul on the way home, which is why it sits third and not higher. Safer Seas tones that down.
Sea of Thieves is the closest thing on this list to co-op that doesn't need a mission briefing to work. Someone mans the helm, someone reads the map, someone bails water through a cannonball hole below deck, and the crew figures it out by shouting over the headset. I think of it as the open-world instinct I loved in Ghost of Tsushima, turned into a shared sandbox worth sailing through before the game asks anything of you. The downside is other crews. A PvP encounter can undo twenty minutes of loot in ninety seconds, thrilling or infuriating depending on your mood. Good for groups who want emergent stories rather than a checklist of objectives.
Drop anchor on a quiet horizon in Sea of Thieves to admire the sunset, and within five minutes another crew will have boarded your ship and hauled your loot over the side. That is the whole lesson of open-world multiplayer: Sea of Thieves teaches it better than anything else on Xbox. The pirate sandbox mixes treasure maps, Tall Tales, and skeleton forts with a persistent ocean where every ship you spot is a real threat or a real ally. My Helldivers 2 group would take to this instantly, since it rewards the same loud, chaotic coordination over a headset. No solo safety net here. Scatter mid-storm and you lose the cargo. Bring three friends who don't mind losing sometimes.
Sea of Thieves works because nobody on your crew needs to be good at the game for it to be fun. Someone mans the helm, someone reads the map upside down, someone falls off the crow's nest into the ocean, and somehow you still sink a skeleton galleon. My group has used it as the entry point for a friend who barely games, because the roles sort themselves out without a tutorial forcing anyone into a specific job. Crossplay now spans Xbox, PC, and PlayStation, and grouping up across all three is straightforward. The trade-off is structure. There is no mission list pulling you forward, so if your crew needs objectives to stay engaged, the open sandbox can feel aimless by the third session.
Sea of Thieves is the closest thing here to real role-play without anyone calling it that. Someone reads the map, someone mans the helm, someone's below deck bailing water after a cannonball opens a hole in the hull. None of it is scripted. It happens because the ship genuinely needs four sets of hands, which is what makes it distinctive rather than another shared-world sandbox. The catch: it's a shared world, not a private one by default, so rival crews can and will show up and ruin your afternoon. Onboarding is slower than most of this list, since the game explains almost nothing up front. Worth it for a group that wants a real crew fantasy and can handle chaos from strangers.
Sea of Thieves has produced some of the most genuinely funny co-op moments I have heard described in a gaming session. Someone navigating from the map while someone else steers while a third person tries to figure out which cannon they are supposed to be loading is a specific kind of chaos that very few games create. The reason it sits in honorable mentions rather than the main ten is that the experience is not purely cooperative. Other player crews will sink you, the sandbox can feel directionless without a goal you set yourselves, and session friction is real if not everyone is familiar with the systems. For a close crew that wants emergent stories over structured missions, it is excellent.
Sea of Thieves produces the best spontaneous co-op stories of any game on this list. Sailing into a storm with three friends, a galleon appearing on the horizon, and thirty seconds of panicked decision-making about whether to fight or run, those moments are genuinely hard to replicate elsewhere. The honest caveat for a co-op focused list: other players exist in that world and they are not always friendly. If your group wants pure PvE co-op without the risk of another crew ruining your session, this is a tension-filled choice. For groups who enjoy the unpredictability, it is excellent.
Sea of Thieves is the only game on this list where the best moments are almost entirely unscripted. You are sailing to an island to dig up treasure when another crew appears on the horizon, and then you spend twenty minutes in a tense standoff that ends with someone accidentally ramming their own ship into yours. I played this with my regular group and we still talk about specific sessions months later. The cross-platform story here is notably good for a third-party open world game: Xbox, PlayStation, and PC all share the same servers, and inviting friends across systems is straightforward. It sits at five rather than higher because the first few hours require real patience, and groups without voice chat miss out on what makes it click.
Sea of Thieves is the game I describe differently depending on who is asking. To someone who wants a structured co-op experience with clear objectives, I warn them that it is messier than that. To someone who wants to sail around, get ambushed by a rival crew, lose everything, and somehow end up laughing about it for the rest of the evening, I tell them it is one of the best multiplayer experiences on Xbox. The stories it generates are genuinely unique because the world is shared and nothing is scripted. The onboarding is rough and solo play is lonely, but with a crew of two to four people who are willing to commit to a session, it reaches heights that nothing else on this list quite matches.
Sea of Thieves is the only game on this list where the best stories come from things that were not supposed to happen. A rival crew catches you mid-voyage with a hold full of treasure. Someone steers the ship into a rock while you are below decks. A kraken shows up at the worst possible moment and somehow you survive it. That kind of emergent social chaos is what makes it worth including here despite the longer session lengths that do not sit naturally on a handheld. It runs fine on Deck and the controller handling is excellent, but this one wants a long evening rather than a twenty-minute window. Worth it when the conditions are right.
Sea of Thieves does something I have not seen any other game pull off as consistently: it creates stories that nobody planned. You set out to find buried treasure, another crew spots your ship on the horizon, and twenty minutes later you are fleeing a sinking galleon in a rowboat with a chest and your dignity barely intact. That kind of emergent chaos is what makes the multiplayer here feel inseparable from the world rather than layered on top of it. The progression system is slower than some players would like, and the early hours before you get your sea legs can feel a bit directionless. But the moment the world clicks, it really clicks.
Sea of Thieves came to PS5 in 2024 and it is the kind of game that generates stories rather than scores. The best session I can imagine is arriving on PS5 with three friends, sailing toward a skull fort, getting ambushed by another crew halfway there, somehow winning, and then arguing about whether to divide the loot or push our luck on one more voyage. That kind of emergent chaos is genuinely rare. The reason it sits outside the top ten is that sessions require time and coordination that not every group can commit to. Getting a crew together, sailing to objectives, and managing the pace of a session is rewarding when it clicks and slow when it does not.
Sea of Thieves arrived on PS5 relatively recently, bringing with it a player base that had already been building on Xbox and PC for years. What that means in practice is that you join a healthy crossplay world rather than a fresh start. Crew-based sailing, treasure hunts, and the occasional other ship appearing on the horizon at exactly the wrong moment make for sessions that generate stories you actually retell afterward. Getting your crew together takes a bit more setup than Fortnite or Rocket League, and the open-world structure means a session without a clear goal can drift. But for groups that want something with genuine atmosphere, nothing on this list quite matches it.
Sea of Thieves arrived on PS5 in 2024 and gave PlayStation players access to something that Xbox and PC players had known about for years: running a ship with friends is one of the best co-op experiences available on any platform. Someone steers, someone manages the sails, someone handles cannon fire, and none of it was ever assigned to you by a tutorial. Full crossplay with Xbox and PC is confirmed and active. It missed the main list because the friction to get a crew coordinated and started is genuinely higher than most games here, and there is no couch option. For a group of online friends who want something open-ended and memorable, it is absolutely worth trying.
Sea of Thieves is at its best when you have a regular crew and a few hours to spare. The pirate sandbox format means every session is different, you might spend one evening completing a voyage peacefully, and the next getting ambushed by another ship right before cashing in your loot. That PvPvE tension is the whole point, but it's also why it didn't crack the top ten: sessions can feel punishing when things go wrong, and the game demands more time investment per session than most multiplayer games on this list. For groups who want something social, unhurried, and story-generating, it's well worth trying.
Sea of Thieves has a co-op identity unlike anything else here — ship roles, emergent piracy, and crew coordination that feels organic rather than scripted. PS5, Xbox, and PC play together with full crossplay, and the 2024 Safer Seas update added a PvE-only mode that makes it significantly more approachable for groups who don't want to encounter other players. Microsoft account linking is required on PS5. It missed the top ten partly because the shared-world PvPvE format still creates occasional frustration for co-op focused groups even with Safer Seas, and session stability has had inconsistent patches. Still an excellent option for a group of two to four who want something different.
Sea of Thieves does something no other game on this list does: it makes sailing a ship with three friends feel genuinely tense and hilarious at the same time. Someone navigates, someone manages the sails, someone patches hull damage, and someone is inexplicably already firing the cannons before anyone agreed on a target. The Tall Tales story missions give PvE-focused groups a clear narrative goal, and the Safer Seas mode (added in Season 10) lets you opt into a reduced-threat environment where PvP raids from other players don't interrupt your session. That mode is important to know about—standard servers are a shared world with other players. Cross-play with PC is fully supported. Came to PS5 in April 2024 with all prior content included.
Game data and imagery provided by IGDB.com







