I put Grounded first because it is the one I would hand to someone who has never touched a survival game. You are shrunk to ant size in a backyard, hunger and thirst tick along, and the lawn is full of things that want to eat you. The spider is the early filter. On the S95F the garden looks like a toy catalogue come to life, and the base-building and armour crafting give each evening a clear next goal. Veterans may find it gentler than the picks below. Solo works fine and co-op is optional, but the survival pressure never fades into decoration.


Grounded
September 27, 2022RPGESRB T
About Grounded
Story setup
At a glance
- Released
- September 27, 2022
- Platforms
- Xbox Series X/S, Xbox One, PC, PlayStation 4, PlayStation 5, Nintendo Switch
- Genres
- RPG, Adventure, Action
- Play modes
- Single Player, Multiplayer, Co-op, Online Multiplayer
- Age rating
- ESRB T
Screenshots
Click any screenshot to view it full size.
Multiplayer & game modes
supports up to 4 players online.
4 online
Features
Play Modes
Single Player • Multiplayer • Co-op • Online Multiplayer
Player Count
- Online
- 1-4
Age ratings
How rating boards around the world have classified Grounded. Open a board for its content descriptors.
CEROC
- Crime
ESRBT
- Violence
- Mild Language
- Blood
- Language
- Drug Reference
GRAC12+
- Violence
PEGI12
- Violence
No Rating Summary
Often listed alongside Grounded
Titles that appear in the same guides on this site. Grouped by where they show up, not by recommendation.
Featured in our articles
This game appears in 20 articles on this site.
You are shrunk to the size of an ant and dropped in a suburban backyard. Sounds like a gimmick. Then a wolf spider walks toward your half-built base and four people start shouting different plans. Grounded covers Xbox, PC, PS5 and Switch, a wider net than most survival games on Game Pass, and it is pure co-op, so nobody wins the night by being sharper with a gun. I like that I can drop in for an hour of base building and still feel I moved forward. The early scavenging for grass planks and water is a slog before better recipes unlock.
Grounded shrinks you until a backyard becomes a survival map, and the first spider you meet teaches you to respect it. There is an arachnophobia setting if that sounds like your group. Four players share one base, so someone farms, someone builds, someone drags back ant parts for armour and weapons. I am usually allergic to survival games that nag about hunger every five minutes, and Grounded keeps that pressure forgiving enough that I stayed. It wants more evenings than the lighter picks on this list, and the early hours are slow. After that it opens up. No couch mode here.
The safe recommendation for a mixed-skill group is Grounded, and I mean that as praise. Shrunk to ant size in a suburban backyard, our group split jobs without anyone assigning them: one on base-building, one hunting, one hauling resources, and everybody running when the wolf spider showed up. An arachnophobia mode swaps the spiders for harmless blobs. I picked the original over Grounded 2 because the sequel is still in Game Preview with far less content. It lands fourth. It scales cleanly to three or four, but the teamwork is looser than in the squad games above it.
Grounded shrinks you down to bug size in your own backyard. The survival loop, gathering, building, fighting spiders the size of dogs, works well split between exactly two people. One of you can handle base building and crafting while the other scouts and fights, and the game respects both roles equally. I brought this to a LAN session expecting a quick look and stayed two hours building a treehouse base instead. It's online-only, no couch co-op. That's the one real gap for a game this suited to duos. The horror-adjacent bug designs won't suit everyone, one of my group flatly refused to go near the spiders. Long-term, few Xbox survival games give two players this much shared direction.
Grounded takes the same shrink-down premise as a kids' movie and turns it into something with actual teeth. I ran this on my Series X with two friends who had never touched a survival game, and both were building shelter and fighting spiders within the first half hour. No huddle required. That's the entire appeal: crafting, resource gathering, and base building are all here, but the onboarding does the explaining Rust and DayZ refuse to do. The backyard setting sells the danger better than it has any right to. A ladybug becomes a real threat when you're the size of an ant. It's gentler than the harder sandboxes on this list, which is exactly why it's the one I'd hand a first-timer.
Grounded shrinks you to ant-size and turns a backyard into survival terrain, where a wolf spider is suddenly an apex predator. My kids are years away from anything like The Last of Us, but Grounded's cartoon style is the first survival game I'd actually let them watch over my shoulder without wincing. The systems underneath are real: hunger, thirst, base defense, and armor tiers that change how fights actually play out. It runs great on PS5 solo or with up to three friends, and the onboarding is the cleanest thing on this list. Once the base is built, the curve flattens. Still the easiest strong recommendation here for someone new to survival games.
Grounded shrinks your whole crew down to insect size in a suburban backyard, and the first time a spider drops out of the grass at full scale, someone in your group will yell loud enough for the neighbours to hear. It is lighter in tone than the survival games that lean on dread, which makes it an easier sell to a group that includes at least one person who does not want to be scared. Crossplay covers Xbox, PlayStation, Switch, and PC cleanly. I tested the PC side on an older laptop, and it held up fine on lower settings, which matters if part of your crew is on modest hardware rather than a gaming rig. The base-building loop is satisfying but slow to open up in the first couple of hours.
Grounded was Obsidian's unexpected hit, and the pitch is simple: you are shrunk to ant size in a backyard and have to survive it together. Crossplay arrived after launch and meaningfully changed who you can play it with. Now your friend on PlayStation can join your Xbox world without either of you needing to compromise on platform. It is a slower-paced game than most of this list, built around base construction, resource gathering, and gradual story progression rather than match-to-match competition. For groups who want a co-op survival game that actually has an ending and a narrative to follow, this is the most complete non-shooter recommendation on the page.
The backyard sounds like a small canvas until you are crouching under a blade of grass trying not to get spotted by a wolf spider, and your teammate just triggered an ant hill thirty metres away. Grounded packs its world densely. Every area has its own threat profile and resource logic, which gives your group a reason to actually split up and coordinate. It is more online-leaning than the server-native sandboxes above it, which is the honest reason it sits at seven rather than higher. Polish and group readability are both excellent, and the co-op flow is natural enough that new players get comfortable quickly. Solid pick for an evening.
Obsidian took the survival-crafting template and did something smart: they made the world small enough that everything feels meaningful. You are the size of an ant in a backyard, which means a clover patch is a forest and a sprinkler is a natural disaster. Playing this with a group of three or four and dividing tasks organically, one person handling base defense while another goes hunting for resources, is where it genuinely sings. The onboarding is friendlier than most games in this genre. It does ask you to tolerate spiders, though. There is a setting to reduce their visual detail for arachnophobes, which Obsidian added specifically because of player feedback. That kind of attention tells you something about how this game was made.
Grounded is the survival game I would hand to someone who has never played a survival game before. The premise does something clever: shrinking you to ant-size in a backyard turns familiar objects into genuine landmarks, and that visual storytelling means new players orient themselves faster than in most crafting games. My wife would never touch a survival game normally, but she watched a session of Grounded and asked what the story was about. That almost never happens. Four-player crossplay works cleanly across PS5, Xbox, PC, and Switch, which makes it one of the most broadly accessible picks on this entire list for mixed-platform friend groups.
Grounded is the game I would hand to someone who says they have never really clicked with survival games. The miniaturised backyard setting reframes the genre's usual demands into something more immediately readable, and Obsidian built the controls with a pad in mind from the start. You still need to manage food and water, still need to craft shelter, still get genuinely threatened by wolf spiders that are absolutely terrifying at ant scale. But the pacing is forgiving enough that mistakes do not feel punishing, which matters on handheld when you are splitting attention. Survival depth scores slightly lower than the top entries, and rightly so, but as an entry point it is nearly perfect.
My wife watched me play Grounded for about 20 minutes before asking why the spider was that big and whether we could turn them off. We could, as it happens, and that flexibility is the point. Grounded has an accessibility slider specifically for arachnophobia, adjustable difficulty, and an onboarding loop that gets four players into meaningful survival cooperation within the first hour. It is the one survival game on this list I would hand to someone who has never played the genre before without second-guessing myself. The survival systems, hunger, thirst, base defense, crafting, are all genuinely present. It just wraps them in something that doesn't punish you for not knowing what you're doing yet.
Grounded is the reason I keep recommending survival games to people who claim they do not like survival games. You are shrunk to the size of an ant, and suddenly your backyard is a genuinely hostile wilderness. The survival loop, hunger, thirst, gear progression, base building, stays approachable enough that a first session never stalls, but there is real depth underneath it when your group starts fortifying against raids. Four-player co-op here is not tacked on. Everyone has a role during a spider attack or a resource run, and the shared base means every session contributes to something permanent. Easily the first recommendation I would give any PS5 group starting out in this genre.
Grounded is the one I keep recommending when someone in my group hasn't played a survival game before. The premise is absurd in the best way: you are the size of an ant and your back garden is now an ecosystem trying to kill you. But the reason it works for mixed groups is that the crafting and hunger systems are transparent from the start. Nothing is hidden behind forty hours of grinding before it becomes fun. We spent a full evening just building a base on a garden chair leg and never felt like we were missing something. It sits at two instead of one only because the survival pressure, while real, is gentler than the games above it.
The premise sounds like it shouldn't work: you're shrunk to ant-size, stuck in a suburban backyard, and your biggest threat is a garden spider the size of a bus. But the density of this world is genuinely impressive. Every corner of the map has something in it, a resource, a hazard, a secret path under a garden stone that your group missed the first three times past it. I kept thinking about it in the same register as Left 4 Dead 2, where the chaos is shared and survival feels like a group achievement rather than a solo grind with company. Four players, full shared progression, no PvP pressure. The map being smaller than genre giants is not a flaw here. It means the world is actually full.
Shrinking down to the size of an insect in a suburban backyard is a better premise than it has any right to be, and the co-op loop here is sharp. You are constantly splitting decisions: who builds, who gathers, who scouts the next area, who handles the spider that is absolutely going to ruin everyone's evening. I played Grounded on Xbox before the Switch version launched and was curious whether it would hold up on portable hardware. It runs and the core of the experience is intact. The Switch port is newer and less polished than the best sandbox recommendations on this list, so I would not say it is the most comfortable version, but if Switch is your platform, this is a co-op survival game worth your time.
Grounded does something unusual for a survival game: it gives a cross-platform group of four a shared persistent world with a clear narrative throughline. You're building bases, tackling bosses, and progressing through a cohesive story together — not just surviving indefinitely in a sandbox. PS5 crossplay with Xbox and PC works via Microsoft account linking, which adds a setup step but keeps invites stable once done. The host-centric progression is the honest caveat: guests keep their items, but quest progression is tied to the host's world. Cross-save for PS5 players specifically is worth verifying before you commit. A genuinely enjoyable co-op campaign, just go in knowing whose save file you're playing on.
Grounded shrinks you to backyard scale—ants are terrifying, spiders are worse, and the survival systems are friendlier than most entries on this list without feeling soft. It's well-optimized for low-end machines with FSR: 720p–900p low, FSR enabled, shadows low gives ~40–60 FPS early, ~35–50 mid, and ~30–45 late in dense grass areas. The arachnophobia mode is a genuine differentiator for players who need it. Co-op is the intended way to play, though, and solo sessions can feel a bit quieter than the game expects—worth knowing if you're planning to go it alone.
Game data and imagery provided by IGDB.com








