Trine 5 is the closest thing on this list to a proper fantasy campaign, and given how much I gravitate toward fantasy settings elsewhere, this was always going to land well with me. Thief, wizard, and knight each solve the same room differently, and the best moments happen when someone realizes their class ability solves a puzzle nobody else considered. Visually it is one of the prettier picks here, painterly fantasy backdrops worth just standing still to look at. The catch is time. This is a multi-chapter campaign, not a drop-in session game, so it fits a small standing group better than a rotating LAN crowd. Four players is the cap. Good pick if your LAN is the same four or five people every time rather than a rotating cast.


Trine 5: A Clockwork Conspiracy
August 31, 2023PlatformerESRB E10+
About Trine 5: A Clockwork Conspiracy
Story setup
At a glance
- Released
- August 31, 2023
- Platforms
- Nintendo Switch, PlayStation 4, PlayStation 5, PC, Xbox One, Xbox Series X/S
- Genres
- Platformer, Puzzle, RPG, Adventure, Indie, Action, Family
- Play modes
- Single Player, Multiplayer, Co-op, Online Multiplayer, Local Couch Co-op
- Age rating
- ESRB E10+
Screenshots
Click any screenshot to view it full size.
Multiplayer & game modes
supports up to 4 players online, features co-op campaign mode.
4 local • 4 online
Features
Play Modes
Single Player • Multiplayer • Co-op • Online Multiplayer • Local Couch Co-op
Player Count
- Local
- 1-4
- Online
- 1-4
Age ratings
How rating boards around the world have classified Trine 5: A Clockwork Conspiracy. Open a board for its content descriptors.
CEROB
- Violence
ESRBE10+
- Fantasy Violence
GRAC12+
- Violence
PEGI12
- Violence
Often listed alongside Trine 5: A Clockwork Conspiracy
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Featured in our articles
This game appears in 2 articles on this site.
Trine 5 leans hard into painterly fantasy visuals, and given how much I gravitate toward that genre anywhere else, it's a bit of a surprise it doesn't rank higher here. Three character classes with different abilities mean two players can mix and match roles instead of being locked into one job for the whole campaign. The puzzles ask for actual coordination, boosting a partner across a gap, timing a shield at the right moment, without ever punishing a wrong guess harshly. It's calmer than most action co-op and prettier than most puzzle games, a nice combination for an evening in. It just doesn't do anything Unravel Two or It Takes Two haven't already done better for two people specifically.
Game data and imagery provided by IGDB.com

